Oh wow, this looks exactly like what I've been wanting! I'm adept at installing mods, but it's tedious to have to completely start over just to remove one mod.
I wonder though, does this work with all mods, that you know of? Would this work for the Aether?
EDIT: Tested it myself. Totally works with the Aether, and you sir, are my favorite person right now.
Oh wow, this looks exactly like what I've been wanting! I'm adept at installing mods, but it's tedious to have to completely start over just to remove one mod.
I wonder though, does this work with all mods, that you know of? Would this work for the Aether?
EDIT: Tested it myself. Totally works with the Aether, and you sir, are my favorite person right now.
thank you!
for the thousand and so people who downloaded my tool, finally someone is willing to reply to my post
i am sorry but 1.4 might be a long way from coming, have no fear though it'll be a very huge update with some astonishing features
Although while my time using this program was successful, in the end I had to just do it all manually.
Here's why...
I installed some 15 mods in this general order...
Modloader
Minecraft Forge Better Than Wolves
ScotTools Seasons Mod
GUIAPI
Audio Mod Mo Creatures
Property Reader Coral Reef Mod Crystal Clear Waters Inventory Tweaks Timber Framing Recipe Book ZanMiniMap
This all worked according to plan. And I enabled/disabled them as I installed a few time when I messed up some dependencies, but in the end there we no problems at all. And I was happy.
However, I wanted my HD Texture pack. And as I was doing this on a clean .minecraft file I didn't use MCPatcher because I was planning to use Optifine. But Optifine isn't compatible with Minecraft Forge, which Better Than Wolves needs,..and I need Better Than Wolves :smile.gif:
So. I figured now that I knew this all worked I redid my .minecraft and ran MCPatcher on it. Then I tried simply installing the mods from your program, but had a feeling it wouldn't work (Since they were all based on a non-mcpatcher .minecraft file. So I again remade a clean .minecraft and MCPacher'd it. Then I deleted and reinstalled a clean version of your Omni-Tool. Put in all the mods again and..... Black screen of death.....
I disabled better than wolves and minecraft forge and then it ran fine. So there the problem is, somewhere. Now, my brother at this time is installing most of these mods manually. Mainly (Seasons, Better Than Wolves) What he did was run his MCPatcher after he installed the Minecraft forge and Better Than Wolves, then installed the rest. Everything worked out fine for him. I did this manually also, then installed the rest of my mods listed above, and everything works fine no problem.
Long story short.... Your program worked fine for me the way it does it's thing. I just wish it was more MCPatcher friendly. (Even though I prefer Optimine, BTW cant run with it).
Suggestion/Request!
The 'enabled' 'disabled' list is somewhat hard to tell which one is in fact enabled or disabled,...both words look similar in column form. Might there be a way to gray out the disabled mods? or maybe put ENABLED in caps? This is really my only complain :smile.gif:
Blah, are you going to add a block ID checker for not using twice? Even if it is only something we can see the used blocks in.
Guess it was already on your idea list, just mentioning.
thanks for the suggestion, i do want to do a block id checker, but some mods' block ids are fixed and cant be changed, other mods have their block id files stored in a .properties or .cfg or .txt file which may be in different directories, this makes block id checking almost impossible without using java. of course if every single mod is a mindmod package then yes i could add blockid checking easily.
what i will do (already done some code) for compatibility checking might be focused on the .class files, sometimes both mods need to replace the same .class file so i could detect that and warn the user. this may not be perfect and some mod crash may still occur but you will never need to reinstall minecraft if a mod crash did happen, you just need to disable the relevant mod.
anyhow, there's a button to quickly view the modloader log file located in the "settings" tab which people should be able to use to view block id crashes...
quick note, development is now on a halt due to my public exam coming up and the unstableness of the current 1.8 release information
expect development to be resumed after april
quick note, development is now on a halt due to my public exam coming up and the unstableness of the current 1.8 release information
expect development to be resumed after april
yeah...
i know it's gonna be ages, but i do need time to revise for my public exam. (ends after april)
i may add minor features here and then (like bugfixes and better looks) but there are no promises, it would be nice if someone could develop the tool in the mean time whilst i am gone, but none of my friends IRL knows programming and i dont feel like joining programmer groups around here :sad.gif: .
the recent 1.8 updates are also clogging things up, theres no reason for me to develop this tool if they will add some sort of mod management support into 1.8 soon, but jeb's EXTREMELY ACCURATE release dates made me quite unhappy :dry.gif: .
Very nice mod installer gonna be using this because if i mess up my minecraft.jar I have to delete the files manullay and i might delete the wrong file and and I have alot of mods in tehre so i dont want to force update but here
GOOD NEWS PEOPLE, SO I ATTEMPTED TO STOP DEVELOPING THIS TOOL BUT THE FACT IS 1.8 HAS NO OFFICAL MOD SUPPORT AND I REALLY DONT FEEL LIKE GIVING UP, SO I AM REVIVING THIS TOOL!
i decided to rewrite the whole thing completely as some parts do have quite some inefficient programming and do have some bugs
GOOD NEWS PEOPLE, SO I ATTEMPTED TO STOP DEVELOPING THIS TOOL BUT THE FACT IS 1.8 HAS NO OFFICAL MOD SUPPORT AND I REALLY DONT FEEL LIKE GIVING UP, SO I AM REVIVING THIS TOOL!
i decided to rewrite the whole thing completely as some parts do have quite some inefficient programming and do have some bugs
it is not a framework issue then...
is your main directory C:// ?
yeah it is known to not work properly if your original minecraft.exe is third party or something
O.o? I got my minecraft.exe off mincraft.net and I play on an account I bought.
I wonder though, does this work with all mods, that you know of? Would this work for the Aether?
EDIT: Tested it myself. Totally works with the Aether, and you sir, are my favorite person right now.
thank you!
for the thousand and so people who downloaded my tool, finally someone is willing to reply to my post
i am sorry but 1.4 might be a long way from coming, have no fear though it'll be a very huge update with some astonishing features
Although while my time using this program was successful, in the end I had to just do it all manually.
Here's why...
I installed some 15 mods in this general order...
This all worked according to plan. And I enabled/disabled them as I installed a few time when I messed up some dependencies, but in the end there we no problems at all. And I was happy.
However, I wanted my HD Texture pack. And as I was doing this on a clean .minecraft file I didn't use MCPatcher because I was planning to use Optifine. But Optifine isn't compatible with Minecraft Forge, which Better Than Wolves needs,..and I need Better Than Wolves :smile.gif:
So. I figured now that I knew this all worked I redid my .minecraft and ran MCPatcher on it. Then I tried simply installing the mods from your program, but had a feeling it wouldn't work (Since they were all based on a non-mcpatcher .minecraft file. So I again remade a clean .minecraft and MCPacher'd it. Then I deleted and reinstalled a clean version of your Omni-Tool. Put in all the mods again and..... Black screen of death.....
I disabled better than wolves and minecraft forge and then it ran fine. So there the problem is, somewhere. Now, my brother at this time is installing most of these mods manually. Mainly (Seasons, Better Than Wolves) What he did was run his MCPatcher after he installed the Minecraft forge and Better Than Wolves, then installed the rest. Everything worked out fine for him. I did this manually also, then installed the rest of my mods listed above, and everything works fine no problem.
Long story short.... Your program worked fine for me the way it does it's thing. I just wish it was more MCPatcher friendly. (Even though I prefer Optimine, BTW cant run with it).
Suggestion/Request!
The 'enabled' 'disabled' list is somewhat hard to tell which one is in fact enabled or disabled,...both words look similar in column form. Might there be a way to gray out the disabled mods? or maybe put ENABLED in caps? This is really my only complain :smile.gif:
thank you =]
thanks for the suggestion, i do want to do a block id checker, but some mods' block ids are fixed and cant be changed, other mods have their block id files stored in a .properties or .cfg or .txt file which may be in different directories, this makes block id checking almost impossible without using java. of course if every single mod is a mindmod package then yes i could add blockid checking easily.
what i will do (already done some code) for compatibility checking might be focused on the .class files, sometimes both mods need to replace the same .class file so i could detect that and warn the user. this may not be perfect and some mod crash may still occur but you will never need to reinstall minecraft if a mod crash did happen, you just need to disable the relevant mod.
anyhow, there's a button to quickly view the modloader log file located in the "settings" tab which people should be able to use to view block id crashes...
it is for windows only as it is written in visual basic .net
i currently have no plans to port this to other operation systems
expect development to be resumed after april
Aaaapril?
yeah...
i know it's gonna be ages, but i do need time to revise for my public exam. (ends after april)
i may add minor features here and then (like bugfixes and better looks) but there are no promises, it would be nice if someone could develop the tool in the mean time whilst i am gone, but none of my friends IRL knows programming and i dont feel like joining programmer groups around here :sad.gif: .
the recent 1.8 updates are also clogging things up, theres no reason for me to develop this tool if they will add some sort of mod management support into 1.8 soon, but jeb's EXTREMELY ACCURATE release dates made me quite unhappy :dry.gif: .
it should work with any version of minecraft, but only if the mods you installed work with 1.8
i live in china, in hong kong
and yes april, because of my stupid public exam
i decided to rewrite the whole thing completely as some parts do have quite some inefficient programming and do have some bugs
it is not a framework issue then...
is your main directory C:// ?
yeah it is known to not work properly if your original minecraft.exe is third party or something
O.o? I got my minecraft.exe off mincraft.net and I play on an account I bought.