In February I created a program to help Minecraft pixel artists determine which blocks to use called Woolify. I just updated it for the first time in several months, so I decided to create a new topic in this forum section. If you are interested, check out the old topic.
Before starting, if you are using a custom texture pack, copy its terrain.png file to the same folder as the Woolify jar file. Otherwise Woolify will just use the default colors.
Load just about any image by clicking the "Load" button. While not necessary, it may be helpful to crop your image in an image editor before loading.
You can choose most of the blocks available from the pane at the right. Either scroll while your cursor is in this area or click the arrows to reveal more blocks. Next to each block checkbox, it will show how many of each type is required. You can also change the values in the "Weight" fields to change the number of occurrences of that block in the results. For instance, entering 2 for the white wool weight will cause the results to include much more white wool. If you are playing creative mode or are otherwise not restricted, the default values should be fine in most cases.
You can change the size of the result by entering different values under "Dimension". Enter 0 here if you want to match the dimensions of the input sprite.
Check "Original" to toggle between viewing the input image and the output image.
Check "Dither" to toggle between dithering and non-dithering. I find that dithering is best for photographs, while non-dithering is best for sprites.
If you are building horizontal pixel art, and want to take advantage of shading caused by blocks placed above the art, check "Shade". Checking "Show Shade" will display a black and white image indicating where blocks need to be placed above the art.
You may press the "Save" button to save the currently displayed image. Note that this only saves an image - this program cannot export to MCEdit files.
You can move the image by left-clicking and dragging. Zoom by scrolling the mouse wheel while the cursor is over the image.
Select a single pixel by left-clicking. You can move the selection by using the arrows on your keyboard.
Select a portion of the image by right-clicking and dragging. This updates the number of colors requires in the pane on the left as well. Move this selection by pressing shift and the arrows on the keyboard. This is useful if you want to build chunk-by-chunk. To reselect the entire image, right-click once.
Pressing 'G' on your keyboard toggles a grid on the image. 'N' toggles between color names and ID's in the left pane. 'T' toggles the pointer tooltip, which shows the color and location of the pixel over which your cursor is hovering.
I think that's everything. Feel free to give me bug reports and suggestions, though I may not release another update for a while. I know there is a lot of stuff here to try to remember - if someone wants to make a video tutorial, I'll include it in this post.
Let me get this straight. Does this thing do the work for you, or show you how to do it ingame?
If it shows you how to do it, I've been wanting a program like this since my days in Minecraft Classic.
Let me get this straight. Does this thing do the work for you, or show you how to do it ingame?
If it shows you how to do it, I've been wanting a program like this since my days in Minecraft Classic.
It shows you how to do it :biggrin.gif:
Rollback Post to RevisionRollBack
Also visit my youtube please! Youtube.com/legitzdestroy
I got this yesterday... it worked just fine, I come back to my computer today, and it's like I never downloaded it... I try to re-download it and all the links say the file doesn't exist, I used mediafire yesterday... =\
I got this yesterday... it worked just fine, I come back to my computer today, and it's like I never downloaded it... I try to re-download it and all the links say the file doesn't exist, I used mediafire yesterday... =\
I get the same error, but on every single site he uploaded it to.
Please fix your downloads. It looks pretty interesting.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/23/2011
Posts:
59
Minecraft:
Flygonmaster
Member Details
Not ONE of the links work. I didn't even try megaupload because it's down and the other links have one of two problems: they're broken, or I can't find the download link.
Download Woolify 2.7:
(mirrorcreator)
(rapidshare)
(megaupload)
(fileserve)
Features/Directions:
Before starting, if you are using a custom texture pack, copy its terrain.png file to the same folder as the Woolify jar file. Otherwise Woolify will just use the default colors.
Load just about any image by clicking the "Load" button. While not necessary, it may be helpful to crop your image in an image editor before loading.
You can choose most of the blocks available from the pane at the right. Either scroll while your cursor is in this area or click the arrows to reveal more blocks. Next to each block checkbox, it will show how many of each type is required. You can also change the values in the "Weight" fields to change the number of occurrences of that block in the results. For instance, entering 2 for the white wool weight will cause the results to include much more white wool. If you are playing creative mode or are otherwise not restricted, the default values should be fine in most cases.
You can change the size of the result by entering different values under "Dimension". Enter 0 here if you want to match the dimensions of the input sprite.
Check "Original" to toggle between viewing the input image and the output image.
Check "Dither" to toggle between dithering and non-dithering. I find that dithering is best for photographs, while non-dithering is best for sprites.
If you are building horizontal pixel art, and want to take advantage of shading caused by blocks placed above the art, check "Shade". Checking "Show Shade" will display a black and white image indicating where blocks need to be placed above the art.
You may press the "Save" button to save the currently displayed image. Note that this only saves an image - this program cannot export to MCEdit files.
You can move the image by left-clicking and dragging. Zoom by scrolling the mouse wheel while the cursor is over the image.
Select a single pixel by left-clicking. You can move the selection by using the arrows on your keyboard.
Select a portion of the image by right-clicking and dragging. This updates the number of colors requires in the pane on the left as well. Move this selection by pressing shift and the arrows on the keyboard. This is useful if you want to build chunk-by-chunk. To reselect the entire image, right-click once.
Pressing 'G' on your keyboard toggles a grid on the image. 'N' toggles between color names and ID's in the left pane. 'T' toggles the pointer tooltip, which shows the color and location of the pixel over which your cursor is hovering.
I think that's everything. Feel free to give me bug reports and suggestions, though I may not release another update for a while. I know there is a lot of stuff here to try to remember - if someone wants to make a video tutorial, I'll include it in this post.
Example:
Becomes:
Saves as:
Looking for a small server for me and my friends to play on. PM me if you have one.
Still, beast program, thx alot!!!
If it shows you how to do it, I've been wanting a program like this since my days in Minecraft Classic.
It shows you how to do it :biggrin.gif:
Also visit my youtube please! Youtube.com/legitzdestroy
All I got is a .jar file and it automatically opens up with Alzip.
- Cookies to whomever gets the reference
Did that and nothing's happening.
A black box comes up for a split second and then disappears and nothing happens.
- Cookies to whomever gets the reference
It doesn't automatically append a filename extension. Make sure you add .png to the end of your filename.
I get the same error, but on every single site he uploaded it to.
Please fix your downloads. It looks pretty interesting.
Thanks,
-Luke