this tool is a bit overwhelming at start .. so maybe someone can point me to the right direction:
i have nasty chunkwalls on biome borders in a given map and i want to smoothen the transition between those biomes via worldpainter.
ideally height differences are smoothened out and biomesborders interleave in a zip like pattern.
yes you can, I don't know how to do this exactly but I seen Jerracraft do it alot in his videos.
worldpainter question: is it possible to select an large portion of an pre-existing worldpainter map to raise the level aka height of it all or decrease it.
Breath of the wild base worldpainter map got all the height levels wrong, the original artist never played the actual game so I just want to fix it all to the correct levels and maybe make it even bigger than its already is.
worldedit does not work in-game for this as the world I am using is far too large for chunks to even load and sometimes crashes a 20GB server.