It was the version I was using previously, (and successfully) under 0.14.2 and below.
I have a set of batch files I was using so I just swapped out the mcdungeon directory name in them when updating.
I can try the other version.
EDIT: The exe version (which I didn't use originally for some reason, no idea why) is only finding 2 of my 32 dungeons. XD
I'll try a backup version of the map to see if it has any more luck there. EDIT: Yeah it seems a prior version works. This map is OOOLD and I don't think all the proper conversions took place during various updates of minecraft.
I offered Bitcoin a while ago for someone to fix my map but no takers then XD
Is there a command line option to manually set the exit portal?
I found the portal_exit property, I'm not sure how to modify it tho:
but the numbers don't seem to come anywhere close to where the portal exit would be on the map, so I'm not sure what is going on.
I'd love the option to specify "--portal_exit x y z" for the Regenerate command, Please. ♥
In the meantime I tried adding a treasure hunt:
***** Placing treasure hunt 1 of 1 *****
Searching for a suitable location...
Treasure hunt steps: 4
Owner: Commander Read
Creating landmarks: 100%[============================================>] 0:00:00
Placed 4 landmarks.
Treasure hunt name: Commander Read's treasure
Rendering landmarks: 100%[===========================================>] 0:00:00
Exception in main loop. Exception info below:
Traceback (most recent call last):
File "mcdungeon\mcdungeon.py", line 2177, in <module>
File "mcdungeon\mcdungeon.py", line 2110, in main
File "mcdungeon\treasure_hunt.py", line 139, in generate
File "mcdungeon\treasure_hunt.py", line 384, in placechests
File "encodings\cp437.py", line 12, in encode
UnicodeEncodeError: 'charmap' codec can't encode character u'\xa7' in position 1
4: character maps to <undefined>
i am running a server using MCDungeons in multiverse, the problem we are having is that the default config is a little... bare... usually everyone jumps down the open shafts to the bottom and completely ignores any loot except for in the boss room, does anybody have a harder config with better loot made? i have made my own before but i always struggle to find good balence
I have a spigot 1.12.2 server using Biomes Bundle v6. I used WorldBorder to fill in the chunks up to a 5000 block radius from the spawn point. I used mcdungeons 0.18. The only changes I made to the defaults.cfg is to set min_dist=50 and max_dist=500. All of my attempted runs seems to locate all the dungeons near each other and doesn't spread them out across the entire map. I didn't change the default maximize_distance=True setting, so I would have expected to see dungeons across the entire world. Am I doing something wrong?
I put together a region map showing where the dungeons were created, as well as my config, command runs and other info relating to my environment:
Out of the 363 regions in the world, only 6 regions were used for 10 dungeons, and 2 of those regions had 3 dungeons each in them. If somebody can point me in the right direction, I would greatly appreciate it.