To Commander Keen:
My generator is written in Delphi, not Java (read the first post). And thank you for your good replyes.
To Sethhhhhh:
I took from Seibai's generator only idea, everything else I wrote myself from scratch. Also I do not see any reason to accuse me that I stole a generator, because my generator is much better than Seibai's.
If you could download both generators and have a look at them, you could see, that my generator:
1. Generates tunnels mush faster.
2. Generates tunnel labyrinth more compact.
3. Generates some features, that wasn't in the Seibai's generator (and many more coming).
4. Uses different kind of tunnel generation. Seibai's generator generates tunnels, using many spheres (I assume from Planetoid generator), but my generator uses a straight cylinder.
Also I would like to point out, that Seibai does not support his generators for 2 months.
P.S. I wonder: if I do a BioSphere generator (wich I'm gonna do), then you probably accuse me of theft, despite the fact that many people need it (I mean outside client, like my program)?
you have done a verry big and beautiful job! (it's fun i have planets full of diamond :biggrin.gif: )I was already happy for the flat map ( for test map) so when i test the planetoid and golden tunel generator i was totaly ''freacking'' out. Continue like this and to prove you people like your job, this ganerator has an official topic on minecraft.fr (http://minecraft.fr/wip-mcterra/) of of the more important minecraft site for french communities so your generator start from russia pas to europe and continue in Quebec(Canada) becose of me ^^ (I am from Quebec if this part was not clear XD )
Ps. can the next generator you work on it if the biosphere plz? ^^'
you have done a verry big and beautiful job! (it's fun i have planets full of diamond :biggrin.gif: )I was already happy for the flat map ( for test map) so when i test the planetoid and golden tunel generator i was totaly ''freacking'' out. Continue like this and to prove you people like your job, this ganerator has an official topic on minecraft.fr (http://minecraft.fr/wip-mcterra/) of of the more important minecraft site for french communities so your generator start from russia pas to europe and continue in Quebec(Canada) becose of me ^^ (I am from Quebec if this part was not clear XD )
Ps. can the next generator you work on it if the biosphere plz? ^^'
Lgiu
Thank you for your reply, I'm very glad, that someone is interested in my map generator.
I did not know, that someone posted my program elsewhere. It's great and sad at the same time. Great because of spreading the program to different sites and world regions; sad because the author did not asked me before posting that (not even informed). I hope he will contact me to change some things, that I don't want to be there.
P.S. The next generator will be BioSpheres. I'll start working on it, as soon as i finish "Castle wall" border settings.
don't be affraid, in the first (or second ^^' ) line they already give you all the credit of the generator and also they give link to this post for dowload. It's sure they should ask you before but they pass about 5-6 post day (about everything interesting on minecraft) so. . . somethime it could become long to wait for autorisation and the new become a little ''unfresh'' and they have big competition with other website like them . . .
Anyway, your ''caste wall'' is a good idea i think (combination of that with a flatmap for a city can help) and i'm happy to learn the biosphere is your next goal :smile.gif:
continue your (very) good job.
Ps. you wall (on pics) are exceptionnal O.O (and very big too ^^ ))
don't be affraid, in the first (or second ^^' ) line they already give you all the credit of the generator and also they give link to this post for dowload. It's sure they should ask you before but they pass about 5-6 post day (about everything interesting on minecraft) so. . . somethime it could become long to wait for autorisation and the new become a little ''unfresh'' and they have big competition with other website like them
The thing is that they didn't provide a link to this thread, only to my profile. Also the download link leads directly to the dropbox file.
I understand that they have to be first to public this program, but also they should respect the work of other people. There is also a reason why I did not post this program on other sites, like russian minecraft sites.
Well, I don't understand french, but it seems that the post was written for people who don't understand English. You can see that almost every English word in the program is translated to French in the post. I know it's not an excuse to leave out the link, but they probably thought an English link would be no help for them.
Probably you are right. I guess I'll have to accept it.
commander keen , it's exactly what is it, this is the reason of this site.
for mozzg: description of the post,
- 3/4 of the post is explanation and traduction of the interface. . . ^^
-the two first phrases: ''MCTerra est un petit utilitaire créé par Mozzg. Il est codé en Delphi et est donc uniquement disponible pour Windows.'' that meaning: ''MCterra is a small program creat by mozzg. It's coded in Delphi and that mean can only be used on Windows''
-I admit if you go on the ''téléchargement'' section (dowload) they link directly to the download.
-If you go in the section ''liens'' (link)you have: ''Topic officiel sur MinecraftForum.net'' that you can click on it, meaning:'' official topic on minecraftForum.net''
Just to be sure i don't defend them but only placing tings and facs in context.
(yeah again i know ^^')Ps. continue your (very) good job.
