Errors like that are commonly triggered by using a custom Windows theme. Try disabling any custom theme you might have installed, or try opening the properties of the WorldPainter shortcut and checking "disable visual themes" on the compatibility tab. Let me know if you can get it to work.
I note that you have an old version of Java. That's dangerous, there have been some major security leaks in Java lately, so I recommend upgrading to the latest version from www.java.com. That may or may not also fix your problem.
Congratulations!
i right clicked the application icon in the program files folder then clicked "properties" it brings me to this window ive searched all the tabs and cannot find anything about themes, only compatability mode.
heres the window
EDIT: i derped bad, it was sorta faded out i see it now
EDIT2: i cannot seem to click the check box because its faded
i have been having problems i'm trying to turn a map into a jungle with trees but the population is messed up near the structures so its this wall of trees next to a small building can i fix that?
Is there any way I could create a custom map for Terrafirmacraft using worldpainter? Perhaps by importing it's biome scheme and blocks, and creating BO2's of it's trees?
I don't know Terrafirmacraft (is it a mod? A server?), but I think you already answered your own question, although I'm not sure what you mean by "importing its biome scheme". WorldPainter does not support custom biome schemes.
Do you mean importing the actual biomes from an existing map? That is possible by importing the existing map. It will also import the biomes and you can then completely redo the terrain if you want, add layers, etc.. You will get a warning every time you export it though, since it's now technically an imported map and normally you are supposed to merge those, not export them.
The only feature I would really need to complete this is a custom underground material layer, (Not unlike the ore pockets layer you have already). A layer that replaces the main underground block with a specified block id.
You can set the type of underground material on the Export (or Dimension Properties) screen.
EDIT2: i cannot seem to click the check box because its faded
I don't know why that would be. Try the properties of the actual shortcut in the Start menu, instead of the executable file. If it doesn't help I'm afraid I can't help you. You're the first to report this problem. There must be something unusual about your computer. Is your copy of Windows complete and legit?
Have you tried updating Java to the latest version like I said?
i have been having problems i'm trying to turn a map into a jungle with trees but the population is messed up near the structures so its this wall of trees next to a small building can i fix that?
You could remove the read-only layer from the chunks the structures are on. I don't think you would like the result though, there's a reason those chunks are protected by default.
Ahh, Captian Chaos, just to clarify, I meant a paint-able layer so you could set different underground materials in different places (sandstone under deserts, etc), Terrafirmacraft is a total conversion mod for minecraft. It makes the survival aspects much much harder, and adds many types of stone and wood.
I don't know Terrafirmacraft (is it a mod? A server?), but I think you already answered your own question, although I'm not sure what you mean by "importing its biome scheme". WorldPainter does not support custom biome schemes.
Do you mean importing the actual biomes from an existing map? That is possible by importing the existing map. It will also import the biomes and you can then completely redo the terrain if you want, add layers, etc.. You will get a warning every time you export it though, since it's now technically an imported map and normally you are supposed to merge those, not export them.
You can set the type of underground material on the Export (or Dimension Properties) screen.
Of course. Although there's not much in 1.4 that would actually affect WorldPainter, since it only creates the landscape.
I don't know why that would be. Try the properties of the actual shortcut in the Start menu, instead of the executable file. If it doesn't help I'm afraid I can't help you. You're the first to report this problem. There must be something unusual about your computer. Is your copy of Windows complete and legit?
Have you tried updating Java to the latest version like I said?
You could remove the read-only layer from the chunks the structures are on. I don't think you would like the result though, there's a reason those chunks are protected by default.
whenever i update java it tells me my c:\users\owner\appdata\locallow\sun\java\jre1.7.0_07\java_sp.dll is corrupt. but then i click "okay" and it goes through the installation, could that file prevent java from updating or be causing that problem, and if so how do i fix it?
The Meaning of Life, the Universe, and Everything.
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Why does world painter now reffuse to mearge worlds? It wont merge worlds and I cannot even change biomes at all. I tried reinstalling the issue is still there. Iever tried the version you dont need to instal for 64 bit which is what Java I have.
