I keep geting error desktop/mcmapdz\working\day.xml not found
And it don't start with desktop it starts with c and goes all the way tho the folders
and i think its because my save is like 400mb
can you plz help i need a map of this save the maps that the plain mcmap is so big that i cant open it
I would really like to, but HDmake is a Windows-only program (since it was developed by Microsoft Research) and there aren't really any comparable programs I can use that don't have memory problems. There's a python script I can use that works on Linux (deepzoom.py), but you'd be limited to a render size of about 16000x16000.
Quote from evoandroidevo »
I keep geting error desktop/mcmapdz\working\day.xml not found
And it don't start with desktop it starts with c and goes all the way tho the folders
and i think its because my save is like 400mb
can you plz help i need a map of this save the maps that the plain mcmap is so big that i cant open it
Would you be able to post the output from the window? I've had this problem before, but I fixed it in an earlier version.
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mcmapDZ: Simple, lightning-fast interactive web maps.
Steam ID(s)
phaseout
doom3pwns817 (AKA TF-Phaseout)
My server's YouTube channel http://www.youtube.com/user/WaffleSMP
Need help with your server? Feel free to PM me!
It would be great if mcmapDZ could save your settings on Exit, so you don't have to input them everytime you startup the application. Also any chance on getting a way to automate the render? I'd love to be able to run this from a script or batch file automatically.
Would it be possible to add map markers to the renders somehow? Maybe use in game signs, to render to the map? I was using Oizomapper before it got abandoned and it rendered any sign starting with "+lbl" to the map as a marker.
Nice to see someone is actually using it :laugh.gif:
Command line options shouldn't be too difficult, and it's something I've been planning, but I'm not able to develop anything until my laptop gets back from repairs. It's a pain, but I can't install any tools on this computer. Visual Studio also provides a module for config files, so saving shouldn't be too much of an issue either :smile.gif:
In regards to signs, though, it's going to be hard to implement without official support from mcmap itself. Ideally I'd like a file with normalised coordinates of the signs and the text, similar to what Tectonicus outputs, so I'll have to ask Zahl about it. He's been pretty inactive, so the chances are pretty slim, sorry, unless someone is willing to step up and modify his code (it isn't too difficult in theory).
I'm also doing an overhaul of the HTML file, and the next release will include a URL coordinate system, so you'll be able to share your current location with other people through a link (once again, similar to Tectonicus and/or Minecraft Overviewer).
This is the first Map renderer I have used so please forgive my ignorance if I have missed something. I have managed to render my new map but whenever I try to render the biomes I recieve this error.
Sorry but I couldn't find the spoiler tags :-S
It looks like mcmap failed to render the map. There are plenty of reasons for this, but because it works normally but not with biomes I'm guessing you didn't run the Minecraft Biome Extractor on your world first. Probably should have mentioned that, sorry!
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mcmapDZ: Simple, lightning-fast interactive web maps.
It's been a while but I've finally gotten around to updating this and adding a proper CLI for automation. It's now easier than ever - you can just drag-and-drop your world onto mcmapDZ.exe or simply create a batch file to easily schedule a render. The CLI doesn't support all the features of mcmap yet, but it's far more stable than the GUI and even includes a few extra options, such as the ability to save the render in a custom directory or include the original, single-file PNGs that mcmap outputs - perfect for servers if you want to link to a complete, downloadable image of your map.
There will be more updates to come in the near future once I've finished a few other things, but for now, enjoy :wink.gif:
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mcmapDZ: Simple, lightning-fast interactive web maps.
0.31 released, just a small bug fix regarding spaces within directory names and a few other issues. Thanks to the 150 people who have downloaded 0.3 so far :smile.gif:
Currently the GUI and CLI run on a different code base but over the coming days I'm going to be wrapping the GUI directly around the CLI instead of providing separate code for each. This will increase stability substantially and should allow me to push out updates faster, since I won't have to maintain two editions.
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mcmapDZ: Simple, lightning-fast interactive web maps.
0.32 released, small update to add the '-biomes', '-texture', '-height', and '-noise' commands to the CLI. Just check the readme file to see what each does.
As always, you can download it from the first post :wink.gif:
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mcmapDZ: Simple, lightning-fast interactive web maps.
It doesn't seem like it wants to work with colors.txt.
Error extracting colors from C:\Users\Matt\Desktop\mcmapDZ_0.32-x64\mcmapDZ\colors.txt: Opening failed (not a valid terrain png?).
Done (took 0.0s)
This colors.txt works fine with vanilla mcmap.
I'm wanting to use colors.txt (it says I can use it in the GUI) so that I can specify colours for custom blocks added by mods (oil in buildcraft, rubber trees in industrialcraft, etc).
And it don't start with desktop it starts with c and goes all the way tho the folders
and i think its because my save is like 400mb
can you plz help i need a map of this save the maps that the plain mcmap is so big that i cant open it
http://tinyurl.com/9l6km29
I would really like to, but HDmake is a Windows-only program (since it was developed by Microsoft Research) and there aren't really any comparable programs I can use that don't have memory problems. There's a python script I can use that works on Linux (deepzoom.py), but you'd be limited to a render size of about 16000x16000.
Would you be able to post the output from the window? I've had this problem before, but I fixed it in an earlier version.
Here is how my map turned out
http://wafflemc.com/
phaseout
doom3pwns817 (AKA TF-Phaseout)
My server's YouTube channel http://www.youtube.com/user/WaffleSMP
Need help with your server? Feel free to PM me!
http://shadowdane.com/Minecraft/
It would be great if mcmapDZ could save your settings on Exit, so you don't have to input them everytime you startup the application. Also any chance on getting a way to automate the render? I'd love to be able to run this from a script or batch file automatically.
Would it be possible to add map markers to the renders somehow? Maybe use in game signs, to render to the map? I was using Oizomapper before it got abandoned and it rendered any sign starting with "+lbl" to the map as a marker.
Command line options shouldn't be too difficult, and it's something I've been planning, but I'm not able to develop anything until my laptop gets back from repairs. It's a pain, but I can't install any tools on this computer. Visual Studio also provides a module for config files, so saving shouldn't be too much of an issue either :smile.gif:
In regards to signs, though, it's going to be hard to implement without official support from mcmap itself. Ideally I'd like a file with normalised coordinates of the signs and the text, similar to what Tectonicus outputs, so I'll have to ask Zahl about it. He's been pretty inactive, so the chances are pretty slim, sorry, unless someone is willing to step up and modify his code (it isn't too difficult in theory).
I'm also doing an overhaul of the HTML file, and the next release will include a URL coordinate system, so you'll be able to share your current location with other people through a link (once again, similar to Tectonicus and/or Minecraft Overviewer).
It looks like mcmap failed to render the map. There are plenty of reasons for this, but because it works normally but not with biomes I'm guessing you didn't run the Minecraft Biome Extractor on your world first. Probably should have mentioned that, sorry!
It's been a while but I've finally gotten around to updating this and adding a proper CLI for automation. It's now easier than ever - you can just drag-and-drop your world onto mcmapDZ.exe or simply create a batch file to easily schedule a render. The CLI doesn't support all the features of mcmap yet, but it's far more stable than the GUI and even includes a few extra options, such as the ability to save the render in a custom directory or include the original, single-file PNGs that mcmap outputs - perfect for servers if you want to link to a complete, downloadable image of your map.
There will be more updates to come in the near future once I've finished a few other things, but for now, enjoy :wink.gif:
Currently the GUI and CLI run on a different code base but over the coming days I'm going to be wrapping the GUI directly around the CLI instead of providing separate code for each. This will increase stability substantially and should allow me to push out updates faster, since I won't have to maintain two editions.
As always, you can download it from the first post :wink.gif:
Are you using the GUI? If so, I'd recommend using the CLI instead because the GUI is prone to crashes due to some poor coding.
I host a cartograph for my server that I made using this. Heads up, it uses custom foliage/grass colors.
Carto link:
Aurora
This colors.txt works fine with vanilla mcmap.
I'm wanting to use colors.txt (it says I can use it in the GUI) so that I can specify colours for custom blocks added by mods (oil in buildcraft, rubber trees in industrialcraft, etc).
Edit: actually no it wouldn't, appears mcmap itself doesn't render The End yet.