Seeing how you were lacking them. No credit needed but I think this program is deserving of some bling :3
though if used, would like it if uploaded to your own photobucket/imageshack/whatev account. ^^
You didn't offer to much help other than saying "welp, it's not supposed to do that so I don't know herp derp"
I'm mean, it's your program, you should know how to fix any problems.
I'm getting the same problem, it refuses to start. Click, nothing.
Edit: I didn't read your reply until now, but it didn't help. That website isn't made for newbies. It doesn't tell me how to start command prompts in certain folders or anything. Keep in mind, I didn't grow up using friggin' MSdos, so don't criticize.
Edit: I tried following it, but the program needed require XP. Dude, it's f***ing 2011, and this place is linking to XP downloads. Does this program just have compatibility issue's with Win7, beacuse I'm starting to think it does.
You know what, screw it. Your program isn't worth the effort. It works great, when its actually working. It's like Garrysmod, its awesome when it works, but the trouble of getting it to work just isn't worth it. So unless anyone else can give me some help that actually uses up-to-date info, then I'm not going to bother.
You didn't offer to much help other than saying "welp, it's not supposed to do that so I don't know herp derp"
I'm mean, it's your program, you should know how to fix any problems.
There could be a million things wrong on your system that could be causing this, especially on Windows. And I am supposed to able to magically know exactly what is wrong on your system, and be able to fix it no matter what it is, with no information from you other than "it doesn't work"?
Not only that, but apparently I am obligated to do this for you?
Dude, you have some serious entitlement issues that you need to sort out. I am not your *****, and you are not paying for this program.
I'm getting the same problem, it refuses to start. Click, nothing.
Edit: I didn't read your reply until now, but it didn't help. That website isn't made for newbies. It doesn't tell me how to start command prompts in certain folders or anything. Keep in mind, I didn't grow up using friggin' MSdos, so don't criticize.
I will criticize the fact that you apparently expect to be spoon-fed every answer, instead of doing some work and finding things out on your own. "That website" (I assume you're referring to dosprompt.info) is made exactly for newbies. It tells you how to start a command prompt, it tells you how to change the current drive and directory, it tells you how to execute commands. It tells you everything you need, but apparently you expect it to contain a ready-made list of keystrokes that apply exactly to your current situation, no thinking required. I think that's a tad unreasonable and unrealistic.
Edit: I tried following it, but the program needed require XP. Dude, it's f***ing 2011, and this place is linking to XP downloads. Does this program just have compatibility issue's with Win7, beacuse I'm starting to think it does.
"The program" (this time I'm assuming you're referring to Jarfix, but it would be handy if you could be a bit clearer in your rants) does not "require XP". It says right there on the website "OS: Windows All". Nor does WorldPainter, and I have no idea what other program you could be referring to.
WorldPainter works fine on Windows 7, which you could know if you bothered to read any other posts in this thread.
You know what, screw it. Your program isn't worth the effort. It works great, when its actually working. It's like Garrysmod, its awesome when it works, but the trouble of getting it to work just isn't worth it. So unless anyone else can give me some help that actually uses up-to-date info, then I'm not going to bother.
Well boo hoo. Do you think I give a damn whether or not you use the program? It's your loss. I'm perfectly willing to help you get the program to run, but I need more information to be able to figure out what's wrong, and if you're not willing to do any work to get me that information then I can't help you (nor do I much want to).
This is freaking amazing :biggrin.gif: Thanks for this program, I have so many idea's for adventure maps now! I'll be following this for a while, hopefully you continue to work on it.
Hey I noticed one thing that started to accrue. It seems to be ignoring the land that trees can't grow in when you put down the tree brush. I have a large portion of trees all growing in the water all over the map where the tree brush over lapped it. Trees are also growing on stone and sand.
Where as before it ignored areas/ground cover where trees couldn't grow.
Aside that the optimizing to make this faster worked so well, I chose to redo my adventure map and apply all the new stuff to it.
I got another idea for you as well.
