- when I try to make the uv_layout bigger to fit more texture on it, the texturesize of the already existing ones gets bigger
- when I parse code out of the decompiled version of Minecraft (with MCP), the mob is displayed incorrectly: it's upsidedown and the size is very very small
- when i use the value 1 for the size of a block (width, depth,..) the application crashes
- well, that's the way texture mapping works in Minecraft (that's how it works in ModelRenderer class, to be precise).
- that's how models are made in Minecraft. They are made upside-down (because textures are also mapped upside-down) and then mirrored vertically in corresponding RenderSomething class.
- yep, that's a bug. It even crashed Flash Professional when I tried to debug it...
please explain for us how do we use the custom model renderer in order for the the textures to resize!!!!
go to the settings button, compatibility, then on the base render class drop-down menu and select custom model render.
Next, save your code and tadaah.
i did that :tongue.gif: you didnt understand me , i mean when i save the code how can i convert it modelyourmobname ? because when i recompile it says it cannot find CustomModelRenderer which means there is no CustomModelRenderer.java included please Maxed explain this progress for us otherwise why you are putting it without telling us how to use it please dont get me wrong :smile.gif:
please explain for us how do we use the custom model renderer in order for the the textures to resize!!!!
Well, you need CustomModelRenderer and CustomTexturedQuad classes. These classes are mod components (like ModLoader), so they aren't present in vanilla Minecraft. I don't know who wrote them (sorry!), but you can find them in Train and Zeppelin mod
please explain for us how do we use the custom model renderer in order for the the textures to resize!!!!
Well, you need CustomModelRenderer and CustomTexturedQuad classes. These classes are mod components (like ModLoader), so they aren't present in vanilla Minecraft. I don't know who wrote them (sorry!), but you can find them in Train and Zeppelin mod
ya but it seems that i need the sources , will he give them to me ? or i just decompile the mod?
i sent you the decompiled one by train and zepilin mod
Functions names in you'r CustomModelRenderer.java aren't deobfuscated, so you need to (somehow) deobfuscate them or rename them in ModelMagman.java (rename 'addBox' to 'func_27610_a', 'setPosition' to 'func_27612_a' and 'render' to 'func_27609_a').
http://www.minecraftforum.net/viewtopic.php?f=1036&t=272462
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just tell me how to make the texture work...
Settings->Compatibility and set Base renderer class to "CustomModelRenderer".
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->thnx for that i was having the same issue :smile.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->press the 'save code' button which looks like an arrow pointing to the coffee cup and paste it into a .txt document.
If you didn't do this you lost all your work.
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->go to the settings button, compatibility, then on the base render class drop-down menu and select custom model render.
Next, save your code and tadaah.
i did that :tongue.gif: you didnt understand me , i mean when i save the code how can i convert it modelyourmobname ? because when i recompile it says it cannot find CustomModelRenderer which means there is no CustomModelRenderer.java included please Maxed explain this progress for us otherwise why you are putting it without telling us how to use it please dont get me wrong :smile.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Well, you need CustomModelRenderer and CustomTexturedQuad classes. These classes are mod components (like ModLoader), so they aren't present in vanilla Minecraft. I don't know who wrote them (sorry!), but you can find them in Train and Zeppelin mod
ya but it seems that i need the sources , will he give them to me ? or i just decompile the mod?
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->my modelmagman:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Can you PM me you'r CustomModelRenderer.java?
k ill do it now :smile.gif:
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->Functions names in you'r CustomModelRenderer.java aren't deobfuscated, so you need to (somehow) deobfuscate them or rename them in ModelMagman.java (rename 'addBox' to 'func_27610_a', 'setPosition' to 'func_27612_a' and 'render' to 'func_27609_a').