Hello everyone, I need help. Before that, everything was in order. But since last night, when the map is displayed, there are no trees on the snow. In the program itself, I planted them, but it does not appear in the game. On any other surface they appear, but in the snow, they are not. My friend has the same problem. Help me urgently!
As you can see, I put a layer of trees in the program, when I export the world, there are no trees in the snow, but they are on the grass. This error is present in the latest version of the program, in older versions everything is working fine, please correct
I already replied on Reddit, but for the benefit of people here I'll repeat my answer here:
I've looked at the problem, and as I suspected the change is caused by the fact that snow blocks are now considered insubstantial. One consequence of that is that they can't support trees (just like in real life).
There are at least two ways to fix this:
Instead of using the Deep Snow terrain type you could use a Custom Ground Cover layer with block type 78 and data value 7 ("Snow (7)") to place a thick layer of snow. That will place the snow upon the ground, instead of digging into the ground. As a result there will be solid ground at ground level (if you changed the terrain type back to something like Bare Grass) and the trees will be placed. The lower parts of the trees will be buried in the snow, just like in real life. Remember that you can use the Global Operations tool to quickly place this new layer on all Deep Snow, and then to change all Deep Snow to Bare Grass.
If you don't want that you could also check the "on air" spawn setting in the custom object settings. This will allow them to spawn on insubstantial objects such as air and snow and should restore the previous behaviour. Remember that you can change the settings of multiple objects at once by selecting multiple objects and pressing the Edit button.
Thank for the 2.5.4 fix, but I'm steal having an issue with frost. Even if the default frost layer work fine, custom ground cover layer which include snow layers doesn't make them appear on snow block (80:0).
Could you elaborate on that? What do you mean by "includes" snow layers? If you're trying to use the custom ground cover layer to put snow on things, remember that the layer is relative to the terrain, not to blocks on the terrain. It won't put blocks on top of other blocks (unless the layer is thicker than the height of those blocks).
The snow layer from this custom ground cover layer should appear on the snow of the custom material you can see behind, but it's not the case.
Can you also tell me the settings of that custom material? What kind of snow blocks are they?
Also, I have a suggestion if you want : to make possible to choose edge shape for 1 thick layer, because otherwise we are forced to make a 2 or more thick layer if we want smooth snow edge when we use 78:7.
Since Minecraft 1.13 is now out, here is the current status of support of it in WorldPainter:
WorldPainter does not yet support the new map format. It will be a while until it does, since it was a significant change, and I currently don't have much free time to work on it. It will be supported though.
As a consequence, WorldPainter does not yet support the new blocks, such as coral or water plants. There is no way to place these with WorldPainter yet, even by ID, since these new blocks don't have IDs. Support for them will come with support for the new map format.
Minecraft 1.13 will load and convert Minecraft 1.12.2 maps, so as long as you can do without the new blocks, you can still create maps for Minecraft 1.13 with WorldPainter. Let me know if you encounter any problems with this. It might be necessary to open the map in Minecraft 1.12.2 first, and then open it in Minecraft 1.13.
I just released version 2.5.6 of WorldPainter, which fixes an incompatibility with Minecraft 1.13 that caused the 3D Custom Object and Custom Layer previews to malfunction. Let me know if you still encounter problems with the previews in this version, or any other problems.
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Please enjoy!
I made a custom ground cover adding wheat, carrots, potatoes and air. When I tried to open a sample on minecraft, the game crashed (with 1.12.2 version). I tried with the 1.13 version and the ground was covered with these blocks (wheat, carrots, etc) at the first stage (as if they had been just sown), but after some seconds they became collectible, disappearing from the ground.
I suspect you didn't put them on tilled dirt/farmland. If you want to plant plants, why not use a Custom Plants Layer? It's much easier to use, and has the option (turned on by default) of automatically turning dirt and grass underneath crops to tilled dirt.
I've checked that tool, but the distribution of the plants is compact (depending on the type of pattern). I'd prefer a distribution with a blob pattern like a ground cover layer, to create distinct crop or potato fields, etc, so I think I'll fill the ground with tilled dirt where I need it.
Actually that's an on/off layer; it places a plant on each block you paint it on so you have full and precise control over the distribution of the plants. But it's up to you of course.
I am releasing an alpha test branch of WorldPainter, for those who would like to help me update WorldPainter to Minecraft 1.13, and have early access to the next version.
NOTE: this is an early test version, with much missing functionality, and undoubtedly many bugs! It is only intended for helping me test and develop the next release, not for serious work.
Any files you save with this version will not be loadable by the current production version, and may not be loadable by the final release. Any or all work you do with this version may be lost, and if you don't manually create backups of your existing worlds first, you may lose them if you work on them with this version.
This alpha installs separately from the regular version, so you will still be able to continue working with the regular version. But note that by default the installer will associate *.world files with the alpha test version, so if you open WorldPainter files by double-clicking on them they may open in the test version!
Please report any bugs you find on GitHub (after first checking that it hasn't already been reported!).
If after all of the above you still want early access and help me develop Minecraft 1.13 support by testing it, then here are the download links:
I found that by having "Generate Structures" checked all structures will spawn even if you set the custom world preset to specify some structures not to spawn and that by having "Generate Structures" unchecked no structures will spawn even if you set the custom world to spawn certain types of structures. Please add a feature to world painter where you can specify what structures generate and which ones do not.
Rollback Post to RevisionRollBack
Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".