IMPORTANT: people who downloaded the omni tool auto updater before 2nd of september please redownload as the previous version of the updater is bugged, also please delete the following two folders if you installed a previous version of omni tool
appdata/omnitool
appdata/omnitoollauncher
PLEASE REPLY TO MY POST OR AT LEAST PRESS THAT LITTLE GREEN PLUS BUTTON ON THE BOTTOM RIGHT CORNER OF MY POST TO GIVE ME A ONE UP IF YOU USE MY TOOL! I FEED ON THEM AND THE MORE I GET, THE BETTER I COULD DO UPDATES
Version 2 is out, one year anniversary yay, just finished my public exam and i moved to california, this time the tool contains auto update and i also got my own dedicated server for hosting! so the download link will never be down again.
NOTE: Opti-Launcher is removed as it is really quite useless and it isnt very efficient, expect R1.1 to have a new Opti-Launcher, some functionalities of R1.0 are also disabled as it may be quite buggy
Version 2
Makes our lives easier!
Contents:
Introduction
Features
Instructions
FAQ/Troubleshooting
Anomalies
Downloads
List of Compatible Mods
hLog(history log)
dLog(development log)
About Author (as if you're going to read it)
Credits/Licenses
Banners(Need More)
Introduction
The MineMod Omni-Tool is the swiss knife for minecraft! omni is originated from the latin word omnis, which means "all", hence come the name MineMod Omni-Tool
The tool's idea came when i realised that most people know how to install mods by opening .minecraft and using winrar, but one thing i hated most is i cant remove mods easily, this tool gives the user the feel of "manually" installing mods as well as providing comfort by making it easier and MUCH more manageable
here's a screenshot of my tool
and also mod folders support that a lot of people like
i started working on this tool on the 31st of july working out the GUI
Features
here's a list of features:
1. Installing mods with a MineMod package: mod developers could easily create a MineMod package (like a TFC patch) and allow MineMod Manager's users to easily installer their mods, all you need is 3 clicks to install a MineMod package
2. Installing mods without a MineMod package: i hope the mod manager could totally replace the need for going to appdata and etc, so i added support for installing "normal" mods, the easy user interface is extremely similar to the winrar window in which the user simply has to drag and drop, the user could add folders and files into the .minecraft folder, the minecraft.jar and any other folders in .minecraft, here's a small .gif depicting how to drag and drop.
2. Automatic smart mod installation: Now users could simply select the compressed mod file and MineMod Omni Tool will intelligently install mods properly, what it does is it looks for file extensions within directories to decide what to do with the directory, it should really work for most mods, well if it didnt work for a mod, you could always use the manual install option
4. Unistalling mods: just two mouse clicks and the user could delete a mod he or she installed using MineMod Manager.
5. Enabling/Disabling Mods: now you could enable or disable mods when you feel like it, want to play some survival? go ahead and disable TooManyItems from your mod list and there you have it!
6. Priority system: some mods are designed to replace another mod's contents (most notably ModloaderMP replacing Modloader's files), and sometimes some mods need to replace the same file, so the mod manager introduces the priority system, the lower the priority of a mod, the fastest it is going to be loaded, this is like setting load order for mods.
7. Installing texturepacks: like mods, texturepacks could be installed with the mod manager in the same fashion, so you really dont need to touch appdata
8. Backing up .minecraft: the MineMod Omni-Tool has a feature where you could back up your .minecraft, unlimited times! It should be noted though save files are backed up as well and when you restore from a backup, the current saves will be replaced by the saves from the backup
9. Minecraft Forum Web Browser (indev): now you dont even need to open your web browser to download mods, because MineMod Omni-Tool IS a web browser! so when you feel like adding some new mods, just fire up the Omni-Browser and install them with the Omni-Mod Manager
10. Chatroom Support: MineMod Omni-Tool may be hard to use for some people, but have no fear, if you have any trouble, just fire up the chatroom from MineMod Omni Tool and seek instruction from me, you could also discuss about the tool, things such as suggestions would be great as well
11. Memory allocation/Minecraft launch options: now MineMod Omni-Tool has a special Minecraft launcher which is totally customisable, set the dedicated ram and the priority of minecraft and fire it up to boost FPS! With customisable java path and much more!
