dear captain chaos: i am having a very intricate problem with your worlpainter. it is very complicated but if you want to see the bug/problem then i would like you to join me on skype so i can show you my screen. i think you did a great job and i compliment you on your creation. my skype name is sprtna15. please join me so we can work this problem out of your system.
Chaos, my map seems to have a problem. My mountain biome contains a LOT of trees plus it has most of it shaded with the freeze tool. There is a mountain there as well that is pretty big but whenever I go in that area it will randomly go from really smooth to 1 frame per second and eventually disconnect me from the local host. It also crashes in MCedit. I dont think it's the mountain because I have a similar one in the desert that doesnt cause any frame rate issues. Thanks.
Actually seeing an improvement on performance over the last version.
As am I, the biggest being when painting the whole map with the read-only brush before making changes is MUCH faster and smoother. (On that note, is there a quick way to mark the whole map read only with like a keyboard shortcut?)
3. Ability to turn on or off the 3D shading that goes into the 2D map (aka the lighter areas on the west(?) facing slopes and shadow on the other) and changing to a more heighmap visual style for more clarity of block type in shadowed slopes (always bugs me)
I ran into this issue today, while createing a very deep and very long ravine and I wanted to place obsidian in just the bottom. The shading made it difficult to tell what was shadow, and what was obsidian.
8. Ability for the program to look in AppData/roaming/minecraft/bin for all .JAR files and display them to you along with the ability to do a custom open of your .jar for ease of use and speed each time you load a map
Until recently I had to as well, im not sure what changed, but all of a sudden it stoped asking me. It honestly never even occured to me that it was asking each time, untill it stopped asking. Between the plugin dev for bukkit I do, and the mods from magic launcher, I guess I just got used to being for jars
9. When using the zoom keys it zooms to the center of the image, rather than to seemingly random corners of your map, a zoom brush allowing you to select the area you want to zoom in on much like older photoshops
Personaly i've not use the keys, but I use the ctrl+mousewheel to zoom in and out, and something that bugs me is that when zooming out it jumps to the top-left corner of the map. Scroll bars are about 10% down and to the right.
Cobblestone isnt exactly a natural looking base material.
In the default texture pack it looks natural enough. It looks like loose rocks. It's just that in vanilla Minecraft it's always associated with artificial structures because it only occurs in the walls of dungeons. But as I said, I will add the possibility to change it.
Any chance the light calulations can be changed, I am just guessing that every block is getting the calulation? any chance some of this can be passed off on the first minecraft load.
I tried that, but it doesn't work very well. Everything is pitch black to begin with, causing monsters to spawn everywhere immediately. Minecraft does slowly update the lighting, but for some reason not completely, it leaves black patches and stripes everywhere that look ugly and continue to spawn monsters. I'm afraid there's not much choice but to make sure the lighting is correct before it loads.
It already tries to be as efficient as possible, but as I'm sure you can appreciate if you think about it for a moment the calculations are very complex and will always take a significant amount of time. Minecraft takes a lot of time to do it too, only you don't notice it because it can do it in the background, chunk by chunk, and WorldPainter has to do it for the entire map at once, while you're waiting for it...
Downloaded the installer for mac, but all I get is this window full of code in something called Unitron, which I'm guessing is a pre-installed code-writing application. I've tried this with all three files available for download (what the difference is between them is beyond my limited understanding). The third one, the "deb" package or whatever, can't even open, as my computer has no idea what program to use.
Are you sure you downloaded the installer for Mac? It sound to me like you downloaded the Linux installer.
can we get a change log? I dont know what was in the last update
You can check my posts in this thread for information about what was in each update. However, it makes sense to make the change log available, so I've added a link to the first post, or you can find it here.
dear captain chaos: i am having a very intricate problem with your worlpainter. it is very complicated but if you want to see the bug/problem then i would like you to join me on skype so i can show you my screen.
I'd like to at least try to solve it on here first. I don't have much time to make personal skype calls. Why don't you send me a private message explaining the problem in as much detail as you think necessary, with screenshots to illustrate and make things clear. Then we can see if it's still necessary to skype about it.
Chaos, my map seems to have a problem. My mountain biome contains a LOT of trees plus it has most of it shaded with the freeze tool. There is a mountain there as well that is pretty big but whenever I go in that area it will randomly go from really smooth to 1 frame per second and eventually disconnect me from the local host.
Might it have to do with the amount of trees? I've noticed that if there is a really large amount of leaf blocks in view it can slow Minecraft right down. Have you tried setting the graphics to "fast" to see if that helps? If it does not, could you send me this map, as well as the .world file you generated it from?
My hosting provider appears to be having problems and the download links apparently intermittently stop working. They are not working now (I'm not sure if this is the same problem other people have been experiencing, or a new one). Anyway, for those people having trouble updating WorldPainter or downloading the latest version, here are alternative download links for the Windows versions:
As awesome as this looks, it will not install on my system. No anti-virus/firewall running, using x64 version on my x64 Windows 7, it continously comes up with "the installation/removal of this program was not completed" yadayada, restart and try again. Did that, same problem.
Help?
Edit: I'm using Java 7 x64 if it makes a difference.
it continously comes up with "the installation/removal of this program was not completed" yadayada, restart and try again. Did that, same problem.
This is probably caused by a previous installer for a different program which did not finish or clean up correctly. I found some instructions here on how you can edit the registry to try and fix it: http://support.ocpsoftware.com/viewtopic.php?t=441. It's for a different program, but the error appears to be the same, so I expect it's the same problem and the fix will apply to WorldPainter as well. They even have a utility to do it for you (although it seems you have to register with the forum before you can download it).
Note that I know nothing about that site or the tool, and I can't guarantee that it is legit, or will work! Try it at your own risk.
Tried it, managed to get the install bar to 90%, then the same error comes up. I've tried about four times now, same result. Is there any way you could send me the packaged file post-install so I could use the program because I'm out of ideas myself.
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In the default texture pack it looks natural enough. It looks like loose rocks. It's just that in vanilla Minecraft it's always associated with artificial structures because it only occurs in the walls of dungeons. But as I said, I will add the possibility to change it.
I tried that, but it doesn't work very well. Everything is pitch black to begin with, causing monsters to spawn everywhere immediately. Minecraft does slowly update the lighting, but for some reason not completely, it leaves black patches and stripes everywhere that look ugly and continue to spawn monsters. I'm afraid there's not much choice but to make sure the lighting is correct before it loads.
It already tries to be as efficient as possible, but as I'm sure you can appreciate if you think about it for a moment the calculations are very complex and will always take a significant amount of time. Minecraft takes a lot of time to do it too, only you don't notice it because it can do it in the background, chunk by chunk, and WorldPainter has to do it for the entire map at once, while you're waiting for it...
Thank you.
Lightning sucks I know this, atleast it doesnt take the 4 hours it takes me to render the images of the map.
It is my understanding that Java comes with Mac OS X, so you always have Java. But if you really don't have it, then yes, WorldPainter needs it so you should install it first. If that doesn't help then you'll have to be a bit more specific. I can't read minds or look on your screen. In what way does it not work? Do you get an error message? If so what does it say?
It says, if I remember correctly, "Invalid Disk Image" or something to that affect when I try to run the .dmg
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Hey C_C, I just noticed that the switch to nether option is grayed out. Is it ment to be or? I wanted to edit the nether in one of my worlds (nethers already loaded up) but I can't switch to it in world painter.
Hey C_C, I just noticed that the switch to nether option is grayed out. Is it ment to be or? I wanted to edit the nether in one of my worlds (nethers already loaded up) but I can't switch to it in world painter.
Editing the Nether of an imported map is not supported yet. When you merge a map the Nether (and End) is copied unaltered from the existing map. I may add that functionality in the future though.