You got a fill tool for water and lava. How about make a fill that is smiler but works on all the textures? But rather than filling an area like the water and lava tool does it only will generate on the layer you clicked. Thus like if I have a pit and want a ring of stone, can just click the layer and it sets it. You could remove the water and lava fill and just make one fill that works by selecting the texture. if water or lava it fills as it does now, but a non liquid only fills the layer/level it's click on? Sort of like the paint bucket tool in art programs.
Also, can you add a cream color to the biomes to show where the desert biomes are?
There could be a million things wrong on your system that could be causing this, especially on Windows. And I am supposed to able to magically know exactly what is wrong on your system, and be able to fix it no matter what it is, with no information from you other than "it doesn't work"?
Not only that, but apparently I am obligated to do this for you?
Dude, you have some serious entitlement issues that you need to sort out. I am not your *****, and you are not paying for this program.
I will criticize the fact that you apparently expect to be spoon-fed every answer, instead of doing some work and finding things out on your own. "That website" (I assume you're referring to dosprompt.info) is made exactly for newbies. It tells you how to start a command prompt, it tells you how to change the current drive and directory, it tells you how to execute commands. It tells you everything you need, but apparently you expect it to contain a ready-made list of keystrokes that apply exactly to your current situation, no thinking required. I think that's a tad unreasonable and unrealistic.
"The program" (this time I'm assuming you're referring to Jarfix, but it would be handy if you could be a bit clearer in your rants) does not "require XP". It says right there on the website "OS: Windows All". Nor does WorldPainter, and I have no idea what other program you could be referring to.
WorldPainter works fine on Windows 7, which you could know if you bothered to read any other posts in this thread.
Well boo hoo. Do you think I give a damn whether or not you use the program? It's your loss. I'm perfectly willing to help you get the program to run, but I need more information to be able to figure out what's wrong, and if you're not willing to do any work to get me that information then I can't help you (nor do I much want to).
Well, sorry for ranting, I'm just disappointed with how your handling the problem. Your not doing anything wrong, just different. I'm just confused and angry, not at you for the most part, but I tend to spread my anger onto other things without meaning it. I'm just used to most companies researching and fixing bugs themselves, though it does take longer. It's just rare they tell me to fix it on my own. But hell, the programs free. I'm sorry I raged, I'm just mad at several mods for Half Life 2 that aren't working, but I really like them. Anyways, back on topic.
I think it's best I tell you what I did. First I went to the DOS command prompt website. After reading your post, I knew I needed to run the command prompt in the folder that worldpainter was in. But the website stated I needed some periphery from Microsoft. I tried to download it and it was only compatible with Windows XP. So I gave up and decided to rage because I was already having a shitty day.
I don't know what this JARFix you're referring to is, but I'll see if I overlooked anything. Anyways, I'm going back to the site to look over the bloody wall of text there (I guess part of my falter was sheer laziness.)
Anyways, once again I'm sorry I raged. I don't mean anything against you or your program and you still seem obligated to help me even after I treated you like a ****. SO I'm sorry.
Edit: I tried running it again from the directory using java -jar WorldPainter.jar and it gave me this:
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.deafaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at org.pepsoft.worldpainter.Configuartion.load(Configuration.java:183)
at org.pepsoft.worldpainter.Main.main(Main.java:26)
Once again, I only know basic Lua, so I can't read code like this. I apologize again for being a douche, so may you please give me some help on reading this?
Another Edit: One of my mods failed, again, but made me completely uninstall a game. So yeah, I'm not in a great mood. I'll try to be as nice as possible.
WorldPainter is absolutely amazing, I cannot wait for full release! One thing, you should put up a paypal to donate to or adf links. I would love to support future development of this. I'm using it to create lots of different worlds for my bukkit server, and each world has its own unique continents and everything. If anyone is debating whether to use or not, use it! It's really easy to learn and use, and has some really nice features. Thanks Captain for letting us mortals shape our worlds :smile.gif:
Hey I noticed one thing that started to accrue. It seems to be ignoring the land that trees can't grow in when you put down the tree brush. I have a large portion of trees all growing in the water all over the map where the tree brush over lapped it. Trees are also growing on stone and sand.
Where as before it ignored areas/ground cover where trees couldn't grow.
Actually it has always planted trees on materials that wouldn't support trees in standard Minecraft. I want you to have maximum flexibility, so if for whatever reason you want to have trees on stone or sand you can (WorldPainter will put a block of dirt underneath the tree). However you're right about the water, it shouldn't plant trees there. Thanks for reporting this issue!
You got a fill tool for water and lava. How about make a fill that is smiler but works on all the textures? But rather than filling an area like the water and lava tool does it only will generate on the layer you clicked. Thus like if I have a pit and want a ring of stone, can just click the layer and it sets it. You could remove the water and lava fill and just make one fill that works by selecting the texture. if water or lava it fills as it does now, but a non liquid only fills the layer/level it's click on? Sort of like the paint bucket tool in art programs.
I don't know, that sounds awfully specific to me. Like the kind of thing that would be best left to tools like MCEdit or WorldEdit (I'm sure it's possible to select one layer of blocks and then change one material to another in that layer using those tools). Why would you want to change a ring of material to a different material?
Also, can you add a cream color to the biomes to show where the desert biomes are?
I'd rather not, as I don't think it gives you that much useful information, but it would make the biomes layer look that much more complicated. Why would you want to see where the desert biomes are?
I don't know what this JARFix you're referring to is, but I'll see if I overlooked anything. Anyways, I'm going back to the site to look over the bloody wall of text there (I guess part of my falter was sheer laziness.)
It's a program that will restore the association of .jar files to the Java virtual machine, so that double-clicking a .jar file will once again work to start the program. But it doesn't sound like that is your problem.
Anyways, once again I'm sorry I raged. I don't mean anything against you or your program and you still seem obligated to help me even after I treated you like a ****. SO I'm sorry.
I think you mean "willing" instead of "obligated". :wink.gif: Apology accepted!
Edit: I tried running it again from the directory using java -jar WorldPainter.jar and it gave me this:
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.deafaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at org.pepsoft.worldpainter.Configuartion.load(Configuration.java:183)
at org.pepsoft.worldpainter.Main.main(Main.java:26)
Alright, now we're getting somewhere. It looks like the program can't read its configuration file for some reason. I can't tell why (I would need the top few lines of the message for that), but you should be able to fix it by deleting the configuration file. The file is called config, and it is stored in a directory called .worldpainter in your home directory. Your home directory depends on your Windows username and the exact version and language of Windows you're running. In your case, say your username is Mananafoab, it would probably be something like C:\Users\Mananafoab\.worldpainter.
Before you do that though, would you mind starting the program one more time and telling me the top few lines of the error message? You may have to use the scrollbar on the right side of the command prompt window to see them. That would tell me exactly why it can't read the configuration file, which may be useful to know. A Windows tip: you can copy text from the command prompt window to the clipboard, so you don't have to type it all in manually. See the "Copying Text" paragraph on dosprompt.info.
Let me know if you manage to get it to work. There have been quite a few new releases in the last few days, so I would recommend downloading the program again as well.
I just uploaded a new version of WorldPainter. There was a bug in the previous version which caused it to render trees in water and lava. The bug has been fixed and that should not happen any more! Download the new release here, or from the top post.
Also, I seem to have been misinforming you about what Minecraft does when you allow it to populate the landscape. I thought that it would also generate caves when you do that, but it turns out that it doesn't. It will generate ores and resources, pockets of dirt and gravel and underground lakes of water and lava, but not caves.
Not sure how I missed that (I must have not tried that particular combination by sheer accident, or perhaps it actually used to do that and it has changed), but there you go. Sorry for the misinformation! It means that if you want caverns, you'll have to use the Caverns layer (either paint it in by hand, or set it to generate caverns everywhere on the Export screen).
Hey, since adventure mode is coming in 1.7 soon do you think it's possible to have ruins and castles generate on pre-assigned areas? like when you designate an area to let minecraft populate it populates it but instead of forests and pools, have it populate the terrain with ruins and castles with chests inside. Kind of like aboveground dungeons. That would help A LOT when making adventure maps.
Rollback Post to RevisionRollBack
I am the lead developer of Dexesta: Dungeon RPG, an up-and-coming indie dungeon crawler!Link for dev blog
For the fill tool. I was thinking it would help add more creative control for a map. Right now you have beaches auto generate around water. but if you start off with a flat map or such (like I do so I can control how the land forms and the hills), that's no longer the case.
