i honestly wish someone would encorporate a mod that renders within 15-20 chunks outward before you enter the world to prevent chunk lag once you start up.
i honestly wish someone would encorporate a mod that renders within 15-20 chunks outward before you enter the world to prevent chunk lag once you start up.
IDK How possible that would be without just causing the same amount of lag , possibly more (because of multiple worlds), when you open up MineCraft.
A few suggestions i can give though, are:
- Install the OptiFog/OptiMine Mod, this increases FPS and performance greatly, especially for lower class computers.
- Try other lag reducing methods, main one is just using "Control Panel" to give Java higher priority on your computer. (Don't do that while multitasking)
- Upgrade your computer, MineCraft shouldn't be that heavy, i have a pretty basic, $500 built computer, and i can run Vanilla MineCraft at full graphical features with a constant 30-40 FPS, which is enough to be smooth, even when chunk generating.
Hope any of this helped.
Rollback Post to RevisionRollBack
Updates need to be a thing we want, not despise.
1.8, bring it on!
yeah a guide on how to build objects, and maybe an item ID list for spawning. IF possible add in a worldguard and worldedit guide. I have the PDFs if you need them for that. Took me a while to find.
yeah a guide on how to build objects, and maybe an item ID list for spawning. IF possible add in a worldguard and worldedit guide. I have the PDFs if you need them for that. Took me a while to find.
Guides, lets plays, tutorials, and the wiki are already planned for inclusion. But i agree with you that there should be a unique part, of just the most updated image from the wiki of Item ID Values.
But, may i ask, what are worldguard and worldedit guides?
Rollback Post to RevisionRollBack
Updates need to be a thing we want, not despise.
1.8, bring it on!
Guides, lets plays, tutorials, and the wiki are already planned for inclusion. But i agree with you that there should be a unique part, of just the most updated image from the wiki of Item ID Values.
But, may i ask, what are worldguard and worldedit guides?
WorldGuard is a server protection mod built for limiting the tools that greifers can use (general function of those mods, I'm sorry, I'm not well versed with SMP)
WorldEdit is an amazingly powerful add-on to SSP AND SMP, built so that you have even further control over your world, included in the SinglePlayerCommands mods.
WorldGuard sounds neat aswell, and no, you got my question perfectly.
Yeah, the JAR file that comes packaged with SPC. And no problem, I usually monitor the forums for arctic when he is busy, so I'm glad I could answer your question.
Alright, big reply, I'm just going to type "@user" in the order of all the posts, so if you're not sure which post I'm answering, just look at the order and you can find it. :smile.gif:
@hamtaro426 - Most likely I'll just include something that will warn you if you're installing 2 incompatible mods. Because the class file merging just doesn't seem possible at this stage, however I have already started looking into it.
@CursedSeal7 - haha Thank you, I'm glad you consider me part of those ranks. :smile.gif:
@TC_Racutt - Yeahhh. Then I'd have to integrate a bunch of mods again.. I'm also working on an auto-update system for that though, there's no way I'm updating a few hundred mods every update. lol
@xDivineInsanityx - Yepp, a pop system is in the works for now. With the Mod manager, when you select a jar to install/uninstall from, it will show you a list of installed mods in the selected jar as well.
@pikachu777 - You can definitely be a help! I'll need several people for bug testing, etc. etc. Testing on one computer is hardly reliable.
@Ultimate_omega - Sounds good. I look forward to hearing them.
@happypumkin - I appreciate the enthusiasm! :biggrin.gif:
@TC_Racutt - Same as above :biggrin.gif:
@Ultimate_omega - Well, if I was not in Texas right now, I'd have the first few versions out by now. Around the 17th I'll be in fullswing so steady updates can be expected from then on. In the freelancing world I'm known for my speed coding nowadays. :wink.gif:
@Hethos - Nope, you won't have to install it. There's no reason I would have in making people install the program. Just a waste of 30 seconds IMO, and puts a sense of suspicion in peoples' minds, which I obviously don't want. As for the Let's Play section, could you message me a list of series to include? I never watch them as they don't interest me, so if I do it on my own you'll only be getting a small portion of the top series.
@Ultimate_omega - :smile.gif:
@Hethos - I've already got a couple small ones I'm testing on, thanks though :smile.gif:
@Ultimate_omega - That's one I'm using :wink.gif:
@TheGrayGoo - Yepp, that's already in the feature list :wink.gif:
@Ultimate_omega - :smile.gif:
@Ni - Glad to hear it!
@happypumkin - lol Now I think that's a bit excessive :tongue.gif:
@Ultimate_omega - :tongue.gif:
@happypumkin - Of course, that will be in mod management. It'll be easy to install (turn on)/uninstall (turn off) mods.
@Ultimate_omega - That's what I would do, but it's up to the user :smile.gif:
@TC_Racutt - Read the end of this post.