Ps 2. It's funny to can understant the two language (and talk) when talking to a french or anglophone :biggrin.gif:
Lgiu, défenseur du cube <---- you will need to ask me what this mean :wink.gif:
-If you go in the section ''liens'' (link)you have: ''Topic officiel sur MinecraftForum.net'' that you can click on it, meaning:'' official topic on minecraftForum.net''
Hm, I didn't notice that for the first (and second) time. In that case it's ok.
Lgiu, défenseur du cube <---- you will need to ask me what this mean :wink.gif:
I know how to handle online translators, defender of the cube. :wink.gif:
I don't like to make plans, but I probably release a new version today or tomorrow. In the new version there will be working "Castle wall" border type.
P.S. I've already examined BioSphere mod and there is a problem. It seems that Risugami uses some sort of 3D surface function, wich creates different landscapes in different spheres and also creates bridges. I'll contact Risugami to find out what function he uses for surface. If he won't tell me that or just ignore me, I will have to deal with it myself and it will take some time.
hi! after have eat a full pint of bluberry i'm writhing message. . . XD
1. happy that you feel bether with the post on minecraft.fr
2. whyyyyyyyyyyyy :sad.gif: you have take all my punch with usign a translator . (i'll make explose a planet on planetoid for place the sense of the world back)
3.I think if you give to risugami credit for his help there will not have problem (i think, possibly, *other words with same meaning)
4.cool for castle wall, i'll try it whent it will be release.
5.if you don't like to make plans because you don't like to say false time just use windows time :biggrin.gif:
New version 0.5.4.0 has been released. You can download it using a link in the first post.
In this version I've added new map border "Castle Wall" with some settings. You can try different settings to get different results. This type of border works only in Flatmap and Planetoid map type.
The program can also change RandomSeed for created maps, but I've miscalculated the size of that field and the one, wich my program uses to create different maps. The result of all this is that the program can't save entire SID in settings.txt file, but RandomSeed changes normally. I think that it's not a critical bug, but I'll change that in next version.
Also there is no preview of "Castle Wall" border type, wich will also change in next version.
OK, I just have one question... what does it mean when generating golden tunnels and it says "tunnel x of chain x" I have no idea what this means, and it'd be great if you could tell me. you should also add an overall progress bar for the generating, so I can tell when it will be finished.
OK, I just have one question... what does it mean when generating golden tunnels and it says "tunnel x of chain x" I have no idea what this means, and it'd be great if you could tell me. you should also add an overall progress bar for the generating, so I can tell when it will be finished.
"Tunnel x of chain y" means that at a moment program generates tunnel number x (numbers are global) from a chain of tunnels number y.
Chain of tunnels is a multiple tunnels, connected togother. First program calculates how many chains to generate using tunnel density and map size. At second it randomly calculates how many tunnels in each chain. Then program places tunnels from each chain on a map. Then if you didn't checked option to generate seperate tunnel chains, program generates tunnels to connect different chains.
I don't think I will add an overall progress bar. For example: you want to create a huge Golden Tunnels map. After placing about 50 tunnels program will need a lot of time to find a place for the next tunnel. If an overall progress bar will change whenever a tunnel will be placed, then after couple of minutes it will change so slightly, that you don't even notice that and you will think, that the program is stuck. In that case you need another progress bar to monitor a placement process, but 2 progress bars are too much.
Also I want to point out, that even with progress bar you can't tell when the program will finish generating map, because different procedures take different time to complete.
yeah but still you really dont know that, and even if he didnt it is still stealing (sorta) if you give it the same name and they do the same thing.
you intelligent.
To Commander Keen:
My generator is written in Delphi, not Java (read the first post). And thank you for your good replyes.
To Sethhhhhh:
I took from Seibai's generator only idea, everything else I wrote myself from scratch. Also I do not see any reason to accuse me that I stole a generator, because my generator is much better than Seibai's.
If you could download both generators and have a look at them, you could see, that my generator:
1. Generates tunnels mush faster.
2. Generates tunnel labyrinth more compact.
3. Generates some features, that wasn't in the Seibai's generator (and many more coming).
4. Uses different kind of tunnel generation. Seibai's generator generates tunnels, using many spheres (I assume from Planetoid generator), but my generator uses a straight cylinder.
Also I would like to point out, that Seibai does not support his generators for 2 months.
P.S. I wonder: if I do a BioSphere generator (wich I'm gonna do), then you probably accuse me of theft, despite the fact that many people need it (I mean outside client, like my program)?
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!
you have done a verry big and beautiful job! (it's fun i have planets full of diamond :biggrin.gif: )I was already happy for the flat map ( for test map) so when i test the planetoid and golden tunel generator i was totaly ''freacking'' out. Continue like this and to prove you people like your job, this ganerator has an official topic on minecraft.fr (http://minecraft.fr/wip-mcterra/) of of the more important minecraft site for french communities so your generator start from russia pas to europe and continue in Quebec(Canada) becose of me ^^ (I am from Quebec if this part was not clear XD )
Ps. can the next generator you work on it if the biosphere plz? ^^'
Lgiu
Now I'm working on a "Castle wall" type of border for different maps. It's about 50% done. Here are some screenshots:
Also I'm glad to announce, that after I finish "Castle wall" type of border I'll begin to work on BioSpheres type of map.
