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GitHub (source code) I would be very happy if you took a look on the source code and helped me continue develop ImageToMap. The code has a GPLv3 license. More information is located in the README file in the repository.
Every time a version number in this post doesn't include the letter X it's referring to an older version before ImageToMap X. For example, 1.0 is referring to the update in August 2011 and X 1.0 to the update in January 2013.
I can't do anything about the bugs specific to Windows, but I'll try to redirect them to WildN00b (he who made the Windows port).
Thank you WildN00b!
ImageToMap X v 1.4
+ Save all button
+ colors supported
ImageToMap X v 1.3
+ Added splitting button inside of ImageToMap
+ YUV color conversion (most people will use this to get rid of all the green in dark images)
ImageToMap X v 1.2
+ Added "From Clipboard" to Generate menu
+ Added Floyd-Steinberg Dithering (this is really great)
+ Removed cNBT as a dependency (code)
+ Windows version actually working
ImageToMap X v 1.1
+ Added sidebar
+ New splashscreen
+ Added new generate option: Random Noise
ImageToMap X v 1.0.0:
+ Total rewrite to support Mac and Linux.
+ Programmed in C.
* Fixed the palette. (I hate you minecraft wiki)
* Removed colors.con and moved it into the code instead. (Making it work on linux and mac with mono.).
* Fixed colors.con.
+ Added word wrapping in "Generate Text".
+ New stuff.
+ Total rewrite.
+ I don't have the time to write all the updates.
+ Added advanced save and transparency.
* Fixed the window size.
* Fixed so you don't have to choose your .minecraft folder every
time you save.
+ Added a very buggy feature called Resizer.
* Fixed some minor bugs and added Open feature when you right click.
+ Added an easier way of saving maps and put it as the standard version.
+ Added option of counting hue, saturation and brightness when converting colors(you can use it by right clicking the window and click HSB.
* Fixed so the image is properly stretched.
+ Nearly made so you can copy paste an image to the window.
Thanks to Openf1rE for making an adventure map with ImageToMap (The Eye) and rsmalec for making a great review of it!
And last but not least Sethbling for being a great youtuber and finding a good use for ImageToMap maps.
ImageToMap is a program you can use to put a bmp png or jpg file into a Minecraft map item as you see below.
If you have any suggestions, complaints or problems don't hesitate to post them below.
I couldn't find any program that did this when I searched on Google so I decided to make my own.
The 7z and zip file contains ImageToMap.exe 31kB and colors.con 753B.
The xCenter of the maps generated by ImageToMap is 13371337 and zCenter -13371337.
To do list:
1. Fix so that black isn't converted to green.
2. Custom zoom level when you load an image.
3. Add save raw bytes again.
4. Change program window icon to the program icon.
5. Changeable window size.
This is a wonderful program that can change map images into whatever you want.
Just amazing, it helps alot if you want to display other things that signs etc. can't handle.
Download it! You won't regret it!
Wow, that's intresting. If I modify a map, and save the world as a zip, when someone plays the map will they see the modifyed map? Like, the altered world file is stand alone? I'm guessing this is the case which is pretty cool.
Currently, a map only charts the surface of a world, but with this you could take a picture of a slice of a dungeon, and paste that picture in a map. Then you would have a dungeon map, and if the picture was right your map position would be accurate.
Could also be used for picture clues, story info (waiting for books in 1.8 though), and other neat stuff. Well done, and thanks for making this!
I should note a big flaw with this way of accessing map data and that's you can't see the position of yourself or the position of others. That's because the center of the map is 13371337 x and -13371337 z. If the center of the map where 0 x and 0 z you would overwrite the map every time you look at it.