12. Compatibility Checker: now MineMod Omni-Tool has a custom-built 3 layer deep recursive function that checks your mod compatibility by comparing class files and showing incompatible class files from different mods, be noted that the compatibility checker does not check for block id errors, so you will still receive errors if it is a block id issue. now you may ask well modloader and modloadermp replaces the same file, wont it cause incompatible to be incorrectly shown? well, i've added a special safeguard for modloader and modloadermp, so they are shown as compatible.
13. Auto-update: this tool now auto-updates itself from a dedicated server (http://www.thelegendaryblah.com), so you just have to download once and forget about it!
Picture tutorial
Video Tutorial
Setting Up MineMod Omni-Tool:
Adding Mods With MineMod Omni-Tool:
Other Mod Management Instructions:
Backing Up .minecraft with MineMod Omni-Tool
FAQ/Troubleshooting
Question 1:
does this tool conflict with stuff like [add mod name here]??
Answer: no it does not conflict with ANY mods (be noted, things such as TFC's mod manager or mcpatcher are not mods, they are tools)
Question 2:
does this tool conflict with tools such as [add mod name here]??
Answer: probably not, but it is recommended to install mods with MineMod Manager and MineMod Manager only (you could use mcpatcher to enable HD textures first then switch to MineMod Manager)
Question 3:
what did you use to make this tool??
Answer: i used Microsoft Visual Studio 2010 for the GUI and most scripts, i used 7za for compression and decompression, the logo and icon are made with photoshop (yeah, overkill), this post is written in the opera web browser, info about scripts and stuffs are searched on google via opera web browser, the MineMod Package template is made with Windows Explorer, Notepad and WinRar, the screenshots are taken with snipping tool and the printscreen button, the animations/videos are made with Camtasia Studio, format conversions (such as wmv to gif) are done with format factory, debugging used the Windows Task Manager to end processes, several explorer.exe crashes are resolved with Command Prompt, all the programs are ran in Windows 7 64 bit, touching the keyboard to type is done with my hands, the same goes with the mouse, i used my eyes and a pair of glasses to look at the monitor, i used my brain (nearly frying it) to write the codes for the program and i ate for energy to do all this stuff.
Question 4:
your tool gave me a blackscreen/crashed my [stuff here]
Answer: first try reinstalling the mod with my tool, if that fails, read the instructions and try again, that fails too then send me a crash report.
Question 5:
could i have the source code?
Answer: i am not planning to hand out my codes, yet at least, maybe when minecraft officially support modding and a proper mod manager
Question 6:
could i help code some parts of the program?
Answer: yeah sure, maybe pm me or something if you are interested in helping development of this tool
Question 7:
I cant see the mods i installed, what happened
Answer: MineMod Manager, like other managers could only see mods installed with MineMod Manager
Question 8:
when i try to install [add mod name here] with your tool, it failed, what happened?