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!
Thank you for your reply, I'm very glad, that someone is interested in my map generator.
I did not know, that someone posted my program elsewhere. It's great and sad at the same time. Great because of spreading the program to different sites and world regions; sad because the author did not asked me before posting that (not even informed). I hope he will contact me to change some things, that I don't want to be there.
P.S. The next generator will be BioSpheres. I'll start working on it, as soon as i finish "Castle wall" border settings.
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!
Anyway, your ''caste wall'' is a good idea i think (combination of that with a flatmap for a city can help) and i'm happy to learn the biosphere is your next goal :smile.gif:
continue your (very) good job.
Ps. you wall (on pics) are exceptionnal O.O (and very big too ^^ ))
Lgiu
The thing is that they didn't provide a link to this thread, only to my profile. Also the download link leads directly to the dropbox file.
I understand that they have to be first to public this program, but also they should respect the work of other people. There is also a reason why I did not post this program on other sites, like russian minecraft sites.
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!
Probably you are right. I guess I'll have to accept it.
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!
commander keen , it's exactly what is it, this is the reason of this site.
for mozzg: description of the post,
- 3/4 of the post is explanation and traduction of the interface. . . ^^
-the two first phrases: ''MCTerra est un petit utilitaire créé par Mozzg. Il est codé en Delphi et est donc uniquement disponible pour Windows.'' that meaning: ''MCterra is a small program creat by mozzg. It's coded in Delphi and that mean can only be used on Windows''
-I admit if you go on the ''téléchargement'' section (dowload) they link directly to the download.
-If you go in the section ''liens'' (link)you have: ''Topic officiel sur MinecraftForum.net'' that you can click on it, meaning:'' official topic on minecraftForum.net''
Just to be sure i don't defend them but only placing tings and facs in context.
(yeah again i know ^^')Ps. continue your (very) good job.
Ps 2. It's funny to can understant the two language (and talk) when talking to a french or anglophone :biggrin.gif:
Lgiu, défenseur du cube <---- you will need to ask me what this mean :wink.gif:
Hm, I didn't notice that for the first (and second) time. In that case it's ok.
I know how to handle online translators, defender of the cube. :wink.gif:
I don't like to make plans, but I probably release a new version today or tomorrow. In the new version there will be working "Castle wall" border type.
P.S. I've already examined BioSphere mod and there is a problem. It seems that Risugami uses some sort of 3D surface function, wich creates different landscapes in different spheres and also creates bridges. I'll contact Risugami to find out what function he uses for surface. If he won't tell me that or just ignore me, I will have to deal with it myself and it will take some time.
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!
1. happy that you feel bether with the post on minecraft.fr
2. whyyyyyyyyyyyy :sad.gif: you have take all my punch with usign a translator . (i'll make explose a planet on planetoid for place the sense of the world back)
3.I think if you give to risugami credit for his help there will not have problem (i think, possibly, *other words with same meaning)
4.cool for castle wall, i'll try it whent it will be release.
5.if you don't like to make plans because you don't like to say false time just use windows time :biggrin.gif:
Lgiu, bluberry eater
Whichever you like, but I recommend the last one.
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!
In this version I've added new map border "Castle Wall" with some settings. You can try different settings to get different results. This type of border works only in Flatmap and Planetoid map type.
The program can also change RandomSeed for created maps, but I've miscalculated the size of that field and the one, wich my program uses to create different maps. The result of all this is that the program can't save entire SID in settings.txt file, but RandomSeed changes normally. I think that it's not a critical bug, but I'll change that in next version.
Also there is no preview of "Castle Wall" border type, wich will also change in next version.
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!
"Tunnel x of chain y" means that at a moment program generates tunnel number x (numbers are global) from a chain of tunnels number y.
Chain of tunnels is a multiple tunnels, connected togother. First program calculates how many chains to generate using tunnel density and map size. At second it randomly calculates how many tunnels in each chain. Then program places tunnels from each chain on a map. Then if you didn't checked option to generate seperate tunnel chains, program generates tunnels to connect different chains.
I don't think I will add an overall progress bar. For example: you want to create a huge Golden Tunnels map. After placing about 50 tunnels program will need a lot of time to find a place for the next tunnel. If an overall progress bar will change whenever a tunnel will be placed, then after couple of minutes it will change so slightly, that you don't even notice that and you will think, that the program is stuck. In that case you need another progress bar to monitor a placement process, but 2 progress bars are too much.
Also I want to point out, that even with progress bar you can't tell when the program will finish generating map, because different procedures take different time to complete.
(╮°-°)╮┳━━┳ Взял стол. ( ╯°□°)╯ ┻━━┻ и поднял его силой мысли!