Yep, they're still rare. With the release update it will be harder to find them occasionally in 1 wide mining shafts, as only small slimes will now be able to spawn there. On the other hand, the increased height limit should help a lot, especially for farms.
In theory it's best to stay close to your spawning area and either wait or do other stuff. Once a slime has spawned, it will only go away if you kill him or if you walk more than 128m away.
No matter how the map was generated, the chunk thing works the same. And it hasn't changed in a long time. Guess I should remove that irritating version number completely :wink.gif:
Btw, height limit wasn't removed, but changed to 40.
Do Magma cubes drop Magma cream now? I ask because I've heard through a coworker that they do, and any information online I find refers only to their original release (drops have changed before, like Zombies.)
Just did this with 1.0.0.
Took a while to get right and ran into a lot of lava and one nasty creeper. :dry.gif:
But once i walked away from my room on hard mode and came back within two minutes, had a large slime bouncing around. Even had a tiny one climb up the ladder. Hahaha. Great help. Thanks!
I use fm debugmod. It makes the graph optional amd brings back the mobs numbers as of 1.8.3. Its the same procedure to install the mod. I think my .class file never was there but the debugmod still works. I am wondering if its compatible. I installed the qm.class into 1.0 bin and no effect on smp or ssp. Does it work for smp?
- 19 November: (Mod) added 1.0.0 Release download (plain mod)
- 29 October: (Mod) added 1.81 download for use with ImprovedChat
- 18 September: (Mod) added 1.8 download for use with ZanMinimap and Rei's Minimap
- 14 September: (Mod) added 1.8 download (plain mod)
- 05 August: (Mod) added download for use with Rei's Minimap and ImprovedChat
- 29 July: (Mod) added download for use with ZanMinimap
- 13 July: (Map Generator) added text seed support and random seed option
[b]Release (1.0.0) note[/b]
A quick look into the slime class file suggests that the limitation to specific chunks hasn't changed. They may be affected by some general spawning changes though. Let me know if you know more :smile.gif: See the theory thread to discuss other changes about slimes/spawning.
[b]Online Map Generator[/b]
As you can see, there are both large holes and clusters. This is absolutely random. Hope this explains why people are claiming they still get no slimes even though they made their room 10m bigger..
Note that the right screenshot is outdated, the tool will only display one coordinate, which is exactly the border (at whole number).
Use the number you see on your F3 screen. If you play Singleplayer or have access to your world files, you can also upload the level.dat to automatically find the seed for you.
This mod expands your F3 screen to show the world seed (pre 1.8) as well as whether or not slimes can spawn in your current chunk. You need to manually copy the .class file into your minecraft.jar (open with WinRAR or the like) and make sure to delete the META-INF folder if it's still in there.
If this doesn't help there are lots of tutorials out there, e.g. .
[b]Finding the exact borders:[/b]
- with mod : look straight (!) down and watch the f3 text that says "Slimes: Yes" (or No). you need to place your cursor/camera so that it doesn't move if you rotate (it's easier than it sounds, just clarifying..). then move around and you can see the Slimes text changing as your cursor moves between the block
- without mod: do the same looking down thing and watch your X and Z coordinates while you move around. it will be at a whole number when crossing blocks. if that whole number is a multiple of 16, you're looking at a chunk border. do this for both x and z and you found a corner.
the multiples of 16 are displayed in the image of the online tool (the screenshot with 2 coordinates being displayed is outdated). make your area smaller if they don't show up.
[b]Still no Slimes?[/b]
- without mod: double checked x,z coordinates?
- while standing on the spawning ground, your y coordinate must be 16.6 or less.
- room at least 2 high? :tongue.gif:
- one block above your ground, don't place anything except a few torches for lighting the room (you dont need it for slimes, just to prevent other mobs from spawning)
- don't play on peaceful!
- don't be closer than 24m to your room and don't go more than 128m away from it
- wait long enough (if your room is closed, you dont need to be around, just come back every once in a while, they won't despawn unless you walk far enough away (>128m)). obviously, don't pause the game
If you still don't get spawns after several hours (for a 16x16 room I'd say), check if other hostiles are spawning if you kill the light. It should take a slime approx. 10 times longer to spawn than other hostiles.
If no hostiles are spawning, your world's hostile spawning might be jammed by slimes. If you're alone / on SSP, walk 250m in any direction and go back. Hostiles should spawn again.
If none of this helps, report here.
In case anyone is interested in the actual formula (in java):
xPosition and zPosition are chunk coordinates.
To sum it up, it generates a random number (0-9) that's always the same for the same chunk and world seed. if that number equals zero (10%), the chunk will spawn slimes. The constant numbers were picked randomly I guess.
You could also eliminate the Random stuff by looking up Java's Random algorithm.
I searched this thread and didn't see this mentioned. Using this tool causes your browser to hold a lock on your level.dat file. I had a problem today that caused me quite a bit of headache. My inventory, experience level and player coordinates reverted back to yesterday after I quit and relaunched the game. It took me awhile to figure out. I had to quit my browser (Firefox) before MC could update that data.