Just as a Development Update, this weekend, in my part of the world, there will be a 4-day weekend (Saturday, Sunday, Queens Birthday, Mid term break), So the first version might be released on Wednesday next week as I will be working on it over the weekend. Thanks heaps for the support and showing your interest in the project
Me and my friends are thinking about joining this. PM me when its up.
It is still in heavy development, and the server will only be started once I am happy with the amount features I have added. There is a big possibility that v1.00.1 will be released next Tuesday afternoon or Wednesday
Updated the crafting recipes, the style is now realism rather than trying to make it hard to get. But what I have done is every recipe requires at least one piece of paper which is quite hard to obtain.
Hey everyone, I've just decided to scrap all modding the Minecraft files and decided to start with Modloader. Even though this will be a big change, 0.1.0 should still be released in time (Wednesday). If any has any new suggestions, please post them as I'd love to know.
I would like to point something out though. You said in the first post that everybody can do every job. My only problem with that is that, if everybody is able to do every single job, whats the point in having economy. Because they would have no need in purchasing anything, they would build everything their self. The way an economy works is 1 person has 1 job. That person gets paid for that job to go buy objects from other jobs, therefore paying that job. Thats why we have shops, they pay for the goods so that they can make more money to go spend on what they want.
Gatherer -> Shop -> Crafting Shop ->
Creating a cycle, thus economy. I dont know if this helps at all but from what i read i think i needed to state this.