Answer: Please send me a detailed report with your current situation
Anomalies
This part is for those who failed to install a certain mod, please report to me about specific mods so i could add content here
1. some users reported that the program could not execute the necessary batch scripts, i am currently looking for a fix, it should be noted that most users do no have the problem This should be fixed in reborn 1.0 - fixed
please delete the following two folders if you installed version 2.0 before, as well as deleting your 2.0 launcher
appdata/omnitool
appdata/omnitoollauncher
-sometimes your anti-virus will say my program is bad, blah blah, just ignore them. if you dont trust me then dont use my program
NOTE: if you have previously installed an older version of Omni Tool, please delete the folder (appdata/roaming/omnitool)
please consider donating to help me support my server so that i could provide auto update and premium download speed as well as image hosting
this section will be a list of mods that the smart mod adder could/couldn't add, most mods should work, if you tested and confirmed a mod with the smart mod adder, please PLEASE tell me about it by either replying in this post or pming me so that the list could grow
NOTE: if a mod doesnt work with the smart mod adder, you could always manually add the mod
02/09/2012 - version 2.1 (Renascentis 1.1F) released
-adopted true mods file implementation
-fixed auto updater bug
27/08/2012 - version 2.0 (Renascentis 1.0) released
-added login menu
-added minecraft twitter page
-added customisable memory allocation and other launch options
-added auto update checker
-software revived
-added dedicated server for downloading
31/12/2011 - version 1.5 (Reborn 1.1) released
-added compatibility checker
-added option to leave the config folder untouched
-menu strip abandoned
-fixed bugs with deleting server data
-fixed bugs with removing last login id
16/10/2011 - version 1.4F5 (Reborn 1.0F5) released
-fixed bug in package creation
12/10/2011 - version 1.4F4 (Reborn 1.0F4) released
-fixed "index" bug and settings bug
09/10/2011 - version 1.4F3 (Reborn 1.0F3) released
-fixed dupe bugs
09/10/2011 - version 1.4F (Reborn 1.0F) released
-fixed mainstall bug
09/10/2011 - version 1.4 (Reborn 1.0) finally released
-way better mod template leading to performance increase
-new file copying and management method leading to EXTREMELY UBER HIGH increase in performance
-new compression method leading to better performance
-changed chatroom provider (sometimes doesnt work)
-total rewrite
-removed optilauncher
-browser now improved and infinitely better with popular links
19/08/2011 - version 1.3 released
-better "mods" folder method
-minemod package maker added (for mod developers)
-live chatroom feature added
-forum browser now resizable
-added Opti-Launcher version 1 for more efficent minecrafting
13/8/2011 - version 1.2F released
-bugfix on the "mods" folder
-bugfix on the "texturepacks" folder
12/8/2011 - version 1.2 released
-bugfix for accidentally deleting saves and texturepacks
-renamed from MineMod Manager to MineMod Omni-Tool
-used new mod package template, installing mods manually should be much quicker now
-added backup .minecraft features
-added minecraft forums browser
-added settings
-added credits
-changed GUI
-adding mod package and adding mod manually is now separated into two buttons
10/8/2011 - version 1.1F released
-bugfix for value is not valid error
-bugfix for moving up and moving down the topmost and bottommost items
a MineMod package is actually a zip, it is just arranged in a different manner, i have to agree though, not a lot of developers like to create packages of their mods for another program...
and yes the priority aka load order system makes the more "important" mods get loaded first
oh and i will update this soon, adding new features and also a MineMod package maker
a MineMod package is actually a zip, it is just arranged in a different manner, i have to agree though, not a lot of developers like to create packages of their mods for another program...
and yes the priority aka load order system makes the more "important" mods get loaded first
oh and i will update this soon, adding new features and also a MineMod package maker
package maker? cant wait :biggrin.gif:
i have a few questions though, um, what order would i add modloader and modloadermp in? they overwrite stuff and modloadermp has to overwrite modloaders file... also what if you could add basicly a shortcut to certain files, sometimes i need to change blockids, or see the modloader file to see whats wrong with my mods.... would be cool to press a button and open "zipline mod blockid" or the "omgbbq crash click here to open modloader info file" button haha..
keep up the good work :biggrin.gif:
i've decided to take the liberty of using a picture to explain modloader and modloadermp...
so it would look something like this
i can add the modloader info button, yes i will do it, but i cant add specific blockid buttons because every mod have a different location to put their blockid
Another question: Will the mods be remembered or is this more an installer?
It seemed to me that the mods will be remembered, and put them out or delete them, thus the on / off button.
