Been using Amidst almost from the beginning, it's an invaluable resource.
With the number of biomes increasing, I'd love the ability to visually sort them... Perhaps a checkbox for each type of biome that would color the checked biomes while leaving the unchecked ones greyed out. Would make it much easier to find the biomes you're looking for.
Keep up the great work!
I might be able to do something like this, but it's very tricky to do using Java2D.
Hello friends. Last year I was able to use Amidst perfectly but now I can't load my level. I have the latest versions of both MC and Amidst. When I try to load from my level file, nothing happens. Amidst screen just stays empty. Even when I try to load a level from random seed, nothing loads as well.
I'm using Windows 7 and I have the latest Java version as well. What may be wrong?
I've been using this tool for a while - it's freakin' awesome. Thanks!
I'd love to see a colour key, though. Right now I've no idea what colour Redwood Forests are - can't find one...
That would be nice, too! Results could be highlighted or whatever.
Not bad. Now, to get that in the app itself, or better, a "highlight biome" feature...
There's a few options here. I do think something like a color key on the side (as an optional layer) would be nice. However, the trick is that I can't make a specific biome highlight itself within the map. This would require a large amount of work, as I'd have to rewrite how the entire map is rendered. Ideally I'd switch to something like OpenGL, but that's a big change.
Oh... I see. Also, I am currently in an amplifed world, and want you to show my big snapshot. When I come back from school, I'll show you that yes it does work on amplifed. It is 3200 X 900 picture, so it may lag. Dual screen is the choice. My favorate biome currently is mesa, and I am settling my home there. It's got a huge pilllar spike that goes from 64 to 234 blocks of hardend clay, and it is about 12 by 12 blocks. It's awesome, used admist to find it, as it is a huge world.
Anybody run into the issue where AMIDST shows a village, but there's nothing ingame?
Yeah. That's because minecraft's algorithm will try to place a village there but won't end up putting it there unless the actual terrain matches it's criteria too. Since AMIDST has only been looking at the non-terrain levels of world generation it can't know if the terrain ends up nixing the village.
Essentially; AMIDST is showing you every location where a village could exist, whether or not it actually got made is up to you to discover. I think Skidoodle said a future version might be able to check the terrain but I'm not sure.
The Meaning of Life, the Universe, and Everything.
Apologies if this has been asked already, but do we users have some capacity to tweak a config or code for this so that it could produce similar maps for modded worlds? Aka, Biomes o'plenty and/or ExtraBiomesXL? We're preparing to reboot our multiplayer and have a radial gridding system for 'empires' people can use... and it would be super convenient to be able to browse large maps like these
13w39a adds a folder in the .minecraft\versions\13w39a\ folder besides the .jar and .json files.
The folder contains 9 .dll files.
I doubt that Amidst knows what to do with them.
OBTW - 39a works on my machine but if I tell Amidst to use version 39a it locks up and I have to close it and restart it to get it to accept any other version.
It looks like 39a requires some new libraries. Unfortunately, one of these is Mojang's new "authlib-1.1.jar" which I cannot redistribute. I suppose I'll just make AMIDST use the libraries it finds. At the very least, this will lower the file size of AMIDST.