Hi, I'm trying to make a very large series of islands traced from a map. I know I can overlay the image and trace it out by hand, but is there any way I can have it trace automatically with a script or something along those lines? I saved the map as a gimp file, so I can make the background transparent and isolate each island, if that makes things simpler.
As I said, I can do it by hand, but I just wanted to check to see if there's a quicker way to automate this somehow.
I'm planning on playing a survival map, the thing is that I want to create an Island to be my main base and build everything on it, I don't want it to be huge (200x200 at max.) my question is, can i create the island with world painter and then merge it into the regular survival world?
Yes, that's pretty much how it works out of the box. The default settings when you create a new world with WorldPainter have it located in the middle of a large ocean. Just create your island, make sure the outside edges are all water of a nice depth (20 blocks or so) so that they will blend into the native Minecraft ocean, and Export. That's it. If you build a boat and sail far enough you will encounter land (it's a ways away though).
Hey Captain_Chaos, shot you a crash log using the new Alpha. For some reason, I have no issues loading my 27GB world when it is in 1.12 format, but once it becomes 1.13 format it crashes every time. Just an fyi.
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DaBiggman, you now have my favorite avatar on these forums
I just released version 2.6.0.RC2 of WorldPainter, a beta of the upcoming release with Minecraft 1.13 support. This is not a snapshot; while the production version will not automatically update to the beta, the beta will eventually become the production version and your settings and .world files will continue to load.
Please install it and test it, and let me know of any problems you encounter, both with the Minecraft 1.13 support and the existing Minecraft 1.2 - 1.12 support, which may also be affected! This is still a beta, so keep your own backups of your .world files and Minecraft maps.
Check if there is already a bug report; add a comment there instead of creating a new one.
Include detailed steps to reproduce the problem. Don't assume any background knowledge; I don't know what you've been doing.
Attach any files I need to reproduce the problem, such as .world files, custom objects files, etc.
Attach the log file (%APPDATA%\WorldPainter\logfile0.txt on Windows).
There are some significant known problems already, such as that random mirroring and rotation of custom objects appears not to work correctly. Note that because it is still in beta, Minecraft 1.13 is not yet the default. You can select it from the 'Map format' drop-down on the Export or New World screens
This release also contains a new Caves layer, which creates more worm-like tunnels that are more like (but still different than) the vanilla Minecraft caves. This is in beta too; please test it and give me feedback. It will keep working, but the results may still look different in the future.
Here are the download links for the beta. It installs as a replacement of the production version, so don't install it on a production critical machine:
I just released version 2.6.0 of WorldPainter, which includes Minecraft 1.13 support! Note that it is still in beta though, so it is not the default. You can select it as the map format on the Export screen, or when creating a new world. If you encounter any problems with it, please file an issue on GitHub (after checking that somebody else hasn't already filed it): https://www.worldpainter.net/issues
Note also that in their eternal wisdom Mojang has yet again changed the map format for Minecraft 1.14, so these maps will not load in Minecraft 1.14. However the changes are much smaller, so Minecraft 1.14 support will follow pretty quickly.
Here are all the changes in this version since the previous production release:
Add support for Minecraft 1.13
You can now Export, Import and Merge maps directly to Minecraft 1.13 format
Because it is still in beta, it is not yet the default. You can select it from the 'Map format' drop-down on the Export or New World screens
For worlds in Minecraft 1.13 format, block type selection is now by name rather than by numerical ID
Similar to how you can select custom IDs for the Minecraft 1.2 to 1.12 format, for Minecraft 1.13 you can supply your own namespace, name and properties in order to use modded blocks
This support is still in beta, and has known and unknown bugs
Keep your own backups of your Minecraft maps and your .world files!
I just released version 2.6.1 of WorldPainter, which fixes two major bugs from yesterday's release. Sorry about that! The fixes:
Bug fix: don't give errors about non-vanilla legacy blocks when exporting to Minecraft 1.12
Bug fix: make the endless border setting work again for Minecraft 1.12
Endless borders now also work for Minecraft 1.13
The "edit Superflat preset" button has been temporarily disabled as part of this fix; it will be implemented in the near future with a bespoke Superflat preset editing screen rather than a simple text field
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!
Since this forum is being archived I've changed the first post to a static page without version numbers or download links; it now refers to the official website for downloads. I'll stop posting about updates here.
Thanks everyone for the last eight years and 380 pages of helping me create WorldPainter! See you on Facebook, Twitter or Reddit.