The Meaning of Life, the Universe, and Everything.
Join Date:
7/11/2011
Posts:
42
Member Details
Can't make it work. Need help guys.
Minecraft version 1.3.2 (no snapshots) win7x64
Tryed to run it on my existing world, on the fresh made world, tryed to set X and Y 10 chunks each direction as it said - nothing...
Any suggestions ?
@octobuz: Are you just hitting enter for number of levels? Try entering a value for number of levels.
@Sedoi: Your world seems very small. It only found 104 chunks that were suitable for dungeon placement. 10x10 may be too big and it can't find a contiguous area to contain it. Try a smaller dungeon, or set min_dist to zero, increase max_dist. It doen't appear you are using a config that shipped with mcdungeon. Did you modify it?
To both of you: Next time copy/paste the ALL of the text in that window and use pastebin or similar. Screenshots of text don't contain very much info.
Rollback Post to RevisionRollBack
MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
So will you be updating this for 1.4 and will any new features be added?
I've already added support for the new 1.4 mobs in a personal branch, which I will push once it is released proper. The new items will become available as loot. I've also got a few ideas for additions that use new 1.4 features. I'm hopefully going to start coding them soon, watch this space!
It's down to Eggplant! when new versions are released. He might want to release one more 1.3 compatible version first. Hopefully, he'll weigh in about this.
As I'm sure there are pages of people saying, this is a fantastic mod. I can't believe how long it took me to find something like this. Just wondering if there has ever been a consideration for an above-ground dungeon, where it gets higher with each level. It could be like a castle or something, and the boundaries get surrounded by a wall that goes as high/half as high as the dungeon. Then you could just fill most of the not-rooms space with stone bricks and it'd look like a solid structure. It's probably something I could work on myself, but it'd be cool to see you guys give it a (better) attempt than me!
Anyways, really enjoying setting up a couple of dungeons to fight through with friends, and those tripwire traps get me every time! We need more of those, and less insta-death pressure-plate lava pits haha
Sorry for the pedantry, but MCDungeon is not a mod. (It's a tool.) This is important because calling it a mod can lead to misleading expectations on what it can and can't do.
those tripwire traps get me every time! We need more of those, and less insta-death pressure-plate lava pits haha
You can change the occurrence of those traps by altering the hall_piston_traps and sand_traps settings in the configuration file. Keep in mind though, that they both can only generate in specific places in the dungeon. You will probably have to alter the values quite a lot to see any difference.
Sorry for the pedantry, but MCDungeon is not a mod. (It's a tool.) This is important because calling it a mod can lead to misleading expectations on what it can and can't do.
I know, I honestly felt pretty uncertain writing 'mod'. I know it doesn't actually touch Minecraft or anything, just a force of habit of saying that in the mods section
So will you be updating this for 1.4 and will any new features be added?
Working on it. JiFish has a bunch of stuff for 1.4, and it looks like pymclevel is finally fixing up anvil support. I need more testing but I hope to get a new version out soon.
Is it possible to set mobspawners to spawn certain mobs depending on what level they are on ie: 1.zombies, 2.spiders... eventually witherboss?
Sounds like an interesting feature request!
Also, can the level.dat be written to, with MCDungeon?
Yes, it does so for the maps feature. But dealing with this file is weird since it's one of the only uncompressed nbt files in Minecraft. Disregard... I was reading too fast. But yes, this is doable via pymclevel.
I would HIGHLY suggest creating a github account and playing around there. That way you can pull in changes from the main repo and contribute to the project.
Right, to be clear, the current version works with 1.4, it's just that it won't use any of the new 1.4 features.
Also, there is a pretty nasty bug in the books that will corrupt some dungeon chunks. It shouldn't destroy anything important, but your dungeons might be missing chunks. This will be fixed in the next version.
Rollback Post to RevisionRollBack
MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Is it possible to set mobspawners to spawn certain mobs depending on what level they are on ie: 1.zombies, 2.spiders... eventually witherboss?
This could be quite good. Something like the loot table would be ideal. I wouldn't recommend witherboss spawners, though. I had a play with them while adding the 1.4 mobs and it... uh, doesn't work well.
Also, there is a pretty nasty bug in the books that will corrupt some dungeon chunks. It shouldn't destroy anything important, but your dungeons might be missing chunks.
This won't happen so long as you stick with the default provided books.
I wonder if my workaround for this bug has been obsoleted by the new version of pymclevel?
The Meaning of Life, the Universe, and Everything.
Join Date:
7/11/2011
Posts:
42
Member Details
Excuse me guys but can anybody add step-by-step instruction of how to make it work, starting from "what world should I use (large biomes\converted from old versions\etc" and ending with what exactly I need to type after I started launcher.bat
Just show me how you create the working world! >_<
p.s. Why the "readme" in the archive with no extension ?
I looked up the UnicodeEncodeError bit and found some dude asking about Python not being able to understand a ™ symbol for some reason, it can't be the Russian can it? I'm still learning to speak Python personally...
Yup I'm from Russia (and I'm using RU windows) but it's frist time I see something "english" not working on my PC. ;b and now I have no idea what to do...
So if I understand you correctly all that happening because my OC(ru) can't work with Python(from that tool) ?
If you're using the latest dev build, have you updated the pymclevel folder?
Do not do this! Specific versions of mcdungeon are built against specific versions of pymclevel. New versions of pymclevel's may have changed in such a way that it breaks your installation. If anyone has done this, they should return to a clean install.
I have confirmed this config file isn't working, this looks like it's a bug in mcdungeon. Sorry, but I don't have any time to investigate further at the moment. I might be able to find some time to take a look at the weekend.
You might be able to get it to work by changing the settings back to a known working config file. If you figure out the combination that causes this please let us know.
crowbars82 Thanks for the help but it still not working...
Here's my log: http://pastebin.com/VEC4h9Wp
p.s. If it helps I'm using win7x64
This might be to do with the non-standard characters in the file path. Could you try copying the world to a path with standard characters and then you can use the --dir switch to change the dispalyed saves directory e.g.
Do not do this! Specific versions of mcdungeon are built against specific versions of pymclevel. New versions of pymclevel's may have changed in such a way that it breaks your installation. If anyone has done this, they should return to a clean install.
I have confirmed this config file isn't working, this looks like it's a bug in mcdungeon. Sorry, but I don't have any time to investigate further at the moment. I might be able to find some time to take a look at the weekend.
You might be able to get it to work by changing the settings back to a known working config file. If you figure out the combination that causes this please let us know.
This might be to do with the non-standard characters in the file path. Could you try copying the world to a path with standard characters and then you can use the --dir switch to change the dispalyed saves directory e.g.
mcdungeon interactive --dir c:\mcsaves\
Please report back if this works.
So I must copy my saved world from ...\.Minecraft\saves to c:\mcsaves and then what ? How and where to change the file path ? (Sorry I'm not familiar with that commandline stuff) >_<..
Can't make it work. Need help guys.
Minecraft version 1.3.2 (no snapshots) win7x64
Tryed to run it on my existing world, on the fresh made world, tryed to set X and Y 10 chunks each direction as it said - nothing...
Any suggestions ?
@Sedoi: Your world seems very small. It only found 104 chunks that were suitable for dungeon placement. 10x10 may be too big and it can't find a contiguous area to contain it. Try a smaller dungeon, or set min_dist to zero, increase max_dist. It doen't appear you are using a config that shipped with mcdungeon. Did you modify it?
To both of you: Next time copy/paste the ALL of the text in that window and use pastebin or similar. Screenshots of text don't contain very much info.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I've already added support for the new 1.4 mobs in a personal branch, which I will push once it is released proper. The new items will become available as loot. I've also got a few ideas for additions that use new 1.4 features. I'm hopefully going to start coding them soon, watch this space!
It's down to Eggplant! when new versions are released. He might want to release one more 1.3 compatible version first. Hopefully, he'll weigh in about this.
Anyways, really enjoying setting up a couple of dungeons to fight through with friends, and those tripwire traps get me every time! We need more of those, and less insta-death pressure-plate lava pits haha
Sorry for the pedantry, but MCDungeon is not a mod. (It's a tool.) This is important because calling it a mod can lead to misleading expectations on what it can and can't do.
You can change the occurrence of those traps by altering the hall_piston_traps and sand_traps settings in the configuration file. Keep in mind though, that they both can only generate in specific places in the dungeon. You will probably have to alter the values quite a lot to see any difference.
I know, I honestly felt pretty uncertain writing 'mod'. I know it doesn't actually touch Minecraft or anything, just a force of habit of saying that in the mods section
Working on it. JiFish has a bunch of stuff for 1.4, and it looks like pymclevel is finally fixing up anvil support. I need more testing but I hope to get a new version out soon.
Sounds like an interesting feature request!
Yes, it does so for the maps feature. But dealing with this file is weird since it's one of the only uncompressed nbt files in Minecraft.Disregard... I was reading too fast. But yes, this is doable via pymclevel.I would HIGHLY suggest creating a github account and playing around there. That way you can pull in changes from the main repo and contribute to the project.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Also, there is a pretty nasty bug in the books that will corrupt some dungeon chunks. It shouldn't destroy anything important, but your dungeons might be missing chunks. This will be fixed in the next version.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
This could be quite good. Something like the loot table would be ideal. I wouldn't recommend witherboss spawners, though. I had a play with them while adding the 1.4 mobs and it... uh, doesn't work well.
That's because you are supposed to complete them without mining through walls.
This won't happen so long as you stick with the default provided books.
I wonder if my workaround for this bug has been obsoleted by the new version of pymclevel?
Just show me how you create the working world! >_<
p.s. Why the "readme" in the archive with no extension ?
Error message: http://pastebin.com/mt1MGqWq
Config: http://pastebin.com/TZAB0MCz
Here's my log: http://pastebin.com/VEC4h9Wp
p.s. If it helps I'm using win7x64
Yup I'm from Russia (and I'm using RU windows) but it's frist time I see something "english" not working on my PC. ;b and now I have no idea what to do...
So if I understand you correctly all that happening because my OC(ru) can't work with Python(from that tool) ?
█▀▀█ He made it so you couldn't have more than two lines in a signature.
Do not do this! Specific versions of mcdungeon are built against specific versions of pymclevel. New versions of pymclevel's may have changed in such a way that it breaks your installation. If anyone has done this, they should return to a clean install.
I have confirmed this config file isn't working, this looks like it's a bug in mcdungeon. Sorry, but I don't have any time to investigate further at the moment. I might be able to find some time to take a look at the weekend.
You might be able to get it to work by changing the settings back to a known working config file. If you figure out the combination that causes this please let us know.
This might be to do with the non-standard characters in the file path. Could you try copying the world to a path with standard characters and then you can use the --dir switch to change the dispalyed saves directory e.g. Please report back if this works.
So I must copy my saved world from ...\.Minecraft\saves to c:\mcsaves and then what ? How and where to change the file path ? (Sorry I'm not familiar with that commandline stuff) >_<..