Number 1. Can i spawn several other dungeons? If yes, is it the same way that i spawned this first one? If no? How?
Number 2. Does this work in Multiplayer? If yes? How do i spawn a dungeon in a SMP map?
Number 1: You just run it again. The problem is that if you are unlucky, the dungeon may overlap. I'll have a better way to do this in a future update.
Number 2: Yes, it supports SMP just fine. Just point it to your SMP map.
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MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Have you tried hard mode? That ramps things up significantly.
There is no "hard" in SMP yet. >_< But wrapped spawner clusters work tolerably and at least provide 6 mobs on entering in a chamber.
Looking forward to new traps. ^_^'
Sorry, I meant the hard_mode option in MCDungeon. If generated in a decently sized map this will provide many more mobs to deal with.
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MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Since i'm a noob at this, I was wondering if someone could give me a bit more detailed description on how to install this AWSOME dungeon generator(i'm on a MAC)
Can you please pastebin your entire config and command line? It looks like you used the --offset option. Keep in mind this will place the dungeon EXACTLY where you specify, even if it's above ground.
The plates for arrow traps are random on purpose.
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MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
I thought this turned out neat, so here's a preview of multi-dungeons:
This test was to place as many random dungeons in a basic map as possible. It generated 27 dungeons with a few thousand rooms.
Placed 27 dungeons!
Dungeon 1 (5 x 4 x 7): (96,54,176) to (159,13,97)
Dungeon 2 (5 x 5 x 6): (-112,53,224) to (-33,18,145)
Dungeon 3 (5 x 5 x 5): (64,58,64) to (143,29,-15)
Dungeon 4 (5 x 4 x 6): (-240,61,80) to (-177,26,1)
Dungeon 5 (4 x 4 x 4): (-32,59,-96) to (31,36,-159)
Dungeon 6 (5 x 4 x 6): (0,60,16) to (63,25,-63)
Dungeon 7 (4 x 3 x 8): (96,66,-48) to (143,19,-111)
Dungeon 8 (4 x 4 x 5): (32,52,176) to (95,23,113)
Dungeon 9 (3 x 5 x 7): (-208,62,-16) to (-129,21,-63)
Dungeon 10 (3 x 5 x 5): (-208,58,-112) to (-129,29,-159)
Dungeon 11 (4 x 3 x 5): (-96,53,144) to (-49,24,81)
Dungeon 12 (4 x 4 x 5): (0,53,112) to (63,24,49)
Dungeon 13 (5 x 5 x 8): (-96,61,0) to (-17,14,-79)
Dungeon 14 (5 x 5 x 7): (-176,58,96) to (-97,17,17)
Dungeon 15 (3 x 5 x 8): (-192,54,240) to (-113,7,193)
Dungeon 16 (5 x 5 x 5): (-240,50,192) to (-161,21,113)
Dungeon 17 (3 x 4 x 6): (32,63,-112) to (95,28,-159)
Dungeon 18 (3 x 5 x 7): (-128,62,-80) to (-49,21,-127)
Dungeon 19 (4 x 4 x 5): (-32,55,208) to (31,26,145)
Dungeon 20 (4 x 5 x 5): (80,53,240) to (159,24,177)
Dungeon 21 (3 x 4 x 7): (-192,60,-64) to (-129,19,-111)
Dungeon 22 (4 x 3 x 7): (-160,55,176) to (-113,14,113)
Dungeon 23 (3 x 4 x 7): (32,60,-64) to (95,19,-111)
Dungeon 24 (3 x 4 x 7): (96,69,-112) to (159,28,-159)
Dungeon 25 (4 x 3 x 4): (-48,55,128) to (-1,32,65)
Dungeon 26 (3 x 3 x 8): (-240,55,240) to (-193,8,193)
Dungeon 27 (3 x 3 x 4): (32,55,240) to (79,32,193)
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MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Can you please pastebin your entire config and command line? It looks like you used the --offset option. Keep in mind the will place the dungeon EXACTLY where you specify, even if it's above ground.
Wow! So, could Y be replaced with a wildcard or not? Because I don't know how to set coordinates without this effect.
Wow! So, could Y be replaced with a wildcard or not? Because I don't know how to set coordinates without this effect.
Hmmm... yeah, I see what you mean. You could just load up your world and check out the Y height in that part of your world with F3. But it would be convenient if the tool figured that out for you. I'll work on it.
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MCDungeon - Procedural Dungeons
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Water or flooding traps
Sand traps (cave ins)
Place dispensers at the end of long hallways instead of the walls
Lava traps
Secret passages inside the walls
Explosive traps (landmines)
When pistons are released, you could do a ton of stuff with that.
thats all i can think of for now. Let us know what you think!
Number 1: You just run it again. The problem is that if you are unlucky, the dungeon may overlap. I'll have a better way to do this in a future update.
Number 2: Yes, it supports SMP just fine. Just point it to your SMP map.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Sorry, I meant the hard_mode option in MCDungeon. If generated in a decently sized map this will provide many more mobs to deal with.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
even cooler that it works with SMP.
I have found one dungeon so far, so my question is does it only generate 1 dungeon at a time after running the launcher?
Would I have to run it again to create another dungeon?
awesome mod though :smile.gif:
[EDIT]
Don't answer me, I found my answer. Sorry
looks like I do have to run it again for more dungeons
Well, no not really. This isn't a craftbukkit mod.
Now, it does optionally support a craftbukkit mod (MultiVerse), and I have a couple of others in mind (PorteCoulissante is one).
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Thanks Alot :smile.gif:
viewtopic.php?f=1022&t=249986&p=3690558#p3690558
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
this dosen't help because i'm using python 2.7
It shouldn't be much different, really. If you managed to install 2.7 on your Mac, the rest should be cake.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
...and extend arrow traps to cover large corridors.
I generated 10x10x10 dungeon with this config:
And I suggest minefields.
I can't even get it to show up in the directory (mcdungeon.py). could you tell me how because after that I can do the rest on my own. (:
Thanks! But, not sure I see any bugs...
Can you please pastebin your entire config and command line? It looks like you used the --offset option. Keep in mind this will place the dungeon EXACTLY where you specify, even if it's above ground.
The plates for arrow traps are random on purpose.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
This test was to place as many random dungeons in a basic map as possible. It generated 27 dungeons with a few thousand rooms.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Awesome! Thanks!
BTW, there were stairs on level one. You missed it behind the secret door. :wink.gif:
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Wow! So, could Y be replaced with a wildcard or not? Because I don't know how to set coordinates without this effect.
Yes, but... well... I that situation trap will triggered behind me. Maybe is better to put them on both sides and put plates in front of dispenser?
Hmmm... yeah, I see what you mean. You could just load up your world and check out the Y height in that part of your world with F3. But it would be convenient if the tool figured that out for you. I'll work on it.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Maybe! I'll look into it.
The volume of a pizza of thickness a and radius z can be described by the following formula: pi*z*z*a
Water or flooding traps
Sand traps (cave ins)
Place dispensers at the end of long hallways instead of the walls
Lava traps
Secret passages inside the walls
Explosive traps (landmines)
When pistons are released, you could do a ton of stuff with that.
thats all i can think of for now. Let us know what you think!