@TC_Racutt - This technically is not a mod, it's simply a standalone program. But Optimine will be included :smile.gif:
@Ultimate_omega - That actually brings me to a point that will be explained in more detail when I brighten up the original post. There will be a setting "Pre-download files in the background?" that will allow the MCCP to go ahead and download the mods, texture packs, etc. etc. from my server to your hard drive, so that it can use them later if you are in fact offline. And as for the MC watch idea, I dunno, you'll have to message me with the details again. lol
@happypumkin - Already in the feature list :wink.gif:
@TC_Racutt - Sorry, you may have to explain that a bit better. Do you mean like a minimap type deal that maps out everywhere you've explored? Or do you mean for performance issues, like keeping all of the chunks rendered instead of them de-rendering on your client after you get a certain distance away? Also, that's a mod mod, I'm still not sure if I should venture into the mod-making world just yet. However, if I do get some good ideas to my inbox, that may persuade me.
@xFuzZy_B - haha Thank you good sir :smile.gif:
@xDivineInsanityx - Uhhmm.. I'll have to wait for TC_Racutt to explain his post a bit better before I can give a good response to that. haha
@CursedSeal7 - Well, all that would do is cause the lag to all be before the screen comes up. You'd still wait a good bit. I dunno though, something to think about.
@xDivineInsanityx - ^
@happypumkin - There will be a ton of things like that in the MCCP, no worries :smile.gif:
@TC_Racutt - Anything guide-wise you want in the program, PM them to me and they'll be included. :smile.gif:
@sikcool - :wink.gif:
@xDivineInsanityx - That's a good idea, just have the program grab the latest item ID's from the wiki.. something to think about.
@Ultimate_omega - :smile.gif:
@Ultimate_omega - Thank you for monitoring while I'm gone. :smile.gif: I've got it for now, I'll most likely let everyone know when I'm heading off.
---------
Alright, that was a lot of replies. lol Now, to the release. Yesterday and today were all screwed up as far as plans go, so I was not able to program really at all, and did not have an internet connection where I was. For the night I'm fine, but won't have a terrible amount of programming time. So, I'd like some people to let me know what feature they'd like added most of all so I can possibly work on that first. Don't be like "I want the feature that includes all features plz". lol Just something small that I can start with.
IDK How possible that would be without just causing the same amount of lag , possibly more (because of multiple worlds), when you open up MineCraft.
A few suggestions i can give though, are:
- Install the OptiFog/OptiMine Mod, this increases FPS and performance greatly, especially for lower class computers.
- Try other lag reducing methods, main one is just using "Control Panel" to give Java higher priority on your computer. (Don't do that while multitasking)
- Upgrade your computer, MineCraft shouldn't be that heavy, i have a pretty basic, $500 built computer, and i can run Vanilla MineCraft at full graphical features with a constant 30-40 FPS, which is enough to be smooth, even when chunk generating.
Hope any of this helped.
im on a 1200 dollar 3 year old laptop, and with optifog/mine i get 19-22 fps with tiny render distance, fast graphics, and other max fps desireable aspects, not great.
im on a 1200 dollar 3 year old laptop, and with optifog/mine i get 19-22 fps with tiny render distance, fast graphics, and other max fps desireable aspects, not great.
yeah optimine sometimes works just depends on how you set it up. all goes down to the rendering and how the computer can handle it.
IDK How possible that would be without just causing the same amount of lag , possibly more (because of multiple worlds), when you open up MineCraft.
A few suggestions i can give though, are:
- Install the OptiFog/OptiMine Mod, this increases FPS and performance greatly, especially for lower class computers.
- Try other lag reducing methods, main one is just using "Control Panel" to give Java higher priority on your computer. (Don't do that while multitasking)
- Upgrade your computer, MineCraft shouldn't be that heavy, i have a pretty basic, $500 built computer, and i can run Vanilla MineCraft at full graphical features with a constant 30-40 FPS, which is enough to be smooth, even when chunk generating.
Hope any of this helped.
1.8, bring it on!
Guides, lets plays, tutorials, and the wiki are already planned for inclusion. But i agree with you that there should be a unique part, of just the most updated image from the wiki of Item ID Values.
But, may i ask, what are worldguard and worldedit guides?
1.8, bring it on!
WorldGuard is a server protection mod built for limiting the tools that greifers can use (general function of those mods, I'm sorry, I'm not well versed with SMP)
WorldEdit is an amazingly powerful add-on to SSP AND SMP, built so that you have even further control over your world, included in the SinglePlayerCommands mods.
Sorry if I misinterpreted your question.
Take your time arctic.
And ahh i know WorldEdit, i use SPC.
WorldGuard sounds neat aswell, and no, you got my question perfectly.
1.8, bring it on!
Yeah, the JAR file that comes packaged with SPC. And no problem, I usually monitor the forums for arctic when he is busy, so I'm glad I could answer your question.
@hamtaro426 - Most likely I'll just include something that will warn you if you're installing 2 incompatible mods. Because the class file merging just doesn't seem possible at this stage, however I have already started looking into it.
@CursedSeal7 - haha Thank you, I'm glad you consider me part of those ranks. :smile.gif:
@TC_Racutt - Yeahhh. Then I'd have to integrate a bunch of mods again.. I'm also working on an auto-update system for that though, there's no way I'm updating a few hundred mods every update. lol
@xDivineInsanityx - Yepp, a pop system is in the works for now. With the Mod manager, when you select a jar to install/uninstall from, it will show you a list of installed mods in the selected jar as well.