But when I start it again to add more mods, he starts carte blance and shows none of my previously installed mods.
umm... did you delete the MineMod Manager folder after you added the mods?
because all the mod data are stored in the minemod manager folder...
i've decided to take the liberty of using a picture to explain modloader and modloadermp...
so it would look something like this
i can add the modloader info button, yes i will do it, but i cant add specific blockid buttons because every mod have a different location to put their blockid
thanks!! so, err, the last priority item overrides the first priority item right?? just like manualy installing modloader first, then when i install modloader mp it overrides modloaders files, :biggrin.gif:
omg! i just forgot! does this delete meta inf??
also this is what My ModManger is filled with :biggrin.gif:
btw what is the green area that i highlighted for
I like how your mod installer is the only one I know of that allows the installation of mods in the .minecraft folder and other places instead of just the minecraft.jar. If you can just improve the GUI part of your mod manager, it will become very popular.
Looks O.K. but I don't plan on using it because I'm lightning fast with the "manual installations" that people seem to be crapping on these days.
I agree with kinx, if you can spiff up the gui interface it might be widely used.
I'll pm my sister bout this.
Looks O.K. but I don't plan on using it because I'm lightning fast with the "manual installations" that people seem to be crapping on these days.
I agree with kinx, if you can spiff up the gui interface it might be widely used.
I'll pm my sister bout this.
same but after a while it gets annoying, so here you go :biggrin.gif:
btw. if you want to support this tool you can use the banner i made...
Also, could you please remove the automated message asking if we are installing a MineMod package? It's annoying at times.
yes... but... its not installing my mods....
figured it out.. removed some mods from the menu and it worked...... please increase the mod limit :biggrin.gif:
Then how would people be able to put the things that are requried to run the mod. For example: Portal mod needs you to put some files in the "resources" folder and some files to the "mods" folder after first run of modloader.
If you'd like to help me out, I think the best thing you could do is check out my YouTube channel, even more than voting up my reputation, though that'd be nice too.
Then how would people be able to put the things that are requried to run the mod. For example: Portal mod needs you to put some files in the "resources" folder and some files to the "mods" folder after first run of modloader.
When you install a mod, you can add as many thing as you want to the specified folders until you hit install. After that, in order to edit the mod you either have to reinstall it with the manager or go to the manager's mod folder.
appdata/omnitool
appdata/omnitoollauncher
PLEASE REPLY TO MY POST OR AT LEAST PRESS THAT LITTLE GREEN PLUS BUTTON ON THE BOTTOM RIGHT CORNER OF MY POST TO GIVE ME A ONE UP IF YOU USE MY TOOL! I FEED ON THEM AND THE MORE I GET, THE BETTER I COULD DO UPDATES
Version 2 is out, one year anniversary yay, just finished my public exam and i moved to california, this time the tool contains auto update and i also got my own dedicated server for hosting! so the download link will never be down again.
NOTE: Opti-Launcher is removed as it is really quite useless and it isnt very efficient, expect R1.1 to have a new Opti-Launcher, some functionalities of R1.0 are also disabled as it may be quite buggyMakes our lives easier!
Contents:
The MineMod Omni-Tool is the swiss knife for minecraft! omni is originated from the latin word omnis, which means "all", hence come the name MineMod Omni-Tool
The tool's idea came when i realised that most people know how to install mods by opening .minecraft and using winrar, but one thing i hated most is i cant remove mods easily, this tool gives the user the feel of "manually" installing mods as well as providing comfort by making it easier and MUCH more manageable
here's a screenshot of my tool
and also mod folders support that a lot of people like
i started working on this tool on the 31st of july working out the GUI
here's a list of features:
1. Installing mods with a MineMod package: mod developers could easily create a MineMod package (like a TFC patch) and allow MineMod Manager's users to easily installer their mods, all you need is 3 clicks to install a MineMod package
2. Installing mods without a MineMod package: i hope the mod manager could totally replace the need for going to appdata and etc, so i added support for installing "normal" mods, the easy user interface is extremely similar to the winrar window in which the user simply has to drag and drop, the user could add folders and files into the .minecraft folder, the minecraft.jar and any other folders in .minecraft, here's a small .gif depicting how to drag and drop.
