This has probably been asked before, but I can't get the search function to work for individual threads now, and this thread is too big to comb through all of it manually.
But how do I add JUST vines to an area? I've got a bunch of custom trees, and I don't want to use the jungle layer just to get vines, but I can't find any other way to put them where I want them.
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Awesome! I made a world and it didn't quite work.... but that's my fault. I thought I could just put the Biomes in and it would work. I went back and looked a bit more, and saw that I could change elevation (or had to...) and also need to add Mesa, Desert..... surface block things. (different than Biomes)
I'm trying to build a map which will include each type of forest, and at least one of each type of biome. I have most of these, but I'm stuck on dark oak forest. This problem also applies to the gigantic spruce from mega taiga, and acacia trees, which seem to only be available as saplings. Do I have to hand-paint this layer after starting the world, or is there a way to generate a dark oak forest?
I'm trying to build a map which will include each type of forest, and at least one of each type of biome. I have most of these, but I'm stuck on dark oak forest. This problem also applies to the gigantic spruce from mega taiga, and acacia trees, which seem to only be available as saplings. Do I have to hand-paint this layer after starting the world, or is there a way to generate a dark oak forest?
For the biomes that have just grass as a terrain choice, just paint the biome onto where you want it and make sure to check 'Let Minecraft populate the entire terrain', which will populate the terrain with the right trees.
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I got an idea for world painter. I explain.
I'm working on a huge project in world painter, it's a word measuring 65536 by 32768 blocks. To have a realistic rendering, I work on world machine on witch i do the entire map. First i tried to do the world on a single height map PNG. But for technical reasons, it's not possible to render a world of that size with a sufficient resolution. So i got the idea to cut the map in squares measuring 4096 by 4096 meters and to render their renders with that resolution in pixels because a block = 1 meter. That make 128 squares of that resolution (witch is the maximum possible for my computer) to made and import on world painter. But here is the problem. It's actually impossible to import several height map in world painter on the same world but not at the same time. I must to import in several world and i cant put them together...
i really need that function if it's possible
Details :
- when a project is open, we could open a window where we could add tiles according to an height map.
- we could set all properties witch are in the actual height map import function. We could set the offset of an import to put it on the good position relative to the others imports.
- but the important point, we can add any height map we want in the current world.
If some body say to me, take Photoshop or paint to put the height map together, I will say no. that need to much ram to import a wold of that size... it's not possible...
It's verrrrrryy important, thanks you very much
Regards,
zaerty4000, MineKingdoms Team
PS : sorry if my English is not very good, i'm french.
Make the separate world segments, then export them as schematics and put them together in MCEdit.
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Hello, I have this problem with world painter atm, I have a 15104 x 15104 world (Or around that big). And when a player gets to any edge of the world, where there should be void for a distance of 252 (Or whatever the default is when you are exporting a map), they start lagging massively, as in they need to be teleported out after they close mc. While I was having the 0fps lag, It looked like the world was generating floating caves in the void area, but because of the lag, I cant confirm or double check. Any way to fix the lag issue?
EDIT: After staying in the spot for a bit, I managed to stop lagging, and snatch a screen shot http://imgur.com/jvWRDNd
EDIT # 2: While uploading image, it loaded even more, http://imgur.com/2DgBQte
Does anyone now how to get world painter on linux, preferably the ubuntu? I tried loading it but cant figure it out! i dwonloaded the link but cant figure it out yet! PLZ HELP ME!!!! And ty for your comments and help!!:(
Hi, can someone please provide a link too where I can find a large variety of custom layers/objects for world painter ex. Rocks,trees,tree stumps,etc differnt layers. That would be appreciated thanks. I've been searching all over too find more custom objects for worldpainter but I haven't had much luc. Thanks again!
I recently compiled a few terraforming related collections on PMC. In these collections you will find links to projects by me and others with worldpainter/terraforming related resources. It's limited to content hosted on PMC and might not be complete, but it's a good start i reckon.
This should get you a long way. Though i'm sure there are resources not listed on either.
Thank you so much @Lentebriesje I saw a few pages back about a new option about height maps and adding the biomes that would correspond too that map. Can you explain that by any chance?
I'm having some trouble with World Painter and the generation of mineshafts and strongholds. When exporting a map, I check the "Structures" checkbox and I have "Allow Minecraft to populate the entire terrain" also checked. However, when I export my map, there are never any mineshafts or strongholds being generated. I am also using Terrain Control to influence the mineshaft density and even when set very high, there are no mineshafts being generated. What am I doing wrong here?
But how do I add JUST vines to an area? I've got a bunch of custom trees, and I don't want to use the jungle layer just to get vines, but I can't find any other way to put them where I want them.
Oh that's easy. Thanks
For the biomes that have just grass as a terrain choice, just paint the biome onto where you want it and make sure to check 'Let Minecraft populate the entire terrain', which will populate the terrain with the right trees.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Make the separate world segments, then export them as schematics and put them together in MCEdit.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
EDIT: After staying in the spot for a bit, I managed to stop lagging, and snatch a screen shot http://imgur.com/jvWRDNd
EDIT # 2: While uploading image, it loaded even more, http://imgur.com/2DgBQte
i used so many layers that when using "except on" or "only on" the list has been cut off and i cannot view some layers. what do i do?
Here is it on world painter
And here's what shows up in game after export
Please help. This is a real bummer. Thanks in advance guys
Anyone know how to keep the custom terrain settings over multiple projects?
export the layer/terrain to file
Thank you so much @Lentebriesje I saw a few pages back about a new option about height maps and adding the biomes that would correspond too that map. Can you explain that by any chance?
JurassiCraft enthusiast. Paleofreak, and all-time gamer. Oh and also supporter of awesome dinosaur mods
Great question - I do not actually know that, but I don't think they do.