@pikachu777 - You can definitely be a help! I'll need several people for bug testing, etc. etc. Testing on one computer is hardly reliable.
@Ultimate_omega - Sounds good. I look forward to hearing them.
@happypumkin - I appreciate the enthusiasm! :biggrin.gif:
@TC_Racutt - Same as above :biggrin.gif:
@Ultimate_omega - Well, if I was not in Texas right now, I'd have the first few versions out by now. Around the 17th I'll be in fullswing so steady updates can be expected from then on. In the freelancing world I'm known for my speed coding nowadays. :wink.gif:
@Hethos - Nope, you won't have to install it. There's no reason I would have in making people install the program. Just a waste of 30 seconds IMO, and puts a sense of suspicion in peoples' minds, which I obviously don't want. As for the Let's Play section, could you message me a list of series to include? I never watch them as they don't interest me, so if I do it on my own you'll only be getting a small portion of the top series.
@Ultimate_omega - :smile.gif:
@Hethos - I've already got a couple small ones I'm testing on, thanks though :smile.gif:
@Ultimate_omega - That's one I'm using :wink.gif:
@TheGrayGoo - Yepp, that's already in the feature list :wink.gif:
@Ultimate_omega - :smile.gif:
@Ni - Glad to hear it!
@happypumkin - lol Now I think that's a bit excessive :tongue.gif:
@Ultimate_omega - :tongue.gif:
@happypumkin - Of course, that will be in mod management. It'll be easy to install (turn on)/uninstall (turn off) mods.
@Ultimate_omega - That's what I would do, but it's up to the user :smile.gif:
@TC_Racutt - Read the end of this post.
@TC_Racutt - This technically is not a mod, it's simply a standalone program. But Optimine will be included :smile.gif:
@Ultimate_omega - That actually brings me to a point that will be explained in more detail when I brighten up the original post. There will be a setting "Pre-download files in the background?" that will allow the MCCP to go ahead and download the mods, texture packs, etc. etc. from my server to your hard drive, so that it can use them later if you are in fact offline. And as for the MC watch idea, I dunno, you'll have to message me with the details again. lol
@happypumkin - Already in the feature list :wink.gif:
@TC_Racutt - Sorry, you may have to explain that a bit better. Do you mean like a minimap type deal that maps out everywhere you've explored? Or do you mean for performance issues, like keeping all of the chunks rendered instead of them de-rendering on your client after you get a certain distance away? Also, that's a mod mod, I'm still not sure if I should venture into the mod-making world just yet. However, if I do get some good ideas to my inbox, that may persuade me.
@xFuzZy_B - haha Thank you good sir :smile.gif:
@xDivineInsanityx - Uhhmm.. I'll have to wait for TC_Racutt to explain his post a bit better before I can give a good response to that. haha
@CursedSeal7 - Well, all that would do is cause the lag to all be before the screen comes up. You'd still wait a good bit. I dunno though, something to think about.
@xDivineInsanityx - ^
@happypumkin - There will be a ton of things like that in the MCCP, no worries :smile.gif:
@TC_Racutt - Anything guide-wise you want in the program, PM them to me and they'll be included. :smile.gif:
@sikcool - :wink.gif:
@xDivineInsanityx - That's a good idea, just have the program grab the latest item ID's from the wiki.. something to think about.
@Ultimate_omega - :smile.gif:
@Ultimate_omega - Thank you for monitoring while I'm gone. :smile.gif: I've got it for now, I'll most likely let everyone know when I'm heading off.
---------
Alright, that was a lot of replies. lol Now, to the release. Yesterday and today were all screwed up as far as plans go, so I was not able to program really at all, and did not have an internet connection where I was. For the night I'm fine, but won't have a terrible amount of programming time. So, I'd like some people to let me know what feature they'd like added most of all so I can possibly work on that first. Don't be like "I want the feature that includes all features plz". lol Just something small that I can start with.
Thanks for your patience and support everyone!
Oh and heres the ONLY Lets Plays i watch, mainly because of the immense amount of research they provide:
- Ethoslab
- Docm77
- 777static777
1.8, bring it on!
This tool hasn't been updated, and its just an example of one you could ask permission to use, but check this out:
http://www.minecraftforum.net/topic/112536-minetographer-detailed-map-renderer-15-support-073/
it uses HTML based code to supply the image, so it shouldn't be difficult to let users choose their worlds, and embed it into your program.
Hope you understand better now.
1.8, bring it on!
I completely agree. Mod management and jar switching are the features that I would like above everything else.
It was one of the best features for arctic, his "brainchild" or so to speak. :biggrin.gif:
im on a 1200 dollar 3 year old laptop, and with optifog/mine i get 19-22 fps with tiny render distance, fast graphics, and other max fps desireable aspects, not great.
yeah optimine sometimes works just depends on how you set it up. all goes down to the rendering and how the computer can handle it.