2. Automatic smart mod installation: Now users could simply select the compressed mod file and MineMod Omni Tool will intelligently install mods properly, what it does is it looks for file extensions within directories to decide what to do with the directory, it should really work for most mods, well if it didnt work for a mod, you could always use the manual install option
4. Unistalling mods: just two mouse clicks and the user could delete a mod he or she installed using MineMod Manager.
5. Enabling/Disabling Mods: now you could enable or disable mods when you feel like it, want to play some survival? go ahead and disable TooManyItems from your mod list and there you have it!
6. Priority system: some mods are designed to replace another mod's contents (most notably ModloaderMP replacing Modloader's files), and sometimes some mods need to replace the same file, so the mod manager introduces the priority system, the lower the priority of a mod, the fastest it is going to be loaded, this is like setting load order for mods.
7. Installing texturepacks: like mods, texturepacks could be installed with the mod manager in the same fashion, so you really dont need to touch appdata
8. Backing up .minecraft: the MineMod Omni-Tool has a feature where you could back up your .minecraft, unlimited times! It should be noted though save files are backed up as well and when you restore from a backup, the current saves will be replaced by the saves from the backup
9. Minecraft Forum Web Browser (indev): now you dont even need to open your web browser to download mods, because MineMod Omni-Tool IS a web browser! so when you feel like adding some new mods, just fire up the Omni-Browser and install them with the Omni-Mod Manager
10. Chatroom Support: MineMod Omni-Tool may be hard to use for some people, but have no fear, if you have any trouble, just fire up the chatroom from MineMod Omni Tool and seek instruction from me, you could also discuss about the tool, things such as suggestions would be great as well
11. Memory allocation/Minecraft launch options: now MineMod Omni-Tool has a special Minecraft launcher which is totally customisable, set the dedicated ram and the priority of minecraft and fire it up to boost FPS! With customisable java path and much more!
12. Compatibility Checker: now MineMod Omni-Tool has a custom-built 3 layer deep recursive function that checks your mod compatibility by comparing class files and showing incompatible class files from different mods, be noted that the compatibility checker does not check for block id errors, so you will still receive errors if it is a block id issue. now you may ask well modloader and modloadermp replaces the same file, wont it cause incompatible to be incorrectly shown? well, i've added a special safeguard for modloader and modloadermp, so they are shown as compatible.
13. Auto-update: this tool now auto-updates itself from a dedicated server (http://www.thelegendaryblah.com), so you just have to download once and forget about it!
Setting Up MineMod Omni-Tool:
Adding Mods With MineMod Omni-Tool:
Other Mod Management Instructions:
Backing Up .minecraft with MineMod Omni-Tool
Question 1:
does this tool conflict with stuff like [add mod name here]??
Answer: no it does not conflict with ANY mods (be noted, things such as TFC's mod manager or mcpatcher are not mods, they are tools)
Question 2:
does this tool conflict with tools such as [add mod name here]??
Answer: probably not, but it is recommended to install mods with MineMod Manager and MineMod Manager only (you could use mcpatcher to enable HD textures first then switch to MineMod Manager)
Question 3:
what did you use to make this tool??
Answer: i used Microsoft Visual Studio 2010 for the GUI and most scripts, i used 7za for compression and decompression, the logo and icon are made with photoshop (yeah, overkill), this post is written in the opera web browser, info about scripts and stuffs are searched on google via opera web browser, the MineMod Package template is made with Windows Explorer, Notepad and WinRar, the screenshots are taken with snipping tool and the printscreen button, the animations/videos are made with Camtasia Studio, format conversions (such as wmv to gif) are done with format factory, debugging used the Windows Task Manager to end processes, several explorer.exe crashes are resolved with Command Prompt, all the programs are ran in Windows 7 64 bit, touching the keyboard to type is done with my hands, the same goes with the mouse, i used my eyes and a pair of glasses to look at the monitor, i used my brain (nearly frying it) to write the codes for the program and i ate for energy to do all this stuff.
