'mcdungeon' is not a recognized as an internal or external command, operable program or batch file.
Press any key to continue . . .
*presses key*
Window Closes.
._.
I need more detail here or I cannot help you... windows stand alone? How did you try to run it? Did you actually UNZIP the folder or did you try to run the batch file from the zip?
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MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
'mcdungeon' is not a recognized as an internal or external command, operable program or batch file.
Press any key to continue . . .
*presses key*
Window Closes.
._.
I must be doing something really wrong. I cannot seem to find any of the dungeons that I have created. As a last ditch effort I made a new world. Immediately closed MC and started the generator. A dungeon was created successfully and I went to the coordinates indicated and I get nothing. I tried to create several others increasing the tower height all the way up to 128 (which I would think would be a tower all the way to the top) but get and see nothing.
As my last attempt showed the dungeon at (-64, 54, -288). I went to those coordinates (pushing F3 to check) and it was underwater. So I dug down to the exact coordinate and I see nothing. I excavated out a few blocks in each direction but still nothing. I assume the world coordinates should match exactly what the F3 coordinates display but I can't find any of the dungeons. I must be checking the wrong area, any help would be appreciated.
That's the latest (8 8 8) but I have also tried it with 5 5 1. I thought maybe a larger dungeon would be easier to find. I also had another map entitled Dungeon.
If you run the tool from the command line like that, you need to add the "--write" option to actually save the dungeon to the map. Otherwise it's just a dry run. If you get it right, you'll see "relighting chunks..." and "writing blocks..." at the end.
Also, you'll need to lower your tower value in the config or it will crash in the current version due to a bug. Use 2.0 to start. That will be tall enough to see it from the spawn point if your map isn't too mountainous. Fix that then try this:
If you run the tool from the command line like that, you need to add the "--write" option to actually save the dungeon to the map. Otherwise it's just a dry run. If you get it right, you'll see "relighting chunks..." and "writing blocks..." at the end.
Also, you'll need to lower your tower value in the config or it will crash in the current version due to a bug. Use 2.0 to start. That will be tall enough to see it from the spawn point if your map isn't too mountainous. Fix that then try this:
I'm really interested in trying this program, but my attempts to run it are fraught with failure.
I am running Mac OsX 10.6.7 and python 2.66.
I attempted to install the dependencies, they seemed to install and i can find them in my site packages, but when i run the test .py's they say module not found.
Secondly, after trying to install 2.6 instead of 2.5 (default) and 3.2 i tried to run Mcdungeon and got
File "mcdungeon.py", line 98
SyntaxError: Non-ASCII character '\xef' in file mcdungeon.py on line 98, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
I ran it through the Python launcher, idle and terminal- all to no avail.
What am i doing wrong?
Regards, Grefuntor.
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(My Avatar is called BobbleCat btw, its a cat balloon )
Searching for argparse
Best match: argparse 1.2.1
Processing argparse-1.2.1-py2.6.egg
argparse 1.2.1 is already the active version in easy-install.pth
Using /Library/Python/2.6/site-packages/argparse-1.2.1-py2.6.egg
Processing dependencies for argparse
Finished processing dependencies for argparse
But when i run the test module it says no module found.
when i type in "which python" it directs me to /opt/local/bin/python
In there the python version is 2.5...
Is there an easy way to globally set the default python version?
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(My Avatar is called BobbleCat btw, its a cat balloon )
It works a charm, I'm loving this dungeon diving :biggrin.gif:
I've gone through 2 so far, just exploring terrain and its really cool... seems I never notice arrow traps.
I saw a few rooms with sand floors and was sure they were pitfalls :tongue.gif:
Really excellent program you've made Eggplant, keep up the good work!
-Gref
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(My Avatar is called BobbleCat btw, its a cat balloon )
Really like this. Downloaded and used, works like a charm. Hoping to see this developed, maybe a GUI and final room challenge? I have been waiting forever for mcmapper to be updated, but this might be BETTER!
This is Amazing.
I've generated two dungeons so far, and each one has been a TOTALLY new experience. Something new happens every time.
I've filmed a "Let's Play" of sorts of my Second go, so I might post it here once it's done.
Maybe you could use it to show how the generation looks? :smile.gif:
EDIT
___
OOOOOOOOOOOH, FFFFFFFFFFFFF-
I had my recording set wrong, so it came out all Blocky.
There goes 50-60 minutes of work.
I guess I'll try another time. I'll tell you when I get around to it. :/
Another thing I want to implement is rendering multiple dungeons at a time, and making sure they don't overlap. Most of the code to do this is already there.
Dude! I can't wait to set this up on my SMP server! It sounds awesome and is exactly the kind of server side only mod I've been looking for to spice things up. Regarding the above though, is this coming soon? We tend to get attached to our worlds so if I start a new one I don't want to kill it just to add more dungeons later... Can I run it in it's current form multiple times on the same map? I'd love to have this effectively replace the current spawners/mossy-cobblestone "dungeons" by having dozens or even hundreds all over the area around the spawn that could be traveled to in a reasonable amount of time. Woohoo, I'm excited to try this! :biggrin.gif:
I need more detail here or I cannot help you... windows stand alone? How did you try to run it? Did you actually UNZIP the folder or did you try to run the batch file from the zip?
