Minecraft's terrain generation algorithm produces some pretty awesome landscapes. However, I've always missed seeing rivers in Minecraft. No more! I decided to build a tool, RiverGen, that can add randomly generated rivers to any existing world.
Update
Hey guys, sorry about the long delay in posting here. This is to announce that I've officially stopped development on RiverGen; the main reason being that I'm working on some other projects and don't have the time to work on RiverGen anymore. Fortunately, Minecraft now supports (pretty cool!) rivers out of the box, which reduces the need for a separate river generation tool.
Thanks to all of you for the downloads and support!
Warning/disclaimer: RiverGen is still in an early experimental stage. Using it could potentially corrupt your world. Also, using it may replace chests (such as chests full of diamonds), buildings, etc. with water. Always backup your world before using RiverGen. If you don't know how to make backups of your world, don't use RiverGen.
The latest release is RiverGen 0.3. Download here: http://www.mediafire.com/?kxuvdtu1u6u587c
In return, I'd like to ask you to post bug reports, feedback, new feature ideas, etc. in this thread =). Looking forward to hearing what you think!
How to use RiverGen
RiverGen is Windows only, 4gigs of RAM recommended. If it doesn't run at all, you might need to install the .NET framework 4.0. Using it should be pretty straightforward.
* Step 1: Make sure Minecraft is not running.
* Step 2: Start RiverGen.exe and open a world. RiverGen will show a map of the area around your location (~1000 tiles in each direction). Your location is marked with a red X. Drag to move the map, scroll to zoom in/out.
* Step 3: Click "Preview rivers around me". RiverGen will show where it's going to generate rivers around the your location. If you don't like this particular set of rivers, click again to get a new set.
* Step 4: Click "Generate rivers". Note that this will generate rivers for the whole world, not just the part you can see on the map. Hence, it may take a while :-). Progress is indicated in the top left corner of the screen. Wait until it's done and open the world in Minecraft.
Planned features
* Use RiverGen on worlds of any size, i.e. no more "World is too big" errors.
* The option to indicate "protected" areas where rivers can never be generated.
Version history
* 0.3: Added adjustable settings: river width, depth, "ceiling", smoothness and flatness can now be changed. Also, added gold deposits. Gold deposit frequency can be adjusted as well.
* 0.2: Fixed "crash on modded blocks"-bug. Added "Browse..." option to open worlds outside .minecraft/saves folder.
* 0.1: Initial release.
Screenshots
Some examples of rivers generated by RiverGen, and a screenshot of the tool itself:
This looks awesome
one question : Will rivers generate through things you have built such as houses buildings and just man made things in general??
otherwise
Im not sure if its possible but you should aim to make the river rise and fall.... like you could make a mod to make the river sometimes be one block and other times it could rise to like two blocks. that would be material
Im not sure if its possible but you should aim to make the river rise and fall.... like you could make a mod to make the river sometimes be one block and other times it could rise to like two blocks. that would be material
If you could do that I would lick your eyelids soooo hard
This looks awesome
one question : Will rivers generate through things you have built such as houses buildings and just man made things in general??
otherwise
Yes, rivers will generate through man-made buildings. To avoid the problem of it destroying your creations, there's a preview button. This button allows you to see where the rivers are going to be generated around your current position. (The 4th screenshot I posted shows the preview mode.) If you don't like the rivers, just click preview again and it will generate a completely different set of rivers.
Quote from Slime145 »
Im not sure if its possible but you should aim to make the river rise and fall.... like you could make a mod to make the river sometimes be one block and other times it could rise to like two blocks. that would be material
Rivers don't rise and fall over time. This would (indeed) require a mod and would be more complex to make (cool idea though :-)).
Quote from TDWP_FTW »
FINALLY! No more making rivers and streams by hand!
A few things:
Are we going to be able to draw where the stream is generated?
Will we be able to adjust the size of streams?
If neither of the above are possible, does it generated streams based on terrain, manmade features, etc.?
Streams are generated automatically, so you can't "draw" streams. In the first version of the tool, there will be no settings to influence the generation process, but I am probably going to add settings such as river width, depth, etc. in future versions of the tool.
Quote from cpt_awsome1 »
Can't wait for this to come out! Any clue if it will be compatible with BTM?
Yes, they're compatible (RiverGen works on any world).
I'd also like to echo the feeling that depth and width should be adjustable in the future. And that gold should be occasionally found at the bottoms of streams, if only for fun.
