I just released version 2.6.0.RC2 of WorldPainter, a beta of the upcoming release with Minecraft 1.13 support. This is not a snapshot; while the production version will not automatically update to the beta, the beta will eventually become the production version and your settings and .world files will continue to load.
Please install it and test it, and let me know of any problems you encounter, both with the Minecraft 1.13 support and the existing Minecraft 1.2 - 1.12 support, which may also be affected! This is still a beta, so keep your own backups of your .world files and Minecraft maps.
Check if there is already a bug report; add a comment there instead of creating a new one.
Include detailed steps to reproduce the problem. Don't assume any background knowledge; I don't know what you've been doing.
Attach any files I need to reproduce the problem, such as .world files, custom objects files, etc.
Attach the log file (%APPDATA%\WorldPainter\logfile0.txt on Windows).
There are some significant known problems already, such as that random mirroring and rotation of custom objects appears not to work correctly. Note that because it is still in beta, Minecraft 1.13 is not yet the default. You can select it from the 'Map format' drop-down on the Export or New World screens
This release also contains a new Caves layer, which creates more worm-like tunnels that are more like (but still different than) the vanilla Minecraft caves. This is in beta too; please test it and give me feedback. It will keep working, but the results may still look different in the future.
Here are the download links for the beta. It installs as a replacement of the production version, so don't install it on a production critical machine:
I just released version 2.6.0 of WorldPainter, which includes Minecraft 1.13 support! Note that it is still in beta though, so it is not the default. You can select it as the map format on the Export screen, or when creating a new world. If you encounter any problems with it, please file an issue on GitHub (after checking that somebody else hasn't already filed it): https://www.worldpainter.net/issues
Note also that in their eternal wisdom Mojang has yet again changed the map format for Minecraft 1.14, so these maps will not load in Minecraft 1.14. However the changes are much smaller, so Minecraft 1.14 support will follow pretty quickly.
Here are all the changes in this version since the previous production release:
Add support for Minecraft 1.13
You can now Export, Import and Merge maps directly to Minecraft 1.13 format
Because it is still in beta, it is not yet the default. You can select it from the 'Map format' drop-down on the Export or New World screens
For worlds in Minecraft 1.13 format, block type selection is now by name rather than by numerical ID
Similar to how you can select custom IDs for the Minecraft 1.2 to 1.12 format, for Minecraft 1.13 you can supply your own namespace, name and properties in order to use modded blocks
This support is still in beta, and has known and unknown bugs
Keep your own backups of your Minecraft maps and your .world files!
I just released version 2.6.1 of WorldPainter, which fixes two major bugs from yesterday's release. Sorry about that! The fixes:
Bug fix: don't give errors about non-vanilla legacy blocks when exporting to Minecraft 1.12
Bug fix: make the endless border setting work again for Minecraft 1.12
Endless borders now also work for Minecraft 1.13
The "edit Superflat preset" button has been temporarily disabled as part of this fix; it will be implemented in the near future with a bespoke Superflat preset editing screen rather than a simple text field
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any additional problems and please enjoy!
Since this forum is being archived I've changed the first post to a static page without version numbers or download links; it now refers to the official website for downloads. I'll stop posting about updates here.
Thanks everyone for the last eight years and 380 pages of helping me create WorldPainter! See you on Facebook, Twitter or Reddit.
this tool is a bit overwhelming at start .. so maybe someone can point me to the right direction:
i have nasty chunkwalls on biome borders in a given map and i want to smoothen the transition between those biomes via worldpainter.
ideally height differences are smoothened out and biomesborders interleave in a zip like pattern.
yes you can, I don't know how to do this exactly but I seen Jerracraft do it alot in his videos.
worldpainter question: is it possible to select an large portion of an pre-existing worldpainter map to raise the level aka height of it all or decrease it.
Breath of the wild base worldpainter map got all the height levels wrong, the original artist never played the actual game so I just want to fix it all to the correct levels and maybe make it even bigger than its already is.
worldedit does not work in-game for this as the world I am using is far too large for chunks to even load and sometimes crashes a 20GB server.