Oh god yes. I love this. There are plenty of big, fancy modmanagers out there with all kinds of crazy features... all of which are temporary down or incomplete. >.> Ambitious projects are good and all, but yours is so simple, so clean, so easy.
Oh god yes. I love this. There are plenty of big, fancy modmanagers out there with all kinds of crazy features... all of which are temporary down or incomplete. >.> Ambitious projects are good and all, but yours is so simple, so clean, so easy.
Love it. :tongue.gif:
Thanks. A simple, clean mod manager is exactly what I was aiming for. :smile.gif:
Tiny and effective. This will help me tremendously with testing new mods that I want to quickly install and uninstall. The only downside (not really since it's a one-time thing) is that I need to have a zip file that I prepare specifically for mods that don't have classfiles in the zip root.
Tiny and effective. This will help me tremendously with testing new mods that I want to quickly install and uninstall. The only downside (not really since it's a one-time thing) is that I need to have a zip file that I prepare specifically for mods that don't have classfiles in the zip root.
Actually I tried to support mods without classfiles in the root and I thought it worked. Would you mind telling me which mods didn't work and I'll try to update it to support them.
Actually I tried to support mods without classfiles in the root and I thought it worked. Would you mind telling me which mods didn't work and I'll try to update it to support them.
O_O Aether mod... works??? Hopy ****. I take back what I said earlier... I'll try my other mods and see what breaks.
By the way, where is this thing keeping the record of "loaded mods"? I moved the mod zips, and I'm afraid that moving them will break the script.
EDIT: Ahh, I found it! .minecraft/mcmm.
DOUBLE EDIT X2 COMBO: I would suggest making all of the scrollable list boxes resize with the size of the window. Sometimes I like to resize the window so I can see all my mods at once.
EDIT X3: Millenaire and MineColony. Both take advantage of ModLoader's .minecraft/mods folder, expecting ModLoader's zip loading functionality to actually, you know, WORK. Which it doesn't. So I remixed these zips to conform to the format ModManager is expecting. If you had the ability to detect zip-within-a-zip (zipception!) then you would be god.
O_O Aether mod... works??? Hopy ****. I take back what I said earlier... I'll try my other mods and see what breaks.
By the way, where is this thing keeping the record of "loaded mods"? I moved the mod zips, and I'm afraid that moving them will break the script.
EDIT: Ahh, I found it! .minecraft/mcmm.
DOUBLE EDIT X2 COMBO: I would suggest making all of the scrollable list boxes resize with the size of the window. Sometimes I like to resize the window so I can see all my mods at once.
EDIT X3: Millenaire and MineColony. Both take advantage of ModLoader's .minecraft/mods folder, expecting ModLoader's zip loading functionality to actually, you know, WORK. Which it doesn't. So I remixed these zips to conform to the format ModManager is expecting. If you had the ability to detect zip-within-a-zip (zipception!) then you would be god.
I'll look into it. I don't expect it to be too hard, but you never know.
Currently using Mac OS Leopard, doesn't open. It says 'This jar file could not be executed, check terminal for error messages.' Then there was nothing in terminal.
Try launching it using "java -jar MCModManager.jar"
Can you make an option to delete META-INF or not to delete it? Some mods need META-INF.
I'll put it on my TODO list, but I still haven't found time to add support for mods with ZIPs in ZIPs. During the week I'm busy with my new (awesome) job and last weekend I've been to busy with other hobbies and stuff. Maybe I can get something done next weekend. :wink.gif:
This is a cool application however when i try adding optifine ([FileCopter]OptiFine_1.7.3_HD_F.zip) this comes up
*screenshot*
at the bottom it has an ok button which then closes out of the program completly
Edit:I downloaded the other link on optifines thread and it worked fine it may have something to do with the name starting with punctuation.
Judging from the error it looks like the ZIP was corrupted which also explains why redownloading it from a different mirror fixed it.
Thank you. Comments like this are the reason I still plan to develop this further (apart from the feature suggestions which are just as important :tongue.gif:)
But can you make so you can delete mods from the program?
I'll add it to the TODO list. I planned on working on it this weekend, but Ludum Dare kind of got in the way. You'll probably have to wait until next weekend.
I just released a new version (1.2). The changelog is (as always) in the OP.
For 1.2.1 or 1.3 (depending on how much I actually work on it) I have the following things planned:
- Better support for Millenaire and Minecolony
- Better support for HD texture-patched MCs
- More background stuff
But these features will have to wait. I'm off playing Bastion now! :biggrin.gif:
Love it. :tongue.gif:
Thanks. A simple, clean mod manager is exactly what I was aiming for. :smile.gif:
flyingislands.net
Actually I tried to support mods without classfiles in the root and I thought it worked. Would you mind telling me which mods didn't work and I'll try to update it to support them.
O_O Aether mod... works??? Hopy ****. I take back what I said earlier... I'll try my other mods and see what breaks.
By the way, where is this thing keeping the record of "loaded mods"? I moved the mod zips, and I'm afraid that moving them will break the script.
EDIT: Ahh, I found it! .minecraft/mcmm.
DOUBLE EDIT X2 COMBO: I would suggest making all of the scrollable list boxes resize with the size of the window. Sometimes I like to resize the window so I can see all my mods at once.
EDIT X3: Millenaire and MineColony. Both take advantage of ModLoader's .minecraft/mods folder, expecting ModLoader's zip loading functionality to actually, you know, WORK. Which it doesn't. So I remixed these zips to conform to the format ModManager is expecting. If you had the ability to detect zip-within-a-zip (zipception!) then you would be god.
flyingislands.net
I'll look into it. I don't expect it to be too hard, but you never know.
Of course :wink.gif:
O_O
Portal Gun works!
This is AWESOME!! Thanks a lot. One of the best minecraft tools I've seen yet
Try launching it using "java -jar MCModManager.jar"
Modloader works. I and many others have tested it. What do you mean by "this thign failed"?
Agreed. I've been using this a lot.
I'll put it on my TODO list, but I still haven't found time to add support for mods with ZIPs in ZIPs. During the week I'm busy with my new (awesome) job and last weekend I've been to busy with other hobbies and stuff. Maybe I can get something done next weekend. :wink.gif:
Judging from the error it looks like the ZIP was corrupted which also explains why redownloading it from a different mirror fixed it.
Thank you. Comments like this are the reason I still plan to develop this further (apart from the feature suggestions which are just as important :tongue.gif:)
I'll add it to the TODO list. I planned on working on it this weekend, but Ludum Dare kind of got in the way. You'll probably have to wait until next weekend.
I'll look into it when I have time. It's on my TODO list now.
For 1.2.1 or 1.3 (depending on how much I actually work on it) I have the following things planned:
- Better support for Millenaire and Minecolony
- Better support for HD texture-patched MCs
- More background stuff
But these features will have to wait. I'm off playing Bastion now! :biggrin.gif:
I was going to say that ! Tried everything but still, doesn't work