When I mearge a world no error happens it goes until it says done as normal. But its not normal because if I look at the map in game I notice it did'nt mearge anything at all. The map is exactly the same as it was before I mearged it.
What is going on with this thing? It used to be a useful tool and now its been reduced to a peice of garbage that won't do anything. I cant even make new worlds with world edit now.
Ahh, Captian Chaos, just to clarify, I meant a paint-able layer so you could set different underground materials in different places (sandstone under deserts, etc),
You can do that with custom underground pocket layers. If you set the occurrence to 1,000‰, it will replace all underground blocks with the specified block type. Of course if you paint two or more such layers in the same place there's no telling who will "win".
Terrafirmacraft is a total conversion mod for minecraft. It makes the survival aspects much much harder, and adds many types of stone and wood.
Ah OK, well like you said with custom object layers, and with custom terrain types, custom underground pockets layers and custom ground cover layers, all of which allow you to specify arbitrary block ID's and data values, you should be able to go a long way. I don't know if Terrafirmacraft uses block ID's between 255 and 4096, but WorldPainter is ready to support that, so let me know if it is necessary.
whenever i update java it tells me my c:\users\owner\appdata\locallow\sun\java\jre1.7.0_07\java_sp.dll is corrupt. but then i click "okay" and it goes through the installation, could that file prevent java from updating or be causing that problem, and if so how do i fix it?
I have no idea. Something is definitely wrong on your computer.
One thing you might look at first is network drives. Do you have any network drives mounted? Or any dropbox, jungledisk, etc. online backup drives? If so, try unmounting them to see if the problem in WorldPainter goes away.
If not, try thoroughly reinstalling Java. First remove every trace of Java. Uninstall every copy of it you can find in the Start menu or under Uninstall A Program in the Control Panel. Then delete all directories that reference it, such as the one you mention (c:\users\owner\appdata\locallow\sun\java) or anything called "jdk" or "jre" or "Java" in C:\Program Files and C:\Program Files (x86). Then install a fresh copy from here. You might have to reinstall WorldPainter as well.
If that doesn't help, make sure you are running a legit and complete copy of Windows and scan your computer with a recent virus and malware scanner. If you can't get it to work I'm afraid I can't help you any further. I'm not a Windows helpdesk...
Still loving the program mon capitan. Thankyou for making it =D
Making a 10240x5120 map using this. Mostly just a bunch of hills and islands/ocean so far (well, minecraft continents but size-wise they're just islands).
Maybe a suggestion for something: Custom trees (maybe using .schematic files? ;3)
But for now, anyone have an idea on something I can use to make a vast forest of custom trees? (Other than just worldediting in each individual tree.. that would be a pain in the butt for over 2,000-4,000 square meters of land ;P
If you apologise for calling my program a "peice" of garbage which refuses to "mearge" anything, maybe I will help you.
What does that have to do with WorldPainter?
Because it does nothing anymore. Not making new worlds has everything to do with world painter. Because I meant world painter cannot make new worlds. I tried when I found it was busted. I am being honest and you don't like it? For me it doesnt merge anything. All it does it wastes my CPU and RAM and at the end the result is my map remains unchanged. Would you also not say a program made to make maps becomes garbage if it no longer makes maps? I used to call MCEdit garbage too when the hight limit change broke it. That is until someone else decided to fix it.
What is the point of editing a world or making one with world painter if it wont make it a map or save the changes? That is frustrating you spend 3 hours building a mountain range only to merge the world and go into game and find out the grassland you changed into a mountain range is still moslty flat grassland.
I get upset when my time is wasted like that. That is a serious problem I was making the map of Morrowind with this thing. I now have no hope of finishing it do to this problem.
I can do anything without ANY problem, even with very large maps (obviously this take lots of memory and CPU resources).
In I.T., we have a dictum : 95% of time, the bug come from between the chair and the screen...
So, before spit your hate and anger, you might do better to explain EXACTLY what YOU DO (and how) and what you get.
Personnaly i made the map of the ENTIRE DiscWorld, in 3 size versions : 8k, 9k and 10k blocs. All easy (but very long, sure).
I'm pretty sure i could make it at real size (1 block = 1m, the world is 10k miles diameter) with an adapted computer.