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Try running the bat instead of the exe?
As my last attempt showed the dungeon at (-64, 54, -288). I went to those coordinates (pushing F3 to check) and it was underwater. So I dug down to the exact coordinate and I see nothing. I excavated out a few blocks in each direction but still nothing. I assume the world coordinates should match exactly what the F3 coordinates display but I can't find any of the dungeons. I must be checking the wrong area, any help would be appreciated.
Are you using the python or windows stand alone version?
How are you launching MCDungeon?
Can you possibly paste bin the console output of MCDungeon so I can look it over?
Can you also paste bin your .cfg file if you've made any modifications from the default?
http://pastebin.com/
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Yep I can do that (I think). Let me know if these are right, never used pastebin before.
http://pastebin.com/iUh7AEdj - Output from running the batch file
http://pastebin.com/USYmkj8r - Config file (the tower is set to 200 now but I have tried 20, 50, and 128 too)
I am using the Windows Stand alone version and I run the Dungeon.bat file from the command prompt.
mcdungeon.exe "C:\Users\<my user>\AppData\Roaming\.minecraft\saves\Dungeon2" 8 8 8
That's the latest (8 8 8) but I have also tried it with 5 5 1. I thought maybe a larger dungeon would be easier to find. I also had another map entitled Dungeon.
If you run the tool from the command line like that, you need to add the "--write" option to actually save the dungeon to the map. Otherwise it's just a dry run. If you get it right, you'll see "relighting chunks..." and "writing blocks..." at the end.
Also, you'll need to lower your tower value in the config or it will crash in the current version due to a bug. Use 2.0 to start. That will be tall enough to see it from the spawn point if your map isn't too mountainous. Fix that then try this:
EDIT:
You could also run in interactive mode to simplify things. Just double click the launcher.bat file, or run it this way:
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
That worked! Thank you very much. :smile.gif:
I am running Mac OsX 10.6.7 and python 2.66.
I attempted to install the dependencies, they seemed to install and i can find them in my site packages, but when i run the test .py's they say module not found.
Secondly, after trying to install 2.6 instead of 2.5 (default) and 3.2 i tried to run Mcdungeon and got
I ran it through the Python launcher, idle and terminal- all to no avail.
What am i doing wrong?
Regards, Grefuntor.
I kind of sounds like you're having an issue with the dependencies installing under the wrong version, or you're executing the wrong versino.
Did you see this post?
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I installed them as such and got:
But when i run the test module it says no module found.
when i type in "which python" it directs me to /opt/local/bin/python
In there the python version is 2.5...
Is there an easy way to globally set the default python version?
Show me the output of this:
How are you running mcdungeon? Can you paste the exact command you are running?
I'm concerned about the Non-ASCII character error you mentioned. You may have a corrupt file there. Try downloading a fresh copy and unzipping it.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I use:
I also tried through IDLE.
Now its complaining about argparse (a good sign, no error about non ASCII characters though).
Edit: Using python_select i am now running 2.6.1 (default apple distribution).
Now it needs argparse.. and i am trying to install it- but it wants
I have this at
and it can not find it? Is the /system/ essential?
EDIT 2: After messing with a few other things and then re installing with sudo it now works!
Thank you so much!
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
It works a charm, I'm loving this dungeon diving :biggrin.gif:
I've gone through 2 so far, just exploring terrain and its really cool... seems I never notice arrow traps.
I saw a few rooms with sand floors and was sure they were pitfalls :tongue.gif:
Really excellent program you've made Eggplant, keep up the good work!
-Gref
Diamonds for you!
I play Slave Hack, give it a try!
I've generated two dungeons so far, and each one has been a TOTALLY new experience. Something new happens every time.
I've filmed a "Let's Play" of sorts of my Second go, so I might post it here once it's done.
Maybe you could use it to show how the generation looks? :smile.gif:
EDIT
___
OOOOOOOOOOOH, FFFFFFFFFFFFF-
I had my recording set wrong, so it came out all Blocky.
There goes 50-60 minutes of work.
I guess I'll try another time. I'll tell you when I get around to it. :/
▲ ▲</Triforce>
EDIT-------
Any chests that spawned inside the dungeon.
Owner of the great Minecraft server KEZ.
Dude! I can't wait to set this up on my SMP server! It sounds awesome and is exactly the kind of server side only mod I've been looking for to spice things up. Regarding the above though, is this coming soon? We tend to get attached to our worlds so if I start a new one I don't want to kill it just to add more dungeons later... Can I run it in it's current form multiple times on the same map? I'd love to have this effectively replace the current spawners/mossy-cobblestone "dungeons" by having dozens or even hundreds all over the area around the spawn that could be traveled to in a reasonable amount of time. Woohoo, I'm excited to try this! :biggrin.gif: