This Is What Happens When Ever I Try To Export A Map
WorldPainter version: 0.11.2
java.vendor: Sun Microsystems Inc.
java.vm.vendor: Sun Microsystems Inc.
java.vm.name: Java HotSpot(TM) Client VM
os.name: Windows XP
user.home: C:\Documents and Settings\Family
user.dir: \\Blackbeauty\storage (d)\Games\minecraft\MCEdit\World Painter\WorldPainter
Free memory: 288880168 bytes
Total memory size: 524623872 bytes
Max memory size: 1037959168 bytes
World name: JUNGLE
Bounds: -4, -4 => 3, 3
Number of tiles: 64
Layers in use: Jungle
Border: WATER @ 62
Sub surface material: STONE
Water height: 62
Biome scheme: NoneCustom biomes enabled
Brush: Constant Circle (radius=300, brushShape=CIRCLE, level=1.0)/Constant Circle (radius=300, brushShape=CIRCLE, level=1.0)
Hidden layers: [Biome]
This program works great, but is there a way that you could allow more irregularly shaped mountain generation? As it is, only circular or square shapes can be raised out of the ground (that I've been able to figure out). It just seems that natural looking landscape could be formed more easily with irregular shapes. I don't know whether this would make it easier or harder, but you could add another tool that raises a patch of mountains within the radius of the selected region. Overall, this is an excellent design.
This program works great, but is there a way that you could allow more irregularly shaped mountain generation?
The thing is that if I made a very specific mountain tool, every mountain would look like that. The idea is to give some very generic tools so that you are flexible and can make mountains of any shape you want, even though it might be a bit more work. Try raising a mountain, and then dragging the mouse away from the summit while still holding down the button. You can make very realistic mountain ridges and ranges like that.
If you really want one click mountains, you could try finding a height map of a mountain online and using it as a custom brush. See this page for details about custom brushes. If you're going to use it with the Mountain tool it's important to make sure that the middle pixel is white (or at least very bright), otherwise it won't work well, or at all (although you don't have to use the Mountain tool, the Height tool should work equally well, at least if the surface is flat to begin with).
Cool program, I'm wondering if it's possible to erase forests or any other layers once you've started placing them. I've found that after I lay forests I've wanted to shave some of them away or create paths through them but found no way to actually do it.
Just for help with the Merge, I used it for the first time, and the only bugs I've noticed so far are that it made the caves a bit funky, and the trees are a bit off. But that's obliviously due to my flattening hills to make villages and such, so I don't think those really count. So it seems to work pretty well with simple tasks like that.
I Have Some Suggestions That I Think Might Be A Good Thing To Put In
I Would Really Like To See More Interesting Brush Types
I Would Also Like To See A Way To Some How Create Floating Islands And Caves
A Way To Paint In The 3D Window Maybe
This Is A Really Big Request But For It To Be More 3D Some How
So, I'm wondering, is there a button to remove the sun or do I just have to keep spending 50Minutes extra changing the direction, then change 3% before I change direction again for another 3%?
I'm not sure what you mean. Do you mean the sun in-game? WorldPainter has no control over that. There is no sun in WorldPainter, but perhaps you're referring to the directional lighting in the map view? I don't think it would be a good idea to turn that off. Think about it, without lighting it would be entirely black! And if you mean that you don't want the light to come from the side but straight from above: in that case there would be no shadows and therefore no way to see any differences in altitude. The entire map would be one solid colour with no way (other than the contour lines) to see which areas are raised or lowered.
It seems unlikely that you mean any of these things, so could you be a bit more specific?
Hey, I was just wondering how it's possible to add custom made trees and litter them over the map by using worldpainter. Can't seem to figure that out. Does this go under the custom brush thing?
No, you can do that with custom object layers, which you can add with the big + button on the layers panel. You can add custom trees in the form of both bo2 objects and schematics to your custom object layer, and then paint it on the landscape.
When I build tall mountains, the sun comes up one òne side, but the other side gets totally black from the shadow, making it impossible for me the see what I'm doing at that side.
If the side of your mountain is totally black, then you're making it way too steep. It will look like a spike in-game, not a mountain. But you can always rotate the light using the buttons on the toolbar or by pressing l or r. I think you're exaggerating a little when you say that takes 50 minutes and only allows you to do 3% more...
If the side of your mountain is totally black, then you're making it [i]way[/i] too steep. It will look like a spike in-game, not a mountain.
I disagree. Me and my cousin are really into the idea of making public servers [has happened before too], and I make [i]Huge-mega-mass[/i] mountains. But I think what Oddare needs help about is the rotating the light. I made a huge mountain range and needed to know how far down the stone would go [i prefer hand painted stone than the auto generated layers], so I found the light rotater very useful. its at the end of the tool bar at the top. And in earlier versions it made the mountains and hills look like they're inside out, so unless your using a version earlier than 0.11 or whenever it was changed, it'll work really well.