But (with humour), i still wait a river layer
The Morrowind map is actual size. I was editing that map 2 weeks ago its not and bigger than it was before. This is not a bug I caused I am aware most try to say it is always the users fault. Not the case here. I know how to use the program. I learned how to use a program I don't just try for 15 minutes then say a program sucks. If I make an effort and I still think it sucks I simply don't use it. The reason I am posting is a software program that was useful to me is now a brick.
I have been using this worldpainter for a while now. It used to mearge worlds just fine. There is no error message, it doesnt crash, it doesnt stop responding, it just will not mearge a world. The mearge function is completelly non functional. It does not even mearge inproperly it just flat out does not mearge at all.
The function to change the biomes is also not working. If I go to use the biome tool the icons showing the different biomes are greyed out. The tool is stuck on deciduous forest.
To put it another way say you see a dessert and think "well its near a snow biome this would look better as a pine forrest". So you open up world painter and change the dessert to pine forrest and change the biome so its now a pine forrest in a snow biome. So you merge the world and you leave the PC alone while it does its thing. So you start up Minecraft and go to where the dessert was. Instead of seeing a snowly pine forrest you see the same barren dessert you had before completelly unchanged.
Thats the problem and its not a small problem. If I unistal and reinstall world painter it still has the same issues. I even used to version of world painter where you don't install it you just run it from a folder like you do with MCEdit. The problem is even with that version.
So, how do you put the world itno minecraft? or edit a world from minecraft?
You in world painter click files then import then select import existing minecraft map you pick the one you want and then it will after a while show the map. Then you do changes and then you select the merge option to mearge the new changes with the original map.
The Morrowind map is actual size. I was editing that map 2 weeks ago its not and bigger than it was before. This is not a bug I caused I am aware most try to say it is always the users fault. Not the case here. I know how to use the program. I learned how to use a program I don't just try for 15 minutes then say a program sucks. If I make an effort and I still think it sucks I simply don't use it. The reason I am posting is a software program that was useful to me is now a brick.
I have been using this worldpainter for a while now. It used to mearge worlds just fine. There is no error message, it doesnt crash, it doesnt stop responding, it just will not mearge a world. The mearge function is completelly non functional. It does not even mearge inproperly it just flat out does not mearge at all.
The function to change the biomes is also not working. If I go to use the biome tool the icons showing the different biomes are greyed out. The tool is stuck on deciduous forest.
To put it another way say you see a dessert and think "well its near a snow biome this would look better as a pine forrest". So you open up world painter and change the dessert to pine forrest and change the biome so its now a pine forrest in a snow biome. So you merge the world and you leave the PC alone while it does its thing. So you start up Minecraft and go to where the dessert was. Instead of seeing a snowly pine forrest you see the same barren dessert you had before completelly unchanged.
Thats the problem and its not a small problem. If I unistal and reinstall world painter it still has the same issues. I even used to version of world painter where you don't install it you just run it from a folder like you do with MCEdit. The problem is even with that version.
You in world painter click files then import then select import existing minecraft map you pick the one you want and then it will after a while show the map. Then you do changes and then you select the merge option to mearge the new changes with the original map.
oh god, that mean, the map is corrupted, i suppose, if you can't do anything more with.
have you test with totaly other maps ? and/or reinstall worldpainter ?
On one of my three maps, i get a strange issue. An error occurs whenever i want to right click with a block pencil, to erase blocks under it. same thing with biome (and not problem with layer). error messages already sent.
This error occurs ONLY on this map. So i suppose some datas are corrupted.
You know worldpainter is stil in developpment.
Here is the thing I have a backup for this map. This is actually the map I am trying to finish link. I intended on swaping the areas with mushroom biome with a mix of decidous forrest and dessert. So the gound will have the same grasswith some sand appearance in morrowind. I want to make certain parts of the ashland mushroom biome and the area around the volcanoe hell biome. Then have the ashland a mixture of clay and mysellium with a bit of netherack around the actual volcano.