Question 4:
your tool gave me a blackscreen/crashed my [stuff here]
Answer: first try reinstalling the mod with my tool, if that fails, read the instructions and try again, that fails too then send me a crash report.
Question 5:
could i have the source code?
Answer: i am not planning to hand out my codes, yet at least, maybe when minecraft officially support modding and a proper mod manager
Question 6:
could i help code some parts of the program?
Answer: yeah sure, maybe pm me or something if you are interested in helping development of this tool
Question 7:
I cant see the mods i installed, what happened
Answer: MineMod Manager, like other managers could only see mods installed with MineMod Manager
Question 8:
when i try to install [add mod name here] with your tool, it failed, what happened?
Answer: Please send me a detailed report with your current situation
This part is for those who failed to install a certain mod, please report to me about specific mods so i could add content here
1. some users reported that the program could not execute the necessary batch scripts, i am currently looking for a fix, it should be noted that most users do no have the problemThis should be fixed in reborn 1.0 - fixedauto update launcher (first run will download the omni tool)
MineMod Omni Tool Launcher/Autoupdater - adf.ly
MineMod Omni Tool Launcher/Autoupdater - direct
please delete the following two folders if you installed version 2.0 before, as well as deleting your 2.0 launcher
appdata/omnitool
appdata/omnitoollauncher
-sometimes your anti-virus will say my program is bad, blah blah, just ignore them. if you dont trust me then dont use my program
NOTE: if you have previously installed an older version of Omni Tool, please delete the folder (appdata/roaming/omnitool)
please consider donating to help me support my server so that i could provide auto update and premium download speed as well as image hosting
NOTE: you need microsoft .net framework 4 if you dont already have it
.Net Framework 4 Offical Website
this section will be a list of mods that the smart mod adder could/couldn't add, most mods should work, if you tested and confirmed a mod with the smart mod adder, please PLEASE tell me about it by either replying in this post or pming me so that the list could grow
NOTE: if a mod doesnt work with the smart mod adder, you could always manually add the mod
Compatible Mods:
Optifine
BuildCraft
PokeMobs
SinglePlayerCommands
Koda's Clay Soldier Mod
Risugami's Modloader, Audiomod, Death Chest and more
Better than Wolves
Minecraft Forge
Minerraria
Equivalent Exchange
IndustrialCraft
Toomanyitems
Trampoline Mod
Incompatible Mods:
Zombe's Modpack
Millénaire
02/09/2012 - version 2.1 (Renascentis 1.1F) released
-adopted true mods file implementation
-fixed auto updater bug
27/08/2012 - version 2.0 (Renascentis 1.0) released
-added login menu
-added minecraft twitter page
-added customisable memory allocation and other launch options
-added auto update checker
-software revived
-added dedicated server for downloading
31/12/2011 - version 1.5 (Reborn 1.1) released
-added compatibility checker
-added option to leave the config folder untouched
-menu strip abandoned
-fixed bugs with deleting server data
-fixed bugs with removing last login id
16/10/2011 - version 1.4F5 (Reborn 1.0F5) released
-fixed bug in package creation
12/10/2011 - version 1.4F4 (Reborn 1.0F4) released
-fixed "index" bug and settings bug
09/10/2011 - version 1.4F3 (Reborn 1.0F3) released
-fixed dupe bugs
09/10/2011 - version 1.4F (Reborn 1.0F) released
-fixed mainstall bug
09/10/2011 - version 1.4 (Reborn 1.0) finally released
-way better mod template leading to performance increase
-new file copying and management method leading to EXTREMELY UBER HIGH increase in performance
-new compression method leading to better performance
-changed chatroom provider (sometimes doesnt work)
-total rewrite
-removed optilauncher
-browser now improved and infinitely better with popular links
19/08/2011 - version 1.3 released
-better "mods" folder method
-minemod package maker added (for mod developers)
