What am i doing incorrectly? I have a a lake or ocean at the edge of the chunk generation. When i export it and go into the game the generation of the new chunks arent following the biome before it, i think. It goes from water to a wall of stone from a mountain.
Are you expecting Minecraft to magically read your mind and continue to create the world like you would have created it?
This is what happens when you leave the WorldPainter-generated land. Minecraft starts generating land again according to its own algorithm and the world seed, regardless of what the neighbouring chunks look like. There's nothing that WorldPainter can do about that. This is why the border and bedrock wall options exist on the Export screen, to make it harder for people to reach the edge (although you can never make it impossible, even with the bedrock walls).
Would love for a way to disable Caluclating Lighting. This is the one step that should be optional; I don't mind crazy shadows, but I do mind the large difference it makes in time it takes to export.
You may not mind crazy shadows, but the problem is that I do. I'm a perfectionist and I don't want to make a tool which delivers half-assed broken maps. Also, I would get no end of questions and complaints if I added that option from people who don't realise what it will do to their maps.
If you really want this, you can just cancel the export when it reaches the "calculating lighting" stage. Everything else is done at that point, and you won't corrupt the map or something like that. It will just be unlit.
Check out this great source of custom bo2 objects (which you can use as custom layers in WorldPainter) at MassiveCraft: http://massivecraft.com/custom-terrain
I have a question,i want to make a map with only snow on it,i ve tried sometimes,but when i open the map after a while minecraft goes to loading state again,saying :Saving chunks
Did you use bedrock walls and/or create high terrain? If so you're probably being hit by a known Minecraft bug. Hopefully it will be fixed in the next release, but in the mean time I created a mod that fixes the bug. Check this post for details.
Alternatively, make sure you keep all terrain below about 200 and don't use bedrock walls, which should prevent triggering the bug.
Srry for asking this stupid question, but how i make the map bigger?
You can use Edit -> Add tile.... See this post for more detailed instructions. I admit it's not very user friendly, and I will improve it in the future, but for now this is it.
Another way is to Export the world with a water border, and then Import it again. The border will be imported as well and the map will have grown in each direction by the number of tiles you specified as the border size. However if you do this you will lose all layers, all custom terrain settings, all loaded custom object layers, etc.!!! So only do this if all you did was make basic changes to the landscape and you have not painted any layers yet.
If you mean how do you find your WorldPainter saves directory: you shouldn't have to, it should be selected by default when you go to the Export screen! If it is not you'll have to select it manually. Given that you are on Windows it is probablyC:\Users\UserID\AppData\Roaming\.minecraft\saves (where UserID is your Windows user ID), but it depends on your exact Windows version. If you can't find it I can't help you further, Google is your friend!
No, but there have been problems reported with custom Windows themes. I don't know what you mean by "modded", but if it on works on Windows XP but not on your "modded" Windows 7 it seems likely that the "mod" is causing it. Try removing it to see if it works then. If it turns out to be the cause I'm afraid there's nothing I can do.
thats probly what it is have custom them and by modded i mean by its 1/4 the size of a normal windows 7
The height tool is the correct tool for deepening lakes. I'm not sure what you mean with "it moves the water", do you mean that it moves the shores? If you don't want that to happen you'll just have to be careful to stay within the lines with the brush, the shores won't move if you don't go over them with the brush.
You mean like a little overview map that shows the entire world? No, I hadn't thought about that yet. That's a great suggestion, thanks, I'll put it on the list!
yea and thanks be nice to have that when your zoomed in alot
When I tried to install WorldPainter 0.6.7, I get this error:
"An internal error occurred (error code: 34)
Log: C:\Users\Username\AppData\Local\Temp\i4j_nlog_3" Edit: It didn't finish downloading so I redownloaded it and it worked. Weird.
Are you expecting Minecraft to magically read your mind and continue to create the world like you would have created it?
This is what happens when you leave the WorldPainter-generated land. Minecraft starts generating land again according to its own algorithm and the world seed, regardless of what the neighbouring chunks look like. There's nothing that WorldPainter can do about that. This is why the border and bedrock wall options exist on the Export screen, to make it harder for people to reach the edge (although you can never make it impossible, even with the bedrock walls).
I was typing a paragraph when i came up with an idea. I'll merge it in. Then minecraft should behave for once.
I see what's going on: you're trying to use the water terrain type to create lakes. That's not what it's for. It's a terrain type, so it replaces the terrain with the selected material, in this case water, but it still follows the terrain contours. To create bodies of water you need to use the Flood tool (the one that looks like a drop of water ;)).
About caves meeting the surface creating holes in the water: that is correct. It would, wouldn't it? The water flows into the cave at that point. I admit it can look strange, but so do the alternatives. It's a case of choosing the lesser evil.
Caves don't normally break the surface, so I'm assuming you selected the "caverns break the surface" option. That doesn't really mix well with having large bodies of water. If you want to use it it may be better not to select "caverns everywhere", but paint the caverns layer only on land.
I see what's going on: you're trying to use the water terrain type to create lakes. That's not what it's for. It's a terrain type, so it replaces the terrain with the selected material, in this case water, but it still follows the terrain contours. To create bodies of water you need to use the Flood tool (the one that looks like a drop of water ).
guess i will have to work with it lol everytime i used the flood tool always flooded the whole map guess i will have to work wit it lol
About caves meeting the surface creating holes in the water: that is correct. It would, wouldn't it? The water flows into the cave at that point. I admit it can look strange, but so do the alternatives. It's a case of choosing the lesser evil.
Actually, when there are caves and such at the bottom of lakes they fill up with water. Either the cave would fill with water or, if large enough, it would drain the lake. The way the water seems to flow into the caves in evoandroidevos example seems wonky. It should be a simple assumption that the generated worlds have reached something resembling a steady-state.