But I cant finish it which is not making me happy. I intended on making it the most detailed morrowind map in minecraft. I was going to make the towns and everything in game after I was finished. But what is the point if I can finish the biomes? I cant finish the ground cover and place all those trees by hand. I also certainly cannot change the biomes in game. I also intendedon making a nice wall of mountains around the map so the edge of the map looks nice something many mineraft maps fail to do. Sure the mountains at the edge I could do with voxel snipper but as for the rest.
I have been using this worldpainter for a while now. It used to mearge worlds just fine. There is no error message, it doesnt crash, it doesnt stop responding, it just will not mearge a world. The mearge function is completelly non functional. It does not even mearge inproperly it just flat out does not mearge at all.
Have you somehow set part or all of your imported worlds to read-only?
Are you pointing WorldPainter to a modded or hacked jar of Minecraft to process the worlds you've worked on?
Are you giving WorldPainter enough memory to handle the sizes of files you're working with?
The function to change the biomes is also not working. If I go to use the biome tool the icons showing the different biomes are greyed out. The tool is stuck on deciduous forest.
This is a separate problem and may be due to using the wrong version of WorldPainter for your system (Windows vs. Mac vs. Linux) or the wrong version of WorldPainter for your Minecraft version. I think someone else had this problem previously ITT and it was a build incompatibility issue.
To put it another way say you see a dessert and think "well its near a snow biome this would look better as a pine forrest". So you open up world painter and change the dessert to pine forrest and change the biome so its now a pine forrest in a snow biome. So you merge the world and you leave the PC alone while it does its thing. So you start up Minecraft and go to where the dessert was. Instead of seeing a snowly pine forrest you see the same barren dessert you had before completelly unchanged.
Thats the problem and its not a small problem. If I unistal and reinstall world painter it still has the same issues. I even used to version of world painter where you don't install it you just run it from a folder like you do with MCEdit. The problem is even with that version.
It sounds like either there is not enough RAM to handle the sizes of merged worlds you are working with, or it's trying to save over one of the pre-existing starting worlds (and failing), or the version of Minecraft you're using to preview the merged maps is modded in some way or is not a build that can recognize WorldPainter's changes to the biome tags (i.e. pre-1.2.5).
Try importing and editing a smaller Minecraft world, exporting, and previewing the work you did. This can tell you how much memory you need to give WP in the virtual machine settings to handle your big Morrowind project.
Also try merging two small worlds (less than 6 mb in size each) and making sure all the tiles of each map are set to editable, and are NOT read-only.
WP runs minimally on 512 MB with a default map size of 10 tiles (1280 x 1280). A good rough rule of thumb is 512 MB for each additional 10 tile increment in any map dimension. So if you are working with a 24 x 24 tile map (about 3100 x 3100) you need to give WP another 1.4 GB for it to work comfortably. This is especially true if you are importing, editing, and merging existing fully formed Minecraft worlds.
Lastly check to make sure the date or build version of your WP closely matches the date and/or build version of MC that you're using, and use a clean vanilla JAR. If you're using TerrainControl to populate the terrain with BOBs or mess with ore distributions, make sure you're using the latest version supported by your WP/minecraft server builds.
i right clicked the application icon in the program files folder then clicked "properties" it brings me to this window ive searched all the tabs and cannot find anything about themes, only compatability mode.
heres the window
EDIT: i derped bad, it was sorta faded out i see it now
EDIT2: i cannot seem to click the check box because its faded
I don't know Terrafirmacraft (is it a mod? A server?), but I think you already answered your own question, although I'm not sure what you mean by "importing its biome scheme". WorldPainter does not support custom biome schemes.
Do you mean importing the actual biomes from an existing map? That is possible by importing the existing map. It will also import the biomes and you can then completely redo the terrain if you want, add layers, etc.. You will get a warning every time you export it though, since it's now technically an imported map and normally you are supposed to merge those, not export them.
You can set the type of underground material on the Export (or Dimension Properties) screen.
Of course. Although there's not much in 1.4 that would actually affect WorldPainter, since it only creates the landscape.
I don't know why that would be. Try the properties of the actual shortcut in the Start menu, instead of the executable file. If it doesn't help I'm afraid I can't help you. You're the first to report this problem. There must be something unusual about your computer. Is your copy of Windows complete and legit?
Have you tried updating Java to the latest version like I said?
