Are there really no tutorials or documentation on making a plugin, or am i missing something? I've even tried looking at the autumn forest plugin and copied the basic format, but couldnt get mine to load.
Yeah, sorry about that, I've been lax about it. I always intended to make plugin development possible for third parties somehow, but never got round to it. Plugins have to be signed by me or WorldPainter won't load them, which is probably why you couldn't get it to work. Perhaps I should finally put some time into getting this going.
Question about the Scripting API: Can it be used to apply a heightmap on to an existing map and raise/lower terrain accordingly? So say if I wanted to put in a range of mountains from one world into another world, would that work? The page wasn't too clear on that.
No, currently you can't, you can only use a height map for creating a new world (height-wise at least). But that's an interesting idea!
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I did use the work around you suggested after having a bit of a think about it, it works fine. The end product is coral reef, and i also found a way to apply them manually in custom layers using a schematic. I've only just started using WP and Ill plug around a bit more next time before i ask any questions.
Thanks so much for the software again, its absolutely awesome. My wife plays a lot of sims and saw me using WP, now she "plays" WP! HAH! xD
Hi, what should I do to save changes in my map, if Worldpainter shows this window and dont work? I have seen an error window for a second, and then it it disappeared and program doesn't response if I press Enter Esc or try to close "Exporting". Is it possible to save changes if I close Worldpainter?
I still keep the program opened)
Hi, what should I do to save changes in my map, if Worldpainter shows this window and dont work?
Hmmm, it doesn't seem likely, sorry. The only way to save the world file is by pressing Ctrl+S or using the menu or toolbar button, but none of those will work while the Export window is still open. The fact that you can't close the Exporting window suggests to me that the error message is still open (although pressing Enter or Esc really should close it in that case). Maybe it's hidden behind another window.
I hope you saved this map earlier and won't lose all your work? If so then at least you could Import the exported map to start again; the Exporting windows says "done", so at least the export finished. You would lose all your layers, but you'd still have the shape and type of the terrain.
It's very strange that an error could occur after the export has finished, I have no idea how that could be. If you send me your log file (%APPDATA%\WorldPainter\logfile0.txt) I can take a look, but that won't help you with this problem unfortunately.
Good luck, I hope you manage to salvage as much as possible!
This has probably been asked before, but I can't get the search function to work for individual threads now, and this thread is too big to comb through all of it manually.
But how do I add JUST vines to an area? I've got a bunch of custom trees, and I don't want to use the jungle layer just to get vines, but I can't find any other way to put them where I want them.
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Awesome! I made a world and it didn't quite work.... but that's my fault. I thought I could just put the Biomes in and it would work. I went back and looked a bit more, and saw that I could change elevation (or had to...) and also need to add Mesa, Desert..... surface block things. (different than Biomes)
I'm trying to build a map which will include each type of forest, and at least one of each type of biome. I have most of these, but I'm stuck on dark oak forest. This problem also applies to the gigantic spruce from mega taiga, and acacia trees, which seem to only be available as saplings. Do I have to hand-paint this layer after starting the world, or is there a way to generate a dark oak forest?
I'm trying to build a map which will include each type of forest, and at least one of each type of biome. I have most of these, but I'm stuck on dark oak forest. This problem also applies to the gigantic spruce from mega taiga, and acacia trees, which seem to only be available as saplings. Do I have to hand-paint this layer after starting the world, or is there a way to generate a dark oak forest?
For the biomes that have just grass as a terrain choice, just paint the biome onto where you want it and make sure to check 'Let Minecraft populate the entire terrain', which will populate the terrain with the right trees.
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I got an idea for world painter. I explain.
I'm working on a huge project in world painter, it's a word measuring 65536 by 32768 blocks. To have a realistic rendering, I work on world machine on witch i do the entire map. First i tried to do the world on a single height map PNG. But for technical reasons, it's not possible to render a world of that size with a sufficient resolution. So i got the idea to cut the map in squares measuring 4096 by 4096 meters and to render their renders with that resolution in pixels because a block = 1 meter. That make 128 squares of that resolution (witch is the maximum possible for my computer) to made and import on world painter. But here is the problem. It's actually impossible to import several height map in world painter on the same world but not at the same time. I must to import in several world and i cant put them together...
i really need that function if it's possible
Details :
- when a project is open, we could open a window where we could add tiles according to an height map.
- we could set all properties witch are in the actual height map import function. We could set the offset of an import to put it on the good position relative to the others imports.
- but the important point, we can add any height map we want in the current world.
If some body say to me, take Photoshop or paint to put the height map together, I will say no. that need to much ram to import a wold of that size... it's not possible...
It's verrrrrryy important, thanks you very much
Regards,
zaerty4000, MineKingdoms Team
PS : sorry if my English is not very good, i'm french.
Make the separate world segments, then export them as schematics and put them together in MCEdit.
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Hello, I have this problem with world painter atm, I have a 15104 x 15104 world (Or around that big). And when a player gets to any edge of the world, where there should be void for a distance of 252 (Or whatever the default is when you are exporting a map), they start lagging massively, as in they need to be teleported out after they close mc. While I was having the 0fps lag, It looked like the world was generating floating caves in the void area, but because of the lag, I cant confirm or double check. Any way to fix the lag issue?
EDIT: After staying in the spot for a bit, I managed to stop lagging, and snatch a screen shot http://imgur.com/jvWRDNd
EDIT # 2: While uploading image, it loaded even more, http://imgur.com/2DgBQte
Does anyone now how to get world painter on linux, preferably the ubuntu? I tried loading it but cant figure it out! i dwonloaded the link but cant figure it out yet! PLZ HELP ME!!!! And ty for your comments and help!!:(
Yeah, sorry about that, I've been lax about it. I always intended to make plugin development possible for third parties somehow, but never got round to it. Plugins have to be signed by me or WorldPainter won't load them, which is probably why you couldn't get it to work. Perhaps I should finally put some time into getting this going.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
No, currently you can't, you can only use a height map for creating a new world (height-wise at least). But that's an interesting idea!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Nope, I had to wait for a while. I'm good.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


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Don't click this link, HE is haunting it...
I did use the work around you suggested after having a bit of a think about it, it works fine. The end product is coral reef, and i also found a way to apply them manually in custom layers using a schematic. I've only just started using WP and Ill plug around a bit more next time before i ask any questions.
Thanks so much for the software again, its absolutely awesome. My wife plays a lot of sims and saw me using WP, now she "plays" WP! HAH! xD
I still keep the program opened)
Hmmm, it doesn't seem likely, sorry. The only way to save the world file is by pressing Ctrl+S or using the menu or toolbar button, but none of those will work while the Export window is still open. The fact that you can't close the Exporting window suggests to me that the error message is still open (although pressing Enter or Esc really should close it in that case). Maybe it's hidden behind another window.
I hope you saved this map earlier and won't lose all your work? If so then at least you could Import the exported map to start again; the Exporting windows says "done", so at least the export finished. You would lose all your layers, but you'd still have the shape and type of the terrain.
It's very strange that an error could occur after the export has finished, I have no idea how that could be. If you send me your log file (%APPDATA%\WorldPainter\logfile0.txt) I can take a look, but that won't help you with this problem unfortunately.
Good luck, I hope you manage to salvage as much as possible!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
But how do I add JUST vines to an area? I've got a bunch of custom trees, and I don't want to use the jungle layer just to get vines, but I can't find any other way to put them where I want them.
Oh that's easy. Thanks
For the biomes that have just grass as a terrain choice, just paint the biome onto where you want it and make sure to check 'Let Minecraft populate the entire terrain', which will populate the terrain with the right trees.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Make the separate world segments, then export them as schematics and put them together in MCEdit.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
EDIT: After staying in the spot for a bit, I managed to stop lagging, and snatch a screen shot http://imgur.com/jvWRDNd
EDIT # 2: While uploading image, it loaded even more, http://imgur.com/2DgBQte
i used so many layers that when using "except on" or "only on" the list has been cut off and i cannot view some layers. what do i do?
Here is it on world painter
And here's what shows up in game after export
Please help. This is a real bummer. Thanks in advance guys
Anyone know how to keep the custom terrain settings over multiple projects?
export the layer/terrain to file