I gathered that. What i find confusing is that the changes to the files were real. So how does the Minecraft restore me "back" to my original state after the playerdat has been changed? Especially when I had something in my inventory and it retained that info.
Is Minecraft still storing the player data in two places?
So sorry if this is answered somewhere, but 52 pages is a bit to read through and I'm a first time, only timer with a question;
Long story short, lost my saves when my SSD OS failed and forgot to try and pull them off before a wipe. I've tried a few different recoveries but SSD files seem gone but an older version on my HDD was found BUT--
There is other bits of data scattered in, at least, the level.dat file (I used notepad to view them (sorta), and that one seemed to be the only one with injected lines of actual words from overwrites).
Question: Can I use NBTexplorer to open/repair these files at all? Use it to do *anything* with the files to see if I have a chance at recovering the save(s)? Years of creative work at stake.
EDIT: Nevermind. I finally got in to try and its gone. There's too much data sparsed through everything and it won't recognize some, and can't read others.
This may be answered somewhere in the 52 pages, so apologize if a stupid question. I have an .nbt structure file and I want to replace all examples of one block (andesite) with a different block (polished andesite). I feel like this ought to be possible but can't quite tell how to go about it. I got the .nbt file open and found where andesite is in the palette section... do I just change it there? or somewhere else? Thanks for the help!
Hi. Thanks for supporting the tool! ^^
Is it possible to clear all untouched chunks with this program? I have map bloating issue... and if i can, will it cause bugs, like visible slices between old-generated and after-cleaning generated chunks?
No, the program don't have this kind of automation built in. You COULD probably do it by hands, but that would be labor intensive and error prone.
There should be no gaps in generation, if you did not change the generator or world(level) seed. At most, minor changes in decorations' locations.
On the windows installer on windows 10, I'm getting an error code (2755) with no other info apart from saying "The system cannot find device or file specified"
I tried installing it on C:/NBTExplorer (vs the default location) and it made no difference.
I also tried creating the folder (C:\NBTExplorer\) And reinstalling at that location, it made no difference.
Scratch that, Turns out if you have file encryption enabled in the point of execution (of the installer) it will brick, perhaps it creates a file at the installer location and fails to read it as it's in an encrypted space.
Whatever it was, it can be fixed by running it in a location such as C:/ (or anywhere without file encryption probably)