I just released version 2.5.6 of WorldPainter, which fixes an incompatibility with Minecraft 1.13 that caused the 3D Custom Object and Custom Layer previews to malfunction. Let me know if you still encounter problems with the previews in this version, or any other problems.
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Please enjoy!
I made a custom ground cover adding wheat, carrots, potatoes and air. When I tried to open a sample on minecraft, the game crashed (with 1.12.2 version). I tried with the 1.13 version and the ground was covered with these blocks (wheat, carrots, etc) at the first stage (as if they had been just sown), but after some seconds they became collectible, disappearing from the ground.
I suspect you didn't put them on tilled dirt/farmland. If you want to plant plants, why not use a Custom Plants Layer? It's much easier to use, and has the option (turned on by default) of automatically turning dirt and grass underneath crops to tilled dirt.
I've checked that tool, but the distribution of the plants is compact (depending on the type of pattern). I'd prefer a distribution with a blob pattern like a ground cover layer, to create distinct crop or potato fields, etc, so I think I'll fill the ground with tilled dirt where I need it.
Actually that's an on/off layer; it places a plant on each block you paint it on so you have full and precise control over the distribution of the plants. But it's up to you of course.
I am releasing an alpha test branch of WorldPainter, for those who would like to help me update WorldPainter to Minecraft 1.13, and have early access to the next version.
NOTE: this is an early test version, with much missing functionality, and undoubtedly many bugs! It is only intended for helping me test and develop the next release, not for serious work.
Any files you save with this version will not be loadable by the current production version, and may not be loadable by the final release. Any or all work you do with this version may be lost, and if you don't manually create backups of your existing worlds first, you may lose them if you work on them with this version.
This alpha installs separately from the regular version, so you will still be able to continue working with the regular version. But note that by default the installer will associate *.world files with the alpha test version, so if you open WorldPainter files by double-clicking on them they may open in the test version!
Please report any bugs you find on GitHub (after first checking that it hasn't already been reported!).
If after all of the above you still want early access and help me develop Minecraft 1.13 support by testing it, then here are the download links:
I found that by having "Generate Structures" checked all structures will spawn even if you set the custom world preset to specify some structures not to spawn and that by having "Generate Structures" unchecked no structures will spawn even if you set the custom world to spawn certain types of structures. Please add a feature to world painter where you can specify what structures generate and which ones do not.
Rollback Post to RevisionRollBack
Finds a server that says "No PvP"
*Pushes AFK player off cliff*
Steals Player's Stuff
Admin Can't do anything cause I didn't hit him so "no actual PvP".
I just released version 2.5.7 of WorldPainter, which fixes a nasty bug that broke the undo/redo mechanism whenever you added another dimension and/or a ceiling dimension. Frankly I'm surprised nobody ever reported it. Does nobody work on multiple dimensions in WorldPainter? Anyway, that problem has now been fixed, and it is once again possible to switch between dimensions (using the View menu or the hotkeys listed there) while keeping the full undo/redo history of each dimension.
You will be offered the new version automatically when you next start WorldPainter, or you can download it from the first post. Let me know if you encounter any problems, and please enjoy!
Export as usual File> Export as Minecraft map> Fill out your options> Export - but only paint the map with blocks and items available in 7.10
Also replace your rock covering options just with stone and don't use andesite, granite etc.
If no block ids past 7.10, you shouldn't have any problems.