You could remove the read-only layer from the chunks the structures are on. I don't think you would like the result though, there's a reason those chunks are protected by default.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
whenever i update java it tells me my c:\users\owner\appdata\locallow\sun\java\jre1.7.0_07\java_sp.dll is corrupt. but then i click "okay" and it goes through the installation, could that file prevent java from updating or be causing that problem, and if so how do i fix it?
When I mearge a world no error happens it goes until it says done as normal. But its not normal because if I look at the map in game I notice it did'nt mearge anything at all. The map is exactly the same as it was before I mearged it.
What is going on with this thing? It used to be a useful tool and now its been reduced to a peice of garbage that won't do anything. I cant even make new worlds with world edit now.
http://www.minecraftworldmap.com/users/avmf8#/-56/64/-343/-6/0/0
You can do that with custom underground pocket layers. If you set the occurrence to 1,000‰, it will replace all underground blocks with the specified block type. Of course if you paint two or more such layers in the same place there's no telling who will "win".
Ah OK, well like you said with custom object layers, and with custom terrain types, custom underground pockets layers and custom ground cover layers, all of which allow you to specify arbitrary block ID's and data values, you should be able to go a long way. I don't know if Terrafirmacraft uses block ID's between 255 and 4096, but WorldPainter is ready to support that, so let me know if it is necessary.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I have no idea. Something is definitely wrong on your computer.
One thing you might look at first is network drives. Do you have any network drives mounted? Or any dropbox, jungledisk, etc. online backup drives? If so, try unmounting them to see if the problem in WorldPainter goes away.
If not, try thoroughly reinstalling Java. First remove every trace of Java. Uninstall every copy of it you can find in the Start menu or under Uninstall A Program in the Control Panel. Then delete all directories that reference it, such as the one you mention (c:\users\owner\appdata\locallow\sun\java) or anything called "jdk" or "jre" or "Java" in C:\Program Files and C:\Program Files (x86). Then install a fresh copy from here. You might have to reinstall WorldPainter as well.
If that doesn't help, make sure you are running a legit and complete copy of Windows and scan your computer with a recent virus and malware scanner. If you can't get it to work I'm afraid I can't help you any further. I'm not a Windows helpdesk...
I created WorldPainter. For support, please visit the WorldPainter subreddit.
The download links are here.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
If you apologise for calling my program a "peice" of garbage which refuses to "mearge" anything, maybe I will help you.
What does that have to do with WorldPainter?
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Making a 10240x5120 map using this. Mostly just a bunch of hills and islands/ocean so far (well, minecraft continents but size-wise they're just islands).
Maybe a suggestion for something: Custom trees (maybe using .schematic files? ;3)
But for now, anyone have an idea on something I can use to make a vast forest of custom trees? (Other than just worldediting in each individual tree.. that would be a pain in the butt for over 2,000-4,000 square meters of land ;P
Because it does nothing anymore. Not making new worlds has everything to do with world painter. Because I meant world painter cannot make new worlds. I tried when I found it was busted. I am being honest and you don't like it? For me it doesnt merge anything. All it does it wastes my CPU and RAM and at the end the result is my map remains unchanged. Would you also not say a program made to make maps becomes garbage if it no longer makes maps? I used to call MCEdit garbage too when the hight limit change broke it. That is until someone else decided to fix it.
What is the point of editing a world or making one with world painter if it wont make it a map or save the changes? That is frustrating you spend 3 hours building a mountain range only to merge the world and go into game and find out the grassland you changed into a mountain range is still moslty flat grassland.
I get upset when my time is wasted like that. That is a serious problem I was making the map of Morrowind with this thing. I now have no hope of finishing it do to this problem.
http://www.minecraftworldmap.com/users/avmf8#/-56/64/-343/-6/0/0
//i.imgur.com/3En4G6C.png" width="" height="" alt="" />" width="" height="" alt="" />
The Morrowind map is actual size. I was editing that map 2 weeks ago its not and bigger than it was before. This is not a bug I caused I am aware most try to say it is always the users fault. Not the case here. I know how to use the program. I learned how to use a program I don't just try for 15 minutes then say a program sucks. If I make an effort and I still think it sucks I simply don't use it. The reason I am posting is a software program that was useful to me is now a brick.