For example my adventure map, I wanted a beach around the whole of the edge. I had to paint that in manually (and it's a bit rough looking)
where as a fill tool, could just change the outer most layer/ring that's clicked on and change it to sand. Also do this around the lakes I make rather than again, painting it in.
Natural sand pits/gravel pits/stone etc that you may find on a normal world, could be easilly done as well and conform to the land rather then trying to paint it in with a brush being the only way to set such things.
Yes it can be done in world edit or mcedit. But I'm thinking it be something that save time and if your doing it over a large area?
For the biome color. In desert's it don't rain in game. If your trying for such a biome, or trying to avoid it (like with the snow biomes) you can't see it. My map while I could find a seed with no snow is designed to start the player in a storm (for the story) and the area for the start got smacked into a desert biome, so no rain. I wont mind other areas, but the starting areas a big thing. Right now it's a blind search for such moving the mouse over every area looking for them. Or get lucky with the thick forest/dark green being over it.
BTW found another bug of sorts.
With every tool, if your working on an area, all with the same tool with out switching to another during your edits, but make a mistake or something where you need to undo. It undoes that, and everything you had done with that tool all over the map.
But, if you're doing thing's, then switch to another tool, the undo only effects everything up to the tool switch.
IE.
You make three hills, with out changing the tool, you undo. all three hills are removed.
You make two hills, switch to another tool, then back, make another hill, undo only removes the last hill.
It's a program that will restore the association of .jar files to the Java virtual machine, so that double-clicking a .jar file will once again work to start the program. But it doesn't sound like that is your problem.
I think you mean "willing" instead of "obligated". :wink.gif: Apology accepted!
Alright, now we're getting somewhere. It looks like the program can't read its configuration file for some reason. I can't tell why (I would need the top few lines of the message for that), but you should be able to fix it by deleting the configuration file. The file is called config, and it is stored in a directory called .worldpainter in your home directory. Your home directory depends on your Windows username and the exact version and language of Windows you're running. In your case, say your username is Mananafoab, it would probably be something like C:\Users\Mananafoab\.worldpainter.
Before you do that though, would you mind starting the program one more time and telling me the top few lines of the error message? You may have to use the scrollbar on the right side of the command prompt window to see them. That would tell me exactly why it can't read the configuration file, which may be useful to know. A Windows tip: you can copy text from the command prompt window to the clipboard, so you don't have to type it all in manually. See the "Copying Text" paragraph on dosprompt.info.
Let me know if you manage to get it to work. There have been quite a few new releases in the last few days, so I would recommend downloading the program again as well.
Thanks for accepting my apology. I won't be a douche anymore. Anyways, i just decided to copy everything now and pasted. As you can see, I put WorldPainter in my documents. I don't know if that was a mistake (If it was, than I'm sorry) so here you go:
Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Nicholas>CD C:\Users\Nicholas\Documents
C:\Users\Nicholas\Documents>
C:\Users\Nicholas\Documents>java -jar WorldPainter.jar
Exception in thread "main" java.io.EOFException
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Sourc
e)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.defaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at org.pepsoft.worldpainter.Configuration.load(Configuration.java:183)
at org.pepsoft.worldpainter.Main.main(Main.java:26)
Hey, since adventure mode is coming in 1.7 soon do you think it's possible to have ruins and castles generate on pre-assigned areas?
I will definitely add functionality like this at some point in the future. Won't be any time soon though, as it's quite complex and slightly removed from the program's main goal.
C:\Users\Nicholas\Documents>java -jar WorldPainter.jar
Exception in thread "main" java.io.EOFException
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Source)
Hmmm. I had hoped the full error message might tell me exactly what's going wrong, but unfortunately it doesn't. It seems that the configuration file got corrupted somehow, no telling any more how exactly.
In my previous post I suggested you could fix it by deleting the config file. Have you tried that?
I will definitely add functionality like this at some point in the future. Won't be any time soon though, as it's quite complex and slightly removed from the program's main goal.
well i was thinking randomly henerated within the designated area, not made by the player directly, like in MCedit. But thanks, that would be great!
Rollback Post to RevisionRollBack
I am the lead developer of Dexesta: Dungeon RPG, an up-and-coming indie dungeon crawler!Link for dev blog
PLEASE READ! you should make the following changes:
.Tree tool: place your own generated trees
.Brush size: the only thing I saw was the density, so you should add brush size
.Dungeon tool: places dungeons
Hey everyone, Captain Chaos, very cool world editor/ maker :smile.gif:
But, i have ONE slight problem. You see i am on Windows and i tried the jarfix, which didn't work, and i also tried to install Java but couldn't for some reason :sad.gif: So i was wondering if you could make a DIFFERENT version, that isn't a .jar file? I am not sure how hard this would be (I guess pretty hard, since you would have done it if you could) but if you can work on it for a while ( I can DEFINITELY wait) and make it work, I would give you 10 Notch's and an infinite supply of 's and cookies!
Thank you very much!
One is a topic header you can use at the top of your first topic post :3
http://img810.imageshack.us/img810/48/worldpainterlogo.png
and another is a sig banner .
http://img715.imageshack.us/img715/6744/worldpainter.png
Seeing how you were lacking them. No credit needed but I think this program is deserving of some bling :3
though if used, would like it if uploaded to your own photobucket/imageshack/whatev account. ^^
Keep up the outstanding work!
You didn't offer to much help other than saying "welp, it's not supposed to do that so I don't know herp derp"
I'm mean, it's your program, you should know how to fix any problems.
I'm getting the same problem, it refuses to start. Click, nothing.
Edit: I didn't read your reply until now, but it didn't help. That website isn't made for newbies. It doesn't tell me how to start command prompts in certain folders or anything. Keep in mind, I didn't grow up using friggin' MSdos, so don't criticize.
Edit: I tried following it, but the program needed require XP. Dude, it's f***ing 2011, and this place is linking to XP downloads. Does this program just have compatibility issue's with Win7, beacuse I'm starting to think it does.
You know what, screw it. Your program isn't worth the effort. It works great, when its actually working. It's like Garrysmod, its awesome when it works, but the trouble of getting it to work just isn't worth it. So unless anyone else can give me some help that actually uses up-to-date info, then I'm not going to bother.
There could be a million things wrong on your system that could be causing this, especially on Windows. And I am supposed to able to magically know exactly what is wrong on your system, and be able to fix it no matter what it is, with no information from you other than "it doesn't work"?
Not only that, but apparently I am obligated to do this for you?
Dude, you have some serious entitlement issues that you need to sort out. I am not your *****, and you are not paying for this program.
I will criticize the fact that you apparently expect to be spoon-fed every answer, instead of doing some work and finding things out on your own. "That website" (I assume you're referring to dosprompt.info) is made exactly for newbies. It tells you how to start a command prompt, it tells you how to change the current drive and directory, it tells you how to execute commands. It tells you everything you need, but apparently you expect it to contain a ready-made list of keystrokes that apply exactly to your current situation, no thinking required. I think that's a tad unreasonable and unrealistic.
"The program" (this time I'm assuming you're referring to Jarfix, but it would be handy if you could be a bit clearer in your rants) does not "require XP". It says right there on the website "OS: Windows All". Nor does WorldPainter, and I have no idea what other program you could be referring to.
WorldPainter works fine on Windows 7, which you could know if you bothered to read any other posts in this thread.
Well boo hoo. Do you think I give a damn whether or not you use the program? It's your loss. I'm perfectly willing to help you get the program to run, but I need more information to be able to figure out what's wrong, and if you're not willing to do any work to get me that information then I can't help you (nor do I much want to).
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Where as before it ignored areas/ground cover where trees couldn't grow.
Aside that the optimizing to make this faster worked so well, I chose to redo my adventure map and apply all the new stuff to it.
I got another idea for you as well.
You got a fill tool for water and lava. How about make a fill that is smiler but works on all the textures? But rather than filling an area like the water and lava tool does it only will generate on the layer you clicked. Thus like if I have a pit and want a ring of stone, can just click the layer and it sets it. You could remove the water and lava fill and just make one fill that works by selecting the texture. if water or lava it fills as it does now, but a non liquid only fills the layer/level it's click on? Sort of like the paint bucket tool in art programs.
Also, can you add a cream color to the biomes to show where the desert biomes are?
(and like the images I did for ya?)
Well, sorry for ranting, I'm just disappointed with how your handling the problem. Your not doing anything wrong, just different. I'm just confused and angry, not at you for the most part, but I tend to spread my anger onto other things without meaning it. I'm just used to most companies researching and fixing bugs themselves, though it does take longer. It's just rare they tell me to fix it on my own. But hell, the programs free. I'm sorry I raged, I'm just mad at several mods for Half Life 2 that aren't working, but I really like them. Anyways, back on topic.
I think it's best I tell you what I did. First I went to the DOS command prompt website. After reading your post, I knew I needed to run the command prompt in the folder that worldpainter was in. But the website stated I needed some periphery from Microsoft. I tried to download it and it was only compatible with Windows XP. So I gave up and decided to rage because I was already having a shitty day.
I don't know what this JARFix you're referring to is, but I'll see if I overlooked anything. Anyways, I'm going back to the site to look over the bloody wall of text there (I guess part of my falter was sheer laziness.)
Anyways, once again I'm sorry I raged. I don't mean anything against you or your program and you still seem obligated to help me even after I treated you like a ****. SO I'm sorry.
Edit: I tried running it again from the directory using java -jar WorldPainter.jar and it gave me this:
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.deafaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at org.pepsoft.worldpainter.Configuartion.load(Configuration.java:183)
at org.pepsoft.worldpainter.Main.main(Main.java:26)
Once again, I only know basic Lua, so I can't read code like this. I apologize again for being a douche, so may you please give me some help on reading this?
Another Edit: One of my mods failed, again, but made me completely uninstall a game. So yeah, I'm not in a great mood. I'll try to be as nice as possible.
WorldPainter is absolutely amazing, I cannot wait for full release! One thing, you should put up a paypal to donate to or adf links. I would love to support future development of this. I'm using it to create lots of different worlds for my bukkit server, and each world has its own unique continents and everything. If anyone is debating whether to use or not, use it! It's really easy to learn and use, and has some really nice features. Thanks Captain for letting us mortals shape our worlds :smile.gif:
Actually it has always planted trees on materials that wouldn't support trees in standard Minecraft. I want you to have maximum flexibility, so if for whatever reason you want to have trees on stone or sand you can (WorldPainter will put a block of dirt underneath the tree). However you're right about the water, it shouldn't plant trees there. Thanks for reporting this issue!
I don't know, that sounds awfully specific to me. Like the kind of thing that would be best left to tools like MCEdit or WorldEdit (I'm sure it's possible to select one layer of blocks and then change one material to another in that layer using those tools). Why would you want to change a ring of material to a different material?
I'd rather not, as I don't think it gives you that much useful information, but it would make the biomes layer look that much more complicated. Why would you want to see where the desert biomes are?
Yes! Thanks for making them for me. I can't promise I will actually use them though.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
It's a program that will restore the association of .jar files to the Java virtual machine, so that double-clicking a .jar file will once again work to start the program. But it doesn't sound like that is your problem.
I think you mean "willing" instead of "obligated". :wink.gif: Apology accepted!
Alright, now we're getting somewhere. It looks like the program can't read its configuration file for some reason. I can't tell why (I would need the top few lines of the message for that), but you should be able to fix it by deleting the configuration file. The file is called config, and it is stored in a directory called .worldpainter in your home directory. Your home directory depends on your Windows username and the exact version and language of Windows you're running. In your case, say your username is Mananafoab, it would probably be something like C:\Users\Mananafoab\.worldpainter.
Before you do that though, would you mind starting the program one more time and telling me the top few lines of the error message? You may have to use the scrollbar on the right side of the command prompt window to see them. That would tell me exactly why it can't read the configuration file, which may be useful to know. A Windows tip: you can copy text from the command prompt window to the clipboard, so you don't have to type it all in manually. See the "Copying Text" paragraph on dosprompt.info.
