I am pretty new to using editors, i'm usually against it
but for a bigger project i don't see anything wrong with it :tongue.gif:
i have an idea of what the filter tool DOES, i just don't know how, i want to make a castle where the walls are randomly either cobblestone or mossy cobblestone to give that dungeon wall effect, but i reeeeeally dont want to do this by hand.
I'm under the impression the filter function is meant to do this, but i have no clue how.
also my first time posting in a discussion, even though I've been around since minecraft was in indev form
so any help is appreciated!
I think Nemodus is asking about the Filter button, ie: #5 on the keyboard with terrain selected. There are only 2 setings, smooth and topsoil. I just tried the smooth filter out. I was dropping the Parthenon onto a map so I cleared a flat space, but the edges are vertical horrors. I selected from the flat part and raised the selection to include the sides and some blocks beyond. When smooth is used, it drops the edges in steps, more like the 'natural' map. I needed to increase the filter setting from 1 to 10 to see any results. I'm not sure if I'm using it properly, but it seems to work to soften the edges of the area I selected.
I'm pretty sure we can't select a wall and make it randomize a set of three or more blocks with MCEdit yet. I could easily be wrong though. I do know that if you use WorldEdit ingame, you can use a wooden pick to select the top and bottom corners, then type "//set 33%cloth:white,33%cloth:grey,33%cloth:darkgrey" and it will do just that.
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Thanks for the help!
i was playing around with the effect more and you're right, smooth is supposedly for making it look more like a game generated object/structure
i did find a way to do something similar to what i was trying, but i had to go in and write a new code in python for the filter O_o
but alls good,