I have been using this worldpainter for a while now. It used to mearge worlds just fine. There is no error message, it doesnt crash, it doesnt stop responding, it just will not mearge a world. The mearge function is completelly non functional. It does not even mearge inproperly it just flat out does not mearge at all.
The function to change the biomes is also not working. If I go to use the biome tool the icons showing the different biomes are greyed out. The tool is stuck on deciduous forest.
To put it another way say you see a dessert and think "well its near a snow biome this would look better as a pine forrest". So you open up world painter and change the dessert to pine forrest and change the biome so its now a pine forrest in a snow biome. So you merge the world and you leave the PC alone while it does its thing. So you start up Minecraft and go to where the dessert was. Instead of seeing a snowly pine forrest you see the same barren dessert you had before completelly unchanged.
Thats the problem and its not a small problem. If I unistal and reinstall world painter it still has the same issues. I even used to version of world painter where you don't install it you just run it from a folder like you do with MCEdit. The problem is even with that version.
You in world painter click files then import then select import existing minecraft map you pick the one you want and then it will after a while show the map. Then you do changes and then you select the merge option to mearge the new changes with the original map.
http://www.minecraftworldmap.com/users/avmf8#/-56/64/-343/-6/0/0
I will go look now. HTanks for the help
//i.imgur.com/3En4G6C.png" width="" height="" alt="" />" width="" height="" alt="" />
Here is the thing I have a backup for this map. This is actually the map I am trying to finish link. I intended on swaping the areas with mushroom biome with a mix of decidous forrest and dessert. So the gound will have the same grasswith some sand appearance in morrowind. I want to make certain parts of the ashland mushroom biome and the area around the volcanoe hell biome. Then have the ashland a mixture of clay and mysellium with a bit of netherack around the actual volcano.
But I cant finish it which is not making me happy. I intended on making it the most detailed morrowind map in minecraft. I was going to make the towns and everything in game after I was finished. But what is the point if I can finish the biomes? I cant finish the ground cover and place all those trees by hand. I also certainly cannot change the biomes in game. I also intendedon making a nice wall of mountains around the map so the edge of the map looks nice something many mineraft maps fail to do. Sure the mountains at the edge I could do with voxel snipper but as for the rest.
http://www.minecraftworldmap.com/users/avmf8#/-56/64/-343/-6/0/0
Have you somehow set part or all of your imported worlds to read-only?
Are you pointing WorldPainter to a modded or hacked jar of Minecraft to process the worlds you've worked on?
Are you giving WorldPainter enough memory to handle the sizes of files you're working with?
This is a separate problem and may be due to using the wrong version of WorldPainter for your system (Windows vs. Mac vs. Linux) or the wrong version of WorldPainter for your Minecraft version. I think someone else had this problem previously ITT and it was a build incompatibility issue.
It sounds like either there is not enough RAM to handle the sizes of merged worlds you are working with, or it's trying to save over one of the pre-existing starting worlds (and failing), or the version of Minecraft you're using to preview the merged maps is modded in some way or is not a build that can recognize WorldPainter's changes to the biome tags (i.e. pre-1.2.5).
Try importing and editing a smaller Minecraft world, exporting, and previewing the work you did. This can tell you how much memory you need to give WP in the virtual machine settings to handle your big Morrowind project.
Also try merging two small worlds (less than 6 mb in size each) and making sure all the tiles of each map are set to editable, and are NOT read-only.
WP runs minimally on 512 MB with a default map size of 10 tiles (1280 x 1280). A good rough rule of thumb is 512 MB for each additional 10 tile increment in any map dimension. So if you are working with a 24 x 24 tile map (about 3100 x 3100) you need to give WP another 1.4 GB for it to work comfortably. This is especially true if you are importing, editing, and merging existing fully formed Minecraft worlds.
Lastly check to make sure the date or build version of your WP closely matches the date and/or build version of MC that you're using, and use a clean vanilla JAR. If you're using TerrainControl to populate the terrain with BOBs or mess with ore distributions, make sure you're using the latest version supported by your WP/minecraft server builds.