Let me know if you manage to get it to work. There have been quite a few new releases in the last few days, so I would recommend downloading the program again as well.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I just uploaded a new version of WorldPainter. There was a bug in the previous version which caused it to render trees in water and lava. The bug has been fixed and that should not happen any more! Download the new release here, or from the top post.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Not sure how I missed that (I must have not tried that particular combination by sheer accident, or perhaps it actually used to do that and it has changed), but there you go. Sorry for the misinformation! It means that if you want caverns, you'll have to use the Caverns layer (either paint it in by hand, or set it to generate caverns everywhere on the Export screen).
I created WorldPainter. For support, please visit the WorldPainter subreddit.
For example my adventure map, I wanted a beach around the whole of the edge. I had to paint that in manually (and it's a bit rough looking)
where as a fill tool, could just change the outer most layer/ring that's clicked on and change it to sand. Also do this around the lakes I make rather than again, painting it in.
Natural sand pits/gravel pits/stone etc that you may find on a normal world, could be easilly done as well and conform to the land rather then trying to paint it in with a brush being the only way to set such things.
Yes it can be done in world edit or mcedit. But I'm thinking it be something that save time and if your doing it over a large area?
For the biome color. In desert's it don't rain in game. If your trying for such a biome, or trying to avoid it (like with the snow biomes) you can't see it. My map while I could find a seed with no snow is designed to start the player in a storm (for the story) and the area for the start got smacked into a desert biome, so no rain. I wont mind other areas, but the starting areas a big thing. Right now it's a blind search for such moving the mouse over every area looking for them. Or get lucky with the thick forest/dark green being over it.
BTW found another bug of sorts.
With every tool, if your working on an area, all with the same tool with out switching to another during your edits, but make a mistake or something where you need to undo. It undoes that, and everything you had done with that tool all over the map.
But, if you're doing thing's, then switch to another tool, the undo only effects everything up to the tool switch.
IE.
You make three hills, with out changing the tool, you undo. all three hills are removed.
You make two hills, switch to another tool, then back, make another hill, undo only removes the last hill.
Thanks for accepting my apology. I won't be a douche anymore. Anyways, i just decided to copy everything now and pasted. As you can see, I put WorldPainter in my documents. I don't know if that was a mistake (If it was, than I'm sorry) so here you go:
Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Nicholas>CD C:\Users\Nicholas\Documents
C:\Users\Nicholas\Documents>
C:\Users\Nicholas\Documents>java -jar WorldPainter.jar
Exception in thread "main" java.io.EOFException
at java.io.ObjectInputStream$BlockDataInputStream.peekByte(Unknown Sourc
e)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.defaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at org.pepsoft.worldpainter.Configuration.load(Configuration.java:183)
at org.pepsoft.worldpainter.Main.main(Main.java:26)
C:\Users\Nicholas\Documents>
I will definitely add functionality like this at some point in the future. Won't be any time soon though, as it's quite complex and slightly removed from the program's main goal.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
It's a bit unconventional, since it is a program and not a document, but it shouldn't cause problems otherwise.
Hmmm. I had hoped the full error message might tell me exactly what's going wrong, but unfortunately it doesn't. It seems that the configuration file got corrupted somehow, no telling any more how exactly.
In my previous post I suggested you could fix it by deleting the config file. Have you tried that?
I created WorldPainter. For support, please visit the WorldPainter subreddit.
well i was thinking randomly henerated within the designated area, not made by the player directly, like in MCedit. But thanks, that would be great!
.Tree tool: place your own generated trees
.Brush size: the only thing I saw was the density, so you should add brush size
.Dungeon tool: places dungeons
Thanks!
But, i have ONE slight problem. You see i am on Windows and i tried the jarfix, which didn't work, and i also tried to install Java but couldn't for some reason :sad.gif: So i was wondering if you could make a DIFFERENT version, that isn't a .jar file? I am not sure how hard this would be (I guess pretty hard, since you would have done it if you could) but if you can work on it for a while ( I can DEFINITELY wait) and make it work, I would give you 10 Notch's and an infinite supply of 's and cookies!
Thank you very much!