I CTRL-ALT-DELTED it but the point is something in the file is there showing alive or dead only it hasn't been deciphered. I don't care about my inventory items as I can always pick those back up. Why else would just one file, the .dat, bring me back to life? Because something in that one file has a live or dead flag in it. Could be a bit pattern or a simple byte.
While I was testing some inventory stuff, I noticed that the game was keeping the player data synced in two locations: the level.dat player composite, and in your username.dat file that came into use when ssp switched to a client/server model like smp. Whatever you try changing, you should check both places.
What do you mean by "it worked?" Do you mean that you saw your changes in NBTExplorer, but they were not there when you started Minecraft?
Make sure you save your changes before quitting NBTExplorer (in a future version I'll probably start prompting). Also watch out for the "player data is in two places" issue. I believe anything set in level.dat takes precedence over the user.dat file, and in fact any changes that you make only to user.dat will just be overwritten by the level.dat version when you start minecraft*.
* Based on my hardly-scientific test of a single item in my inventory.
I don't like bad code. I especially don't like bad code sitting on public display in my Github repository. So I've taken a few days and rewritten most of NBTExplorer.
NBTExplorer 2.0.0 is now on the download page. From the user perspective, it's mostly the same, with the following fixes and improvements:
- Better consistently in the UI.
- Search is now threaded and no longer blocks the UI. You can cancel a long search without needing to force-kill the program.
- If you have unsaved changes, the program will prompt you before quitting.
- A context menu has been added to items in NBT lists allowing you to change their order.
- Byte tags are now treated as signed to match Java/Minecraft usage.
- The program should now run when only .NET Framework 4 is available.
On the back-end, the code is completely different and should be more amenable to editing by developers that want to extend the tool for more specialized tasks.
Since this is a major rewrite, new bugs could have crept in. If you have trouble with the new version, I have left a link to the most recent 1.x release in the front post.
So could this change the drop rates of mobs located in generated chunks? Because the standard NBT edit only edits level.dat files, which include players and the save data.
Not bad, I can tell how hard you've worked on this. I congratulate you with a feast of so eat up kiddo.
Rollback Post to RevisionRollBack
I'm wanting to create a space map. I just need the right textures. Give me a good space texture pack without MCpatcher and i will do just fine. I will credit you just...just tell me the link or...yeah.
While I was testing some inventory stuff, I noticed that the game was keeping the player data synced in two locations: the level.dat player composite, and in your username.dat file that came into use when ssp switched to a client/server model like smp. Whatever you try changing, you should check both places.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
When I go and look in mono I have 4.0. I'm guessing its just an updated version, but I was wondering if you could add compatibility for it?
I will need to look at compatibility a little more closely. There's probably a way to handle this without having to provide multiple versions.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Make sure you save your changes before quitting NBTExplorer (in a future version I'll probably start prompting). Also watch out for the "player data is in two places" issue. I believe anything set in level.dat takes precedence over the user.dat file, and in fact any changes that you make only to user.dat will just be overwritten by the level.dat version when you start minecraft*.
* Based on my hardly-scientific test of a single item in my inventory.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
NBTExplorer 2.0.0 is now on the download page. From the user perspective, it's mostly the same, with the following fixes and improvements:
- Better consistently in the UI.
- Search is now threaded and no longer blocks the UI. You can cancel a long search without needing to force-kill the program.
- If you have unsaved changes, the program will prompt you before quitting.
- A context menu has been added to items in NBT lists allowing you to change their order.
- Byte tags are now treated as signed to match Java/Minecraft usage.
- The program should now run when only .NET Framework 4 is available.
On the back-end, the code is completely different and should be more amenable to editing by developers that want to extend the tool for more specialized tasks.
Since this is a major rewrite, new bugs could have crept in. If you have trouble with the new version, I have left a link to the most recent 1.x release in the front post.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
How would I do that? I know I'm gonna try but might be helpful to know.
Much to my surprise this actually does have an effect for the helmet (probably to support wearing pumpkin blocks).
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
EDIT: I take that back, it looks like there is data for this now: http://www.minecraftwiki.net/wiki/Chunk_format#Mobs
So the answer would be yes.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
I was wondering if have permision to include this program in my Linux distro "Raven OS" you will get full credit.
Can PM your reply
Thanks
Corbin
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
If it's specific to this .mca you could send it to me to take a look.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate