Hey, can you please post the .obj decoding source code? I am trying to make .obj loader for minecraft, so i can replace ugly minecraft models with beautifull models, made in 3DS max. I already made some kind of loader, but it isn't reading .obj file properly.....(reads 0.00000.0000-0.0000 instead of 0.0000, 0.0000, -0.0000)
Ok so sorry for bringing up a old thread but I was wondering has anyone ever got this program to do a 1 to 1 ratio from 3ds max to MC, Ive tried so many dam settings its dam annoying. I want a 1 to 1 ratio like 1 block = 1 unit in 3ds max
PLEASE PLEASE PLEASE make a MAC VERSION if you do ill help out your fav (or your) server and let you be an admin on the server im gonna make with this
The first post seems to be lacking one... :-/
Am I missing something?
Oh, and for those (like me) who couldn't get to the download page, I found it mirrored here:
http://www.4shared.com/zip/aSFa4H_h/obj2mc.html
I PRESENT TO YOU...
a fracking download link
You're welcome.
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Thanks
umm...mediafire is down so your download link is broken....
http://help.sketchup.com/en/article/114388
The program doesn't seem to accept Green Wool.... What ID do I put to use lime wool?
If I were to add a OBJ file that would be to go on a character would this still work?
I'm a little late to this but how do I change the export location?