dude download one of your mods and SEE if you have the libs folder because if you don't have a libs folder the .bit thing will not work. the .bit thing copys over all the stuff in to the Forgesrc folder and if the libs thing is not there it cant do it.
and I HAVE THE SDK STUFF FOR WINDOWS AND IT DOES NOT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THE SDK STUFF WORKS BUT NOT THE .bit THING!!!!1!!!!
After i compile the mod in cmd it just says "C:Users\Kenneth\Desktop\VaselineYeater_MozilsTools_4475288256\files\MozilsTools\ForgeScr\build\libs <The system cannont find the file specified>" Everything else ran good
hey, i just came here to tell you of a few bugs I've found in the newest version of mcmodgen. i figure you will be able to fix these, and im sorry if any of this is repeated
1: the actual properties of blocks you make don't get packaged into the mod; in fact i looked through the files myself and found no properties for blocks at all through all of it
so when i set hardness of a block, it doesnt register the hardness. when i go to break it in survival, all blocks break instantly, and all my blocks beyond crops(ill get to those next) require a pickaxe.
2: crops do not actually change texture
im sure this is just a simple coding error, but the crop files all set their texture to texture 0; should be an easy fix i presume
3: the generator. when you set blocks to spawn below a certain point, they never spawn.
i figured this out after hours of altering the code on it. even though i went deep underground to check, none of the blocks were actually generating. could you please look into this, as i would like to be able to set blocks to certain levels underground
4: blocks dropping items. if i set it up to do this via the website, the mod won't load right and throws errors
and when i do it myself by coding it, the blocks completely ignore it.
that is about all that i can think of that i found
i think it would be cool if you set up something to create custom generatable structures (like trees) and also if you added entities to it. it may be a bit harder to do, and i get that, but it would be cool
Thank you so much for the detailed descriptions of the problems. This helps me SO MUCH in making the fixes and improvements that are needed.
One thing that could be causing the issue is that McModGen hasn't been updated to anything past 1.8.4 (I think). So, if you're working with 1.8.9 things *might* have different issues that I haven't looked into. Obviously, no excuse on my part.
If possible, could you provide me with just your username on McModGen so that I can investigate the issues on the specific mods on your account?
1) I'm super curious about the block properties. As far as I know, these have been working just fine. Like I mentioned before, maybe there have been changes in the latest version that is causing this issue
2) Same as previous response, but, be certain that you aren't changing the texture names whenever you replace them
3) Generators have been a persistent issue for me, haha. Honestly, in the latest release I was fairly certain I had them working again. I'll look into it.
4) I think I have a good idea of what is happening here.
PS. Response) My plan is to expand upon the generators system immensely. Eventually I want to provide the ability to generator structures, trees, buildings, etc... Then, to top it off I would love to add in the ability to make new biomes for these structures to generate in. This is probably a long while off, as I need to get all of the current features back up and running with the latest version of Minecraft.