I just found it. just have to figer out how to use it. how do I use the Command Line Options useing the windows 64 bit standalone?
Either run it from the command line (cmd.exe)
or
Open launcher.bat and add the options to the script. Say you wanted the NW corner of the dungeon to be located at X = 127, Z = 122. (Y doesn't matter) Something like this:
@echo off
mcdungeon interactive --offset 127 0 122
pause
My question I guess is that if any of you guys have settings you recommend for decent dungeons that don't end up being too big or too small,to frequent or too infrequent.
Maybe I didn't check the wiki enough but I am also trying to find the difference between the settings like default,caverns etc
I'll leave the first question open to others to answer. The "default" config has all the best settings in my opinion, but then I made it. I'm sure others will disagree. :smile.gif:
As far as the other configs:
caverns: Is mostly cavern type rooms. Very few "dungeon" looking rooms except the treasure chambers. It's a bit like exploring caves with the occasional dungeon room.
maze: Basically bumps up the number of corridor type rooms and the number of loops the dungeon layout has. You'll end up with fewer rooms and lots of twisty halls to get lost in.
hard_mode: less treasure in upper levels, more confusing dunegon layout (lots of loops) more monster spawners. Creepers are more common. It also fills in all the surrounding underground caves so that monsters spawn inside the dungeon much more frequently.
By the way, guys, CavemanFilms just did a spotlight video about this!
Looks like this is finally getting the publicity it deserves. Hope more famous LPers do a video about this tool, because it really deserves more publicity.
Also, he started a new series where he goes through these dungeons with his friend. All the better.
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
another question:
in the readme there it says that it can export maps with pictures.
how can we do this?
Use the --html and --force options. This only works well when generating a single dungeon. If you're using the launcher, do something like this:
@echo off
mcdungeon interactive --html dungeon-map --force
pause
You'll get some html pages in the mcdungeon directory. Use a web browser to view them. (I suggest chrome... for some reason firefox is super slow reading these) This is pretty much cheating. :biggrin.gif:
Have you heard about the new AI system ? With the new minecraft developer, mobs are becoming more intelligent : the path-finding AI is clever, zombies, skeletons and creepers avoid lava and pits, choose the right paths and can event solve very little mazes. This will make dungeons harder as soon as the 1.2 is out =D
If you want a video showing it ( with the pre-releases ) :
Yes, I've seen this and it looks great.
Another thing in 1.2 is that doors will change how they work. This will require an update to MCDungeon or it will create broken doors.
Oh, on the HTML map thing, I forgot to include some torch icons in the 0.7.1 release. Go into the "d" folder and copy the file called "50-0.png" to 50-1.png, 50-2.png, 50-3.png, and 50-4.png.
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MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
If I were to move my Spawn on my Sever, and Run this again, would it;
A.) if i wanted a new dungeon, create one around the new Spawn? or would it use the original Spawn
B.) be able to recognise where previous Dungeons were spawned, If i were to move the spawn? ?
Thanks :smile.gif:
Yes and yes.
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MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I saw that, and it's one of the reasons I dropped in here. codewarrior mentioned that he would be talking to you and a couple of others about it. I'm keeping an eye out for news. I really hope things work out. Minecraft without MCEdit just wouldn't be the same. There's a lot of functionality that's going to vanish outright for those of us using that tool.
While I'm here, thank you very much for your work on MCDungeon. I've used it a time or two, and found the results to be interesting to say the least. Things went pretty smoothly on my first expedition of an eight-floor dungeon. Then I reached the last room... :blink.gif:
Not sure. It looks like TkTech is jumping in on MCEdit/pymclevel. I personally don't have a lot of time on my hands, but I'll try to contribute where possible.
It may turn out that pymclevel won't be ready for the new map format for a while. Which would mean MCDungeon may not work with MC 1.2/Anvil maps for a while. However I did see codewarrior talking about some quick and dirty changes to get basic support for Anvil maps.
Rollback Post to RevisionRollBack
MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I was just wondering if thar is a way to tell it a location to put a dungeon. like say I wuld like to put on around x354 x-123.I just found it. just have to figer out how to use it. how do I use the Command Line Options useing the windows 64 bit standalone?
also will this work on the maps generated in the weekly snapshots?
Either run it from the command line (cmd.exe)
or
Open launcher.bat and add the options to the script. Say you wanted the NW corner of the dungeon to be located at X = 127, Z = 122. (Y doesn't matter) Something like this:
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I'll leave the first question open to others to answer. The "default" config has all the best settings in my opinion, but then I made it. I'm sure others will disagree. :smile.gif:
As far as the other configs:
caverns: Is mostly cavern type rooms. Very few "dungeon" looking rooms except the treasure chambers. It's a bit like exploring caves with the occasional dungeon room.
maze: Basically bumps up the number of corridor type rooms and the number of loops the dungeon layout has. You'll end up with fewer rooms and lots of twisty halls to get lost in.
easy_mode: Better treasure, fewer monsters and traps. Easier dungeon layout (very linear)
hard_mode: less treasure in upper levels, more confusing dunegon layout (lots of loops) more monster spawners. Creepers are more common. It also fills in all the surrounding underground caves so that monsters spawn inside the dungeon much more frequently.
All of these are just examples you can customize.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Looks like this is finally getting the publicity it deserves. Hope more famous LPers do a video about this tool, because it really deserves more publicity.
Also, he started a new series where he goes through these dungeons with his friend. All the better.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Use the --html and --force options. This only works well when generating a single dungeon. If you're using the launcher, do something like this:
You'll get some html pages in the mcdungeon directory. Use a web browser to view them. (I suggest chrome... for some reason firefox is super slow reading these) This is pretty much cheating. :biggrin.gif:
Yes, I've seen this and it looks great.
Another thing in 1.2 is that doors will change how they work. This will require an update to MCDungeon or it will create broken doors.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Yes and yes.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Anyone know of a reliable, free, mediawiki host?
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I'm going to step in and say please god no to that one.
This is just the tip of the iceberg, but check out this article on their wiki for complaints and the site's article on wikiindex.org.
Those are links, of course; click on them for the articles that they've mentioned.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I saw that, and it's one of the reasons I dropped in here. codewarrior mentioned that he would be talking to you and a couple of others about it. I'm keeping an eye out for news. I really hope things work out. Minecraft without MCEdit just wouldn't be the same. There's a lot of functionality that's going to vanish outright for those of us using that tool.
While I'm here, thank you very much for your work on MCDungeon. I've used it a time or two, and found the results to be interesting to say the least. Things went pretty smoothly on my first expedition of an eight-floor dungeon. Then I reached the last room... :blink.gif:
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Any word yet on the future?
It may turn out that pymclevel won't be ready for the new map format for a while. Which would mean MCDungeon may not work with MC 1.2/Anvil maps for a while. However I did see codewarrior talking about some quick and dirty changes to get basic support for Anvil maps.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
This release requires Minecraft 1.2.3 or higher.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a