-live chatroom feature added
-forum browser now resizable
-added Opti-Launcher version 1 for more efficent minecrafting
13/8/2011 - version 1.2F released
-bugfix on the "mods" folder
-bugfix on the "texturepacks" folder
12/8/2011 - version 1.2 released
-bugfix for accidentally deleting saves and texturepacks
-renamed from MineMod Manager to MineMod Omni-Tool
-used new mod package template, installing mods manually should be much quicker now
-added backup .minecraft features
-added minecraft forums browser
-added settings
-added credits
-changed GUI
-adding mod package and adding mod manually is now separated into two buttons
10/8/2011 - version 1.1F released
-bugfix for value is not valid error
-bugfix for moving up and moving down the topmost and bottommost items
8/8/2011 - first release version 1 alpha released
31/7/2011 - development started
version 2.1 will probably be primarily comprised of bug fixes and more efficient functions, but suggestions are as always welcomed
I am a guy, i am studying, i love cats and i am from hong kong and i now live in california.
what else is there to know?
MineMod Omni-Tool Reborn 2.0
Credits:
Author:
TheLegendaryblah (TLB)
Awesome Supporter:
makermod1
the.celt
Banner Maker:
makermod1
Other Credits:
makermod1
IKinx
chrisknyfe
Nanne118
the.celt
Special Thanks To:
Mojang AB for making Minecraft
Microsoft for Visual Studio and ASP.NET
Igor Pavlov for 7z.exe and 7z.dll
note: i NEED MOARRR!!
first ever banner by makermod1!
BB code:
artistic and bright banner by makermod1
BB code:
moving gif animated banner by makermod1
BB code:
Updated version 2 banner by thelegendaryblah
Come to my skin shop!!
a MineMod package is actually a zip, it is just arranged in a different manner, i have to agree though, not a lot of developers like to create packages of their mods for another program...
and yes the priority aka load order system makes the more "important" mods get loaded first
oh and i will update this soon, adding new features and also a MineMod package maker
package maker? cant wait :biggrin.gif:
i have a few questions though, um, what order would i add modloader and modloadermp in? they overwrite stuff and modloadermp has to overwrite modloaders file... also what if you could add basicly a shortcut to certain files, sometimes i need to change blockids, or see the modloader file to see whats wrong with my mods.... would be cool to press a button and open "zipline mod blockid" or the "omgbbq crash click here to open modloader info file" button haha..
keep up the good work :biggrin.gif:
i've decided to take the liberty of using a picture to explain modloader and modloadermp...
so it would look something like this
i can add the modloader info button, yes i will do it, but i cant add specific blockid buttons because every mod have a different location to put their blockid
umm... did you delete the MineMod Manager folder after you added the mods?
because all the mod data are stored in the minemod manager folder...
thanks!! so, err, the last priority item overrides the first priority item right?? just like manualy installing modloader first, then when i install modloader mp it overrides modloaders files, :biggrin.gif:
also this is what My ModManger is filled with :biggrin.gif:
btw what is the green area that i highlighted for
I agree with kinx, if you can spiff up the gui interface it might be widely used.
I'll pm my sister bout this.
My youtube
same but after a while it gets annoying, so here you go :biggrin.gif:
btw. if you want to support this tool you can use the banner i made...
Also, could you please remove the automated message asking if we are installing a MineMod package? It's annoying at times.
yes... but... its not installing my mods....
figured it out.. removed some mods from the menu and it worked...... please increase the mod limit :biggrin.gif:
When you install a mod, you can add as many thing as you want to the specified folders until you hit install. After that, in order to edit the mod you either have to reinstall it with the manager or go to the manager's mod folder.