I'm having problems with this. My maps crash with a "saving chunks" message most of the time. What am I doing wrong? Maybe I am placing too many tall mountains? Or I am not supposed to populate the entire map?
Also, when importing heightmaps, what values equal which height?
hi I'm getting an error, when I make a new world the blocks are spaced in lines with gaps between that go right down to the void, it's the same on every map I,ve tried making, I've uninstalled reinstalled deleted the config tried all diff settings and it still doing it..any help would be appreciated thanks..
You're exporting in the wrong format. If you're playing on Minecraft 1.2, you have to export the world in Minecraft 1.2 format (which you can only is the height is 256 blocks, if it is not you can change it with Edit -> Change height...). If you're playing on Minecraft 1.1 you have to export in Minecraft 1.1 format, and if the world height is not 128 you also need the right mod installed.
Are you expecting Minecraft to magically read your mind and continue to create the world like you would have created it?
This is what happens when you leave the WorldPainter-generated land. Minecraft starts generating land again according to its own algorithm and the world seed, regardless of what the neighbouring chunks look like. There's nothing that WorldPainter can do about that. This is why the border and bedrock wall options exist on the Export screen, to make it harder for people to reach the edge (although you can never make it impossible, even with the bedrock walls).
I created WorldPainter. For support, please visit the WorldPainter subreddit.
What is "very large"? Do you not get any error message? Which operating system are you using, exactly?
I created WorldPainter. For support, please visit the WorldPainter subreddit.
You may not mind crazy shadows, but the problem is that I do. I'm a perfectionist and I don't want to make a tool which delivers half-assed broken maps. Also, I would get no end of questions and complaints if I added that option from people who don't realise what it will do to their maps.
If you really want this, you can just cancel the export when it reaches the "calculating lighting" stage. Everything else is done at that point, and you won't corrupt the map or something like that. It will just be unlit.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Why is that a fail? I thought it was rather funny.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Did you use bedrock walls and/or create high terrain? If so you're probably being hit by a known Minecraft bug. Hopefully it will be fixed in the next release, but in the mean time I created a mod that fixes the bug. Check this post for details.
Alternatively, make sure you keep all terrain below about 200 and don't use bedrock walls, which should prevent triggering the bug.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Biome Object Builder
You can use Edit -> Add tile.... See this post for more detailed instructions. I admit it's not very user friendly, and I will improve it in the future, but for now this is it.
Another way is to Export the world with a water border, and then Import it again. The border will be imported as well and the map will have grown in each direction by the number of tiles you specified as the border size. However if you do this you will lose all layers, all custom terrain settings, all loaded custom object layers, etc.!!! So only do this if all you did was make basic changes to the landscape and you have not painted any layers yet.
WorldPainter is not an %appdata% finding program.
If you mean how do you find your WorldPainter saves directory: you shouldn't have to, it should be selected by default when you go to the Export screen! If it is not you'll have to select it manually. Given that you are on Windows it is probably C:\Users\UserID\AppData\Roaming\.minecraft\saves (where UserID is your Windows user ID), but it depends on your exact Windows version. If you can't find it I can't help you further, Google is your friend!
I created WorldPainter. For support, please visit the WorldPainter subreddit.
thats probly what it is have custom them and by modded i mean by its 1/4 the size of a normal windows 7
I will post some pictures when i get home
Edit http://imgur.com/a/JqokQ#0
this also happens when water and caves meet at the surface http://imgur.com/a/0jJwI
yea and thanks be nice to have that when your zoomed in alot
"An internal error occurred (error code: 34)
Log: C:\Users\Username\AppData\Local\Temp\i4j_nlog_3"
Edit: It didn't finish downloading so I redownloaded it and it worked. Weird.
World is 50x37 and 64-bit.
I was typing a paragraph when i came up with an idea. I'll merge it in. Then minecraft should behave for once.
Ah, yeah, that sounds like it's likely to be the problem. Probably something is missing which WorldPainter relies on.
I see what's going on: you're trying to use the water terrain type to create lakes. That's not what it's for. It's a terrain type, so it replaces the terrain with the selected material, in this case water, but it still follows the terrain contours. To create bodies of water you need to use the Flood tool (the one that looks like a drop of water ;)).
About caves meeting the surface creating holes in the water: that is correct. It would, wouldn't it? The water flows into the cave at that point. I admit it can look strange, but so do the alternatives. It's a case of choosing the lesser evil.
Caves don't normally break the surface, so I'm assuming you selected the "caverns break the surface" option. That doesn't really mix well with having large bodies of water. If you want to use it it may be better not to select "caverns everywhere", but paint the caverns layer only on land.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
Please don't quote the ENTIRE post you're replying to. You're cluttering up the thread with unnecessary and irrelevant text.
I created WorldPainter. For support, please visit the WorldPainter subreddit.
guess i will have to work with it lol everytime i used the flood tool always flooded the whole map guess i will have to work wit it lol
Actually, when there are caves and such at the bottom of lakes they fill up with water. Either the cave would fill with water or, if large enough, it would drain the lake. The way the water seems to flow into the caves in evoandroidevos example seems wonky. It should be a simple assumption that the generated worlds have reached something resembling a steady-state.
Also, when importing heightmaps, what values equal which height?
You're exporting in the wrong format. If you're playing on Minecraft 1.2, you have to export the world in Minecraft 1.2 format (which you can only is the height is 256 blocks, if it is not you can change it with Edit -> Change height...). If you're playing on Minecraft 1.1 you have to export in Minecraft 1.1 format, and if the world height is not 128 you also need the right mod installed.
I created WorldPainter. For support, please visit the WorldPainter subreddit.