Well i open it and white screen and theres some 2 MB in rigth corner i can't understand this
Try opening something from the 'Structures' menu. Play around with some of the values and click the 'Generate' button. That'll show you the basics of how to create structures.
Click on the 3D model, then press the arrow keys. That'll rotate it. Mouse wheel will zoom you in and out. Shift + arrow keys will move the model.
I've got one of these, a regular Apple wired Mighty Mouse, and while I can use the arrow keys to rotate and move the model, it won't zoom in and out. This mouse does have a scroll BUTTON though, not a wheel. Scrolling works on all other applications, but not this one.
Click on the 3D model, then press the arrow keys. That'll rotate it. Mouse wheel will zoom you in and out. Shift + arrow keys will move the model.
I've got one of these, a regular Apple wired Mighty Mouse, and while I can use the arrow keys to rotate and move the model, it won't zoom in and out. This mouse does have a scroll BUTTON though, not a wheel. Scrolling works on all other applications, but not this one.
Any ideas?
Yes, the Orbit object which the 3D view is based on in Java 3D doesn't seem to work properly on Mac's. That's why I'm re-writing the 3D code to use LWJGL instead (the library that Minecraft itself uses.)
Not a huge release, as I've not had much spare time lately. Here's what's changed though:
[*:1a5nmx5f]Bug Fixes - fixed a bunch of annoying bugs that had been reported by people.
[*:1a5nmx5f]Notes Tab - I was finding it difficult to keep track of where I'd left off in a multi-session build, so each model now has a 'notes' tab that you can keep textual notes in.
[*:1a5nmx5f]Application Icon - No more generic Java cup. The Structure Planner now has its own application icon.
[*:1a5nmx5f]MinecraftStructurePlanner.exe - For the adventurous Windows user, you can now download MinecraftStructurePlanner.exe. It's configured to run the Structure Planner with an initial heap size of 10% of free memory, and a maximum heap size of 90% of free memory.
Release 0.99.5 has just gone live, with one very sensible addition, and one completely loopy one. You're just going to have to go and read the blog post to find out the details.
Yes, the Orbit object which the 3D view is based on in Java 3D doesn't seem to work properly on Mac's. That's why I'm re-writing the 3D code to use LWJGL instead (the library that Minecraft itself uses.)
Macs are able to display 3D view just fine. Just not able to zoom in and out even with a mouse with scroll.
It is able to rotate and shift fine. Maybe java handles mouse scroll differently in mac. Perhaps, you can add an alternative hotkey for zoom in and out to fix it quickly before you work on the new 3D code?
Release 0.99.5a has just gone live. Here's the change list:
Bug fixes from the 0.99.5 release. Fixed a nasty bug in the texture selection panel in particular.
Re-wrote the layer rendering engine. Completely replaced the code that displays layers in all of the model windows. The single piece of code can now be used for on-screen display, for generating printer output, and for the next functional point.
Added 'Export schematic as image.' Under the 'File-->Export Schematic...' window there is now an option to export the schematic as an image file. This should be really useful for people who want to share their designs with a group in a simple and portable manner, and should also assist those who like to create pixel art.
Works well, but woah those 3D controls are FUNKY.
Pixel art tools are great, and I love the Easter Island function, is it possible for you to add a feature to do all parts of your character?
Thumbs up mister, you've done a good job.
Edit: right click to delete in freeform mode would be handy.
Works well, but woah those 3D controls are FUNKY.
Pixel art tools are great, and I love the Easter Island function, is it possible for you to add a feature to do all parts of your character?
Thumbs up mister, you've done a good job.
Done Downloading, But it Doesn't Work.. Nothing Happens if I try to Open it... I have already Installed java3d or something.. Then when I open the Task Manager the javaw.exe is running..
Works well, but woah those 3D controls are FUNKY.
Pixel art tools are great, and I love the Easter Island function, is it possible for you to add a feature to do all parts of your character?
Thumbs up mister, you've done a good job.
Edit: right click to delete in freeform mode would be handy.
Freeform USED to be right click to delete, but now it opens up a pop-up menu that allows you to insert/delete rows columns and layers from anywhere in the grid. If you want to quick delete, do CTRL-left click.
The 3D controls are definitely funky. I'm replacing Java 3D (the bane of my existence) with an LWJGL implementation which should be a lot nicer. It's a ton of work though, so it won't be finished before 1.0 goes out.
The plan is to add a 'statue' model for the whole body, yes :smile.gif: That'll be in the very next release in fact.
Done Downloading, But it Doesn't Work.. Nothing Happens if I try to Open it... I have already Installed java3d or something.. Then when I open the Task Manager the javaw.exe is running..
This seems like a cool idea, but a few minutes of trying it out put me off pretty quickly. I don't see a way to copy structures (like circles and domes) into a freeform build, which surprised me considering the effort put into the program itself. I suppose before I downloaded it I was just expecting to see a little more accessibility, in particular ways to automatically draw circles on a freeform build.
