New version, 0.24:
- MCmap now logs directly to the output box, so you can see exactly what's going on.
- Added failsafe to the custom terrain/grass colours, so you can use them on worlds without extracted biomes.
I love DZ renders and I'm really looking forward to the release that includes the options featured in your screenshots. Do you have plans to release separate x86 and x64 versions in the future, or should I just go out and grab the x64 versions of hdmake and mcmap and replace them separately?
I love DZ renders and I'm really looking forward to the release that includes the options featured in your screenshots. Do you have plans to release separate x86 and x64 versions in the future, or should I just go out and grab the x64 versions of hdmake and mcmap and replace them separately?
I'd be happy to distribute a 64-bit version if you want; HDmake's license allows you to re-distribute it freely so it shouldn't be an issue.
Next version will also be compiled upon Net Framework 3.5 instead of 4.0, just to make it easier for Windows 7 users.
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mcmapDZ: Simple, lightning-fast interactive web maps.
Changes in this release:
- Complete GUI overhaul
- Added a 64-bit version (includes 64-bit editions of mcmap and hdmake)
- Support for more advanced features of mcmap
- General bug fixing and speed improvements; rewrote output code to improve interface performance when rendering
As always, you can find the download in the OP.
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mcmapDZ: Simple, lightning-fast interactive web maps.
Noticed a bug with this version (although it may have been with past versions too, I haven't tried rendering biomes before). I've run the Biome Extractor, and it creates the 'biomes' directory inside the world's 'regions' directory, but when I run mcmapDZ, it errors at this point and then crashes:
It does work fine if I choose to not render biomes.
Edit: But if I move the 'biomes' folder into the root 'world' folder, all works as it should. I guess maybe mcmapDZ just needs to have it's default location for the 'biomes' folder changed?
Noticed a bug with this version (although it may have been with past versions too, I haven't tried rendering biomes before). I've run the Biome Extractor, and it creates the 'biomes' directory inside the world's 'regions' directory, but when I run mcmapDZ, it errors at this point and then crashes:
It does work fine if I choose to not render biomes.
Edit: But if I move the 'biomes' folder into the root 'world' folder, all works as it should. I guess maybe mcmapDZ just needs to have it's default location for the 'biomes' folder changed?
mcmapDZ doesn't actually pass anything to mcmap in regards to the biomes path, so this seems like a problem with mcmap or the biome extractor. When it quits/finishes, is there an empty 'biomes' folder in your world folder?
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mcmapDZ: Simple, lightning-fast interactive web maps.
No, there's no 'biomes' folder created in the root 'world' directory at all - it creates it inside the 'region' directory. Not a big deal, it's just a matter of moving the 'biomes' folder over.
No, there's no 'biomes' folder created in the root 'world' directory at all - it creates it inside the 'region' directory. Not a big deal, it's just a matter of moving the 'biomes' folder over.
I think it's a problem on your end - I tried the Biome Extractor myself and it's definitely saving it in the root folder and not in the region folder. It might help to ask in the official thread, and see what DK has to say about it.
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mcmapDZ: Simple, lightning-fast interactive web maps.
Yeah, it must have been something odd on my end. Just tried it on a different world and it works exactly as it's supposed to, saving the 'biomes' directory in the root. Weird.
Anyways, still loving this app! Is there any way to increase the max memory used with the x64 binaries past the 1800MB limit that the slider allows for? It's taking 9 passes to render my SMP world and it would be nice if it could do it in less. I'm admittedly not too familiar with mcmap, though, so maybe just throwing more RAM at it wouldn't produce my desired effect, I'm not sure.
Is there any way to increase the max memory used with the x64 binaries past the 1800MB limit that the slider allows for? It's taking 9 passes to render my SMP world and it would be nice if it could do it in less. I'm admittedly not too familiar with mcmap, though, so maybe just throwing more RAM at it wouldn't produce my desired effect, I'm not sure.
I can definitely increase it if helps, though it was my understanding that mcmap used as much as it could if you didn't specify anything. Maybe not. I can't do it at the moment, though, because my laptop is in for repairs and I can't do any work on this computer.
Quote from joshuader6 »
A very large (12500x12500) pre-generated map
How did you get the map so large??
MinecraftLandGenerator. You specify the map size in blocks and it generates the entire thing for you :smile.gif:
Anyway, new release, 0.27. No updates to the actual program (for reasons I mentioned earlier), but I've updated the website template so that the camera stays at the same position when you swap renders instead of resetting to the default view like it used to.
You can download it here (32-bit version), at the OP, or from my new site :tongue.gif:
This is very cool. Any chance you're planning to add an option for automating it? It would basically just need a config file for options and the ability to specify the output folder.
This is very cool. Any chance you're planning to add an option for automating it? It would basically just need a config file for options and the ability to specify the output folder.
Yeah, great idea. I've been thinking about doing a proper command line version for a while, though I'm not sure how I'd need to code it, considering the situation it's used in. I've got a couple of options:
[*:1q75dbbp]Python, requires installation of Python, unless I create a large (1-2MB) standalone app
[*:1q75dbbp]Visual Basic, desirable, but might need .NET 4.0 for command-line apps (not sure, though), which can be a problem for some people
[*:1q75dbbp]Windows Batch, has no requirements at all, but is a pain to code
I'd prefer Python, but I'm leaning towards Visual Basic for ease-of-use purposes. VBscript is also another option, but it's not something I'm familiar with.
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mcmapDZ: Simple, lightning-fast interactive web maps.
- MCmap now logs directly to the output box, so you can see exactly what's going on.
- Added failsafe to the custom terrain/grass colours, so you can use them on worlds without extracted biomes.
http://dl.dropbox.com/u/12527604/projects/mcmapDZ/release/mcmapDZ_0.24.zip
I'd be happy to distribute a 64-bit version if you want; HDmake's license allows you to re-distribute it freely so it shouldn't be an issue.
Next version will also be compiled upon Net Framework 3.5 instead of 4.0, just to make it easier for Windows 7 users.
Changes in this release:
- Complete GUI overhaul
- Added a 64-bit version (includes 64-bit editions of mcmap and hdmake)
- Support for more advanced features of mcmap
- General bug fixing and speed improvements; rewrote output code to improve interface performance when rendering
As always, you can find the download in the OP.
The night option was almost orgasem o.o How can this thing not have more fame?
A bit unspecific, sorry - could you give me some more information? What you were doing, how far you managed to get, selected options, etc.
It does work fine if I choose to not render biomes.
Edit: But if I move the 'biomes' folder into the root 'world' folder, all works as it should. I guess maybe mcmapDZ just needs to have it's default location for the 'biomes' folder changed?
mcmapDZ doesn't actually pass anything to mcmap in regards to the biomes path, so this seems like a problem with mcmap or the biome extractor. When it quits/finishes, is there an empty 'biomes' folder in your world folder?
I think it's a problem on your end - I tried the Biome Extractor myself and it's definitely saving it in the root folder and not in the region folder. It might help to ask in the official thread, and see what DK has to say about it.
Anyways, still loving this app! Is there any way to increase the max memory used with the x64 binaries past the 1800MB limit that the slider allows for? It's taking 9 passes to render my SMP world and it would be nice if it could do it in less. I'm admittedly not too familiar with mcmap, though, so maybe just throwing more RAM at it wouldn't produce my desired effect, I'm not sure.
I can definitely increase it if helps, though it was my understanding that mcmap used as much as it could if you didn't specify anything. Maybe not. I can't do it at the moment, though, because my laptop is in for repairs and I can't do any work on this computer.
MinecraftLandGenerator. You specify the map size in blocks and it generates the entire thing for you :smile.gif:
Anyway, new release, 0.27. No updates to the actual program (for reasons I mentioned earlier), but I've updated the website template so that the camera stays at the same position when you swap renders instead of resetting to the default view like it used to.
You can download it here (32-bit version), at the OP, or from
my new site:tongue.gif:Yeah, great idea. I've been thinking about doing a proper command line version for a while, though I'm not sure how I'd need to code it, considering the situation it's used in. I've got a couple of options:
[*:1q75dbbp]Python, requires installation of Python, unless I create a large (1-2MB) standalone app
[*:1q75dbbp]Visual Basic, desirable, but might need .NET 4.0 for command-line apps (not sure, though), which can be a problem for some people
[*:1q75dbbp]Windows Batch, has no requirements at all, but is a pain to code
I'd prefer Python, but I'm leaning towards Visual Basic for ease-of-use purposes. VBscript is also another option, but it's not something I'm familiar with.