As am I, the biggest being when painting the whole map with the read-only brush before making changes is MUCH faster and smoother. (On that note, is there a quick way to mark the whole map read only with like a keyboard shortcut?)
I ran into this issue today, while createing a very deep and very long ravine and I wanted to place obsidian in just the bottom. The shading made it difficult to tell what was shadow, and what was obsidian.
Until recently I had to as well, im not sure what changed, but all of a sudden it stoped asking me. It honestly never even occured to me that it was asking each time, untill it stopped asking. Between the plugin dev for bukkit I do, and the mods from magic launcher, I guess I just got used to being for jars
Personaly i've not use the keys, but I use the ctrl+mousewheel to zoom in and out, and something that bugs me is that when zooming out it jumps to the top-left corner of the map. Scroll bars are about 10% down and to the right.
@Captain_Chaos you continue to impress me with this program, you can definitely expect to see a donation from me
In the default texture pack it looks natural enough. It looks like loose rocks. It's just that in vanilla Minecraft it's always associated with artificial structures because it only occurs in the walls of dungeons. But as I said, I will add the possibility to change it.
I tried that, but it doesn't work very well. Everything is pitch black to begin with, causing monsters to spawn everywhere immediately. Minecraft does slowly update the lighting, but for some reason not completely, it leaves black patches and stripes everywhere that look ugly and continue to spawn monsters. I'm afraid there's not much choice but to make sure the lighting is correct before it loads.
It already tries to be as efficient as possible, but as I'm sure you can appreciate if you think about it for a moment the calculations are very complex and will always take a significant amount of time. Minecraft takes a lot of time to do it too, only you don't notice it because it can do it in the background, chunk by chunk, and WorldPainter has to do it for the entire map at once, while you're waiting for it...
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Are you sure you downloaded the installer for Mac? It sound to me like you downloaded the Linux installer.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
You can check my posts in this thread for information about what was in each update. However, it makes sense to make the change log available, so I've added a link to the first post, or you can find it here.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I'd like to at least try to solve it on here first. I don't have much time to make personal skype calls. Why don't you send me a private message explaining the problem in as much detail as you think necessary, with screenshots to illustrate and make things clear. Then we can see if it's still necessary to skype about it.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Might it have to do with the amount of trees? I've noticed that if there is a really large amount of leaf blocks in view it can slow Minecraft right down. Have you tried setting the graphics to "fast" to see if that helps? If it does not, could you send me this map, as well as the .world file you generated it from?
I created WorldPainter. For support, please visit the WorldPainter subreddit.
32-bit: http://www.box.com/s...8726d3482bba0fa
64-bit: http://www.box.com/s...4e0d6e91c2d25f1
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Help?
Edit: I'm using Java 7 x64 if it makes a difference.
Diamond Awards: 2
DaBiggman, you now have my favorite avatar on these forums
This is probably caused by a previous installer for a different program which did not finish or clean up correctly. I found some instructions here on how you can edit the registry to try and fix it: http://support.ocpsoftware.com/viewtopic.php?t=441. It's for a different program, but the error appears to be the same, so I expect it's the same problem and the fix will apply to WorldPainter as well. They even have a utility to do it for you (although it seems you have to register with the forum before you can download it).
Note that I know nothing about that site or the tool, and I can't guarantee that it is legit, or will work! Try it at your own risk.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Diamond Awards: 2
DaBiggman, you now have my favorite avatar on these forums
Got a small problem - the latest map I'm working on is now giving me this error after I downloaded and installed the new update of World Painter:
Other maps are workin' fine.
Thanks in advance!
Thank you.
Lightning sucks I know this, atleast it doesnt take the 4 hours it takes me to render the images of the map.
It says, if I remember correctly, "Invalid Disk Image" or something to that affect when I try to run the .dmg
Editing the Nether of an imported map is not supported yet. When you merge a map the Nether (and End) is copied unaltered from the existing map. I may add that functionality in the future though.
I created WorldPainter. For support, please visit the WorldPainter subreddit.