In short, cool idea but I'd like to see a little more if it's not too big a deal.
This seems like a cool idea, but a few minutes of trying it out put me off pretty quickly. I don't see a way to copy structures (like circles and domes) into a freeform build, which surprised me considering the effort put into the program itself. I suppose before I downloaded it I was just expecting to see a little more accessibility, in particular ways to automatically draw circles on a freeform build.
In short, cool idea but I'd like to see a little more if it's not too big a deal.
Well you're in luck then, 'cos I wasn't planning on stopping development any time soon.
As the number of users for the Structure Planner has grown I've found it increasingly tricky to keep track of all the suggestions and bug-reports being made. In order to try and remedy this issue I've now created a GetSatisfaction Minecraft Structure Planner page. Please feel free to post any suggestions, bug reports, or comments there, as it'll enable me to gain a much clearer idea of what you folks would like to see next in the application.
Try opening something from the 'Structures' menu. Play around with some of the values and click the 'Generate' button. That'll show you the basics of how to create structures.
Home of the Minecraft Structure Planner application.
File -->Export...
Chose 'Export as MCEdit Schematic' and save the file. Use MCEdit to load the structure and place it into your world.
Cheers,
LankyBrit.
Home of the Minecraft Structure Planner application.
I've got one of these, a regular Apple wired Mighty Mouse, and while I can use the arrow keys to rotate and move the model, it won't zoom in and out. This mouse does have a scroll BUTTON though, not a wheel. Scrolling works on all other applications, but not this one.
Any ideas?
Yes, the Orbit object which the 3D view is based on in Java 3D doesn't seem to work properly on Mac's. That's why I'm re-writing the 3D code to use LWJGL instead (the library that Minecraft itself uses.)
Home of the Minecraft Structure Planner application.
Not a huge release, as I've not had much spare time lately. Here's what's changed though:
[*:1a5nmx5f]Bug Fixes - fixed a bunch of annoying bugs that had been reported by people.
[*:1a5nmx5f]Notes Tab - I was finding it difficult to keep track of where I'd left off in a multi-session build, so each model now has a 'notes' tab that you can keep textual notes in.
[*:1a5nmx5f]Application Icon - No more generic Java cup. The Structure Planner now has its own application icon.
[*:1a5nmx5f]MinecraftStructurePlanner.exe - For the adventurous Windows user, you can now download MinecraftStructurePlanner.exe. It's configured to run the Structure Planner with an initial heap size of 10% of free memory, and a maximum heap size of 90% of free memory.
Enjoy,
LankyBrit.
Home of the Minecraft Structure Planner application.
Cheers,
LankyBrit.
Home of the Minecraft Structure Planner application.
Macs are able to display 3D view just fine. Just not able to zoom in and out even with a mouse with scroll.
It is able to rotate and shift fine. Maybe java handles mouse scroll differently in mac. Perhaps, you can add an alternative hotkey for zoom in and out to fix it quickly before you work on the new 3D code?
I can do that. Well, I can make radius/diameter selectable anyway
Home of the Minecraft Structure Planner application.
Cheers,
LankyBrit.
Home of the Minecraft Structure Planner application.
Works well, but woah those 3D controls are FUNKY.
Pixel art tools are great, and I love the Easter Island function, is it possible for you to add a feature to do all parts of your character?
Thumbs up mister, you've done a good job.
Edit: right click to delete in freeform mode would be handy.
Thnx! I will try to Download it Now! :smile.gif:
Freeform USED to be right click to delete, but now it opens up a pop-up menu that allows you to insert/delete rows columns and layers from anywhere in the grid. If you want to quick delete, do CTRL-left click.
The 3D controls are definitely funky. I'm replacing Java 3D (the bane of my existence) with an LWJGL implementation which should be a lot nicer. It's a ton of work though, so it won't be finished before 1.0 goes out.
The plan is to add a 'statue' model for the whole body, yes :smile.gif: That'll be in the very next release in fact.
Cheers,
LankyBrit.
Home of the Minecraft Structure Planner application.
Can you be a bit more detailed? Have you followed the instructions on http://minecraftstructureplanner.com/index.php/download, and checked the FAQ at http://minecraftstructureplanner.com/index.php/about/faq ?
Home of the Minecraft Structure Planner application.
In short, cool idea but I'd like to see a little more if it's not too big a deal.
Well you're in luck then, 'cos I wasn't planning on stopping development any time soon.
Home of the Minecraft Structure Planner application.
As the number of users for the Structure Planner has grown I've found it increasingly tricky to keep track of all the suggestions and bug-reports being made. In order to try and remedy this issue I've now created a GetSatisfaction Minecraft Structure Planner page. Please feel free to post any suggestions, bug reports, or comments there, as it'll enable me to gain a much clearer idea of what you folks would like to see next in the application.
Cheers,
LankyBrit.
Home of the Minecraft Structure Planner application.
Oops, I Installed Java SE Runtime Environment and It Worked! thnx!