@Slime, Now that I read your previous post again, I realized I interpreted your question wrong. By rivers rise and fall I meant: the rivers go up and down as they wind through the landscape. They don't rise and fall over time or anything (it's a cool idea though!). I edited my answer in my previous post to make it more clear what I meant.
@Slime, Now that I read your previous post again, I realized I interpreted your question wrong. By rivers rise and fall I meant: the rivers go up and down as they wind through the landscape. They don't rise and fall over time or anything (it's a cool idea though!). I edited my answer in my previous post to make it more clear what I meant.
Update
Hey guys, sorry about the long delay in posting here. This is to announce that I've officially stopped development on RiverGen; the main reason being that I'm working on some other projects and don't have the time to work on RiverGen anymore. Fortunately, Minecraft now supports (pretty cool!) rivers out of the box, which reduces the need for a separate river generation tool.
Thanks to all of you for the downloads and support!
Warning/disclaimer: RiverGen is still in an early experimental stage. Using it could potentially corrupt your world. Also, using it may replace chests (such as chests full of diamonds), buildings, etc. with water. Always backup your world before using RiverGen. If you don't know how to make backups of your world, don't use RiverGen.
The latest release is RiverGen 0.3. Download here: http://www.mediafire.com/?kxuvdtu1u6u587c
In return, I'd like to ask you to post bug reports, feedback, new feature ideas, etc. in this thread =). Looking forward to hearing what you think!
How to use RiverGen
RiverGen is Windows only, 4gigs of RAM recommended. If it doesn't run at all, you might need to install the .NET framework 4.0. Using it should be pretty straightforward.
* Step 1: Make sure Minecraft is not running.
* Step 2: Start RiverGen.exe and open a world. RiverGen will show a map of the area around your location (~1000 tiles in each direction). Your location is marked with a red X. Drag to move the map, scroll to zoom in/out.
* Step 3: Click "Preview rivers around me". RiverGen will show where it's going to generate rivers around the your location. If you don't like this particular set of rivers, click again to get a new set.
* Step 4: Click "Generate rivers". Note that this will generate rivers for the whole world, not just the part you can see on the map. Hence, it may take a while :-). Progress is indicated in the top left corner of the screen. Wait until it's done and open the world in Minecraft.
Planned features
* Use RiverGen on worlds of any size, i.e. no more "World is too big" errors.
* The option to indicate "protected" areas where rivers can never be generated.
Version history
* 0.3: Added adjustable settings: river width, depth, "ceiling", smoothness and flatness can now be changed. Also, added gold deposits. Gold deposit frequency can be adjusted as well.
* 0.2: Fixed "crash on modded blocks"-bug. Added "Browse..." option to open worlds outside .minecraft/saves folder.
* 0.1: Initial release.
Screenshots
Some examples of rivers generated by RiverGen, and a screenshot of the tool itself:
Maybe spawn random gold ores for gold mining/panning.
one question : Will rivers generate through things you have built such as houses buildings and just man made things in general??
otherwise
Intel i5 760 2.8ghz
Intel dp55kg mobo
coolermaster haf 932 full tower case
Galaxy gts 250(upgrading soon)
ultra x4 750 watt psu
4 gb patriot ram
seagate barracuda 7200rpm 500gb hdd
If you could do that I would lick your eyelids soooo hard
FINALLY! No more making rivers and streams by hand!
A few things:
Are we going to be able to draw where the stream is generated?
Will we be able to adjust the size of streams?
If neither of the above are possible, does it generated streams based on terrain, manmade features, etc.?
Yes, rivers will generate through man-made buildings. To avoid the problem of it destroying your creations, there's a preview button. This button allows you to see where the rivers are going to be generated around your current position. (The 4th screenshot I posted shows the preview mode.) If you don't like the rivers, just click preview again and it will generate a completely different set of rivers.
Rivers don't rise and fall over time. This would (indeed) require a mod and would be more complex to make (cool idea though :-)).
Streams are generated automatically, so you can't "draw" streams. In the first version of the tool, there will be no settings to influence the generation process, but I am probably going to add settings such as river width, depth, etc. in future versions of the tool.
Yes, they're compatible (RiverGen works on any world).
I'd also like to echo the feeling that depth and width should be adjustable in the future. And that gold should be occasionally found at the bottoms of streams, if only for fun.
But still, eagerly awaiting this tool!
I can't wait for a download link so I can try it out..!
That is
TOTALLY
AWESOME
You get my approval and:
all of these. I found them in a cave.
You are awesome.
I'm So Meta, Even This Acronym - (#917 XKCD.com)
ah k :biggrin.gif: