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thanks but i wish i know how to write a code to be able to import.java files.. if you could add this feature... because i made mobs with mob maker and the mob maker has a bug with the mob viewer...
it's just not worth it to make a complete and stable importer, however, I could release the test version I had so you can try and import it with that - but if you have any variables or loops in the model definition it will not work.
Quote from nadine »
also when selecting the texture , when you change the textures there should be a place where the textures are chosen on the model...its not very clear here....
I'm afraid I don't understand what you mean.
Quote from nadine »
also in the rotation there should be coordinates..
It's going to be degrees, you can't do rotation in coordinates oO
anyway, you might want to edit your old posts :tongue.gif:
and join #techne @esper.net, we can talk there
I'd love to utilize this great little program you've made, but unfortunately, all buttons seem non-responsive. Open, Export, even Close does not respond. In addition, when selecting a cube, all I get is a blue sphere next to it, and none of the typical 3D movement axis controls. Reinstalled it, same problem.
I'd love to utilize this great little program you've made, but unfortunately, all buttons seem non-responsive. Open, Export, even Close does not respond. In addition, when selecting a cube, all I get is a blue sphere next to it, and none of the typical 3D movement axis controls. Reinstalled it, same problem.
Windows 7 Ult, x64.
There are no typical 3D movement axis controls (yet) - only edit boxes.
(and Close isn't wired to anything yet ^^)
I/we can provide better support in irc, so drop by if you like
Edit: nvm, you are already there :tongue.gif:
-- snip --
thanks but i wish i know how to write a code to be able to import.java files.. if you could add this feature... because i made mobs with mob maker and the mob maker has a bug with the mob viewer...
it's just not worth it to make a complete and stable importer, however, I could release the test version I had so you can try and import it with that - but if you have any variables or loops in the model definition it will not work.
Quote from nadine »
also when selecting the texture , when you change the textures there should be a place where the textures are chosen on the model...its not very clear here....
I'm afraid I don't understand what you mean.
Quote from nadine »
also in the rotation there should be coordinates..
It's going to be degrees, you can't do rotation in coordinates oO
anyway, you might want to edit your old posts :tongue.gif:
and join #techne @esper.net, we can talk there
Quote from Tei »
this is fantastic!, great work!, and thanks!
thx =)
yes plz i want the test version , i ment when i select the texture i cant see the boxes very well they change the color of the texture then i dont where is it applied oh lol mob maker has co ordinates in the rotations :biggrin.gif: yeah degrees is better :biggrin.gif: anyway very great tool :biggrin.gif:
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yes plz i want the test version , i ment when i select the texture i cant see the boxes very well they change the color of the texture then i dont where is it applied oh lol mob maker has co ordinates in the rotations :biggrin.gif: yeah degrees is better :biggrin.gif: anyway very great tool :biggrin.gif:
I'm sorry, I don't understand what you mean.
You click on a box and see the colored overlay in the texture viewer and then?
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yes plz i want the test version , i ment when i select the texture i cant see the boxes very well they change the color of the texture then i dont where is it applied oh lol mob maker has co ordinates in the rotations :biggrin.gif: yeah degrees is better :biggrin.gif: anyway very great tool :biggrin.gif:
I'm sorry, I don't understand what you mean.
You click on a box and see the colored overlay in the texture viewer and then?
no problem :smile.gif: the colored overlay on the textures is not clear its better to make it like a windows or line strypes but can you help me with something ? i made the mob heres my model mob but it not appearing in the game only the shadow of it heres what i did ( i hope you make the .java exports a full modelmob not just some lines in it :wink.gif:
-- snip --
yes plz i want the test version , i ment when i select the texture i cant see the boxes very well they change the color of the texture then i dont where is it applied oh lol mob maker has co ordinates in the rotations :biggrin.gif: yeah degrees is better :biggrin.gif: anyway very great tool :biggrin.gif:
I'm sorry, I don't understand what you mean.
You click on a box and see the colored overlay in the texture viewer and then?
no problem :smile.gif: the colored overlay on the textures is not clear its better to make it like a windows or line strypes but can you help me with something ? i made the mob heres my model mob but it not appearing in the game only the shadow of it heres what i did ( i hope you make the .java exports a full modelmob not just some lines in it :wink.gif:
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ah, I see, good idea - well, I want to improve on the texture viewer at some point anyway :smile.gif:
I have never in my life created a model for minecraft, so I really am the wrong person to ask about this stuff ^^
I'm sure Techne will be able to export a full model file at some point :wink.gif:
I use windows 7 64x
and techne does not seem to want to function outside of creating boxes and changing the box properties.
I can't use any options under "file" or "Help" and load texture does not work.
I use windows 7 64x
and techne does not seem to want to function outside of creating boxes and changing the box properties.
I can't use any options under "file" or "Help" and load texture does not work.
ideas?
Does a window flash when you try to open/save?
About, Import, Exit do nothing Export itself does nothing too - just the sub-menu does.
However, if you do see the open/save windows everything is fine, if not... well, then you have the same problem another one was suffering from and tbh, I have no idea of what is going wrong.
My only suggestion is to reinstall the .net framework but other than that...
Quote from aussie_modder »
doing some video tutorials they will cover
Texture Mapping
Modelling
Exporting
sweet, make sure you give me the links, I'll link them from op :smile.gif:
Quote from veron101 »
I made a fox!
pics:
-- snip --
it's always nice to see what ppl do with Techne :smile.gif:
Yeah the main window does flash when I use open and save.
interestingly. It worked for a single session, and has broken again.
I wonder if it has to do with administration rights? (I have them and UAC is turned off, but "run as administrator" is still useful for some programs)
only problem with testing that theory is that techne seems not to have a permanent installation directory?
Yeah the main window does flash when I use open and save.
interestingly. It worked for a single session, and has broken again.
I wonder if it has to do with administration rights? (I have them and UAC is turned off, but "run as administrator" is still useful for some programs)
only problem with testing that theory is that techne seems not to have a permanent installation directory?
it does have an install dir, %user%/appdata/local/2.0/apps/oidsnouqb/kaerngiobq/sdojbfjo <- something like that
the thing you both have in common is that UAC is turned off, I will try it on my machine and see what happens.
What makes it even stranger is that it did work Oo
changes:
java exporter replaces , with . if you cultural settings export it as ,
it also includes the field definition now
and it rounds the rotation to 5 decimalpoints :wink.gif:
Release 1.0.0.20
changes:
fixed issue with rotated cubes when editing their position
I think I fixed an issued with loading/saving models as well
Open and save are still playing up after that latest version. (I dunno if that save/load stuff was to do with this)
Yeah. it is strange that it worked once, especially since I have tried to replicate that scenario, no luck though. If you want me to try anything for you, feel free to PM.
Open and save are still playing up after that latest version. (I dunno if that save/load stuff was to do with this)
Yeah. it is strange that it worked once, especially since I have tried to replicate that scenario, no luck though. If you want me to try anything for you, feel free to PM.
I will have a testbuild ready for you this evening (gmt +1 evening that is)
Release 1.0.0.21
[*:11cibr79]Implemented ctrl + z and ctrl + y - so you can undo and redo you last actions - there is no limit, although there will be (a configurable) one to save memory.
Doesn't work with rotation (yet)
[*:11cibr79]Inputbox-text is white
[*:11cibr79]it asks you if you really want to quit if you have unsaved changes
[*:11cibr79]Made the Add Cube button a little bigger
ps you cna change the values with your mousewheel too




<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->it's just not worth it to make a complete and stable importer, however, I could release the test version I had so you can try and import it with that - but if you have any variables or loops in the model definition it will not work.
I'm afraid I don't understand what you mean.
It's going to be degrees, you can't do rotation in coordinates oO
anyway, you might want to edit your old posts :tongue.gif:
and join #techne @esper.net, we can talk there
thx =)
Techne, the modeler
Windows 7 Ult, x64.
I make the Artifact mod.
There are no typical 3D movement axis controls (yet) - only edit boxes.
(and Close isn't wired to anything yet ^^)
I/we can provide better support in irc, so drop by if you like
Edit: nvm, you are already there :tongue.gif:
Techne, the modeler
yes plz i want the test version , i ment when i select the texture i cant see the boxes very well they change the color of the texture then i dont where is it applied oh lol mob maker has co ordinates in the rotations :biggrin.gif: yeah degrees is better :biggrin.gif: anyway very great tool :biggrin.gif:




<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->I'm sorry, I don't understand what you mean.
You click on a box and see the colored overlay in the texture viewer and then?
Techne, the modeler
no problem :smile.gif: the colored overlay on the textures is not clear its better to make it like a windows or line strypes but can you help me with something ? i made the mob heres my model mob but it not appearing in the game only the shadow of it heres what i did ( i hope you make the .java exports a full modelmob not just some lines in it :wink.gif:
its called ModelCricket




<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->ah, I see, good idea - well, I want to improve on the texture viewer at some point anyway :smile.gif:
I have never in my life created a model for minecraft, so I really am the wrong person to ask about this stuff ^^
I'm sure Techne will be able to export a full model file at some point :wink.gif:
Techne, the modeler
pics:
or http://img844.imageshack.us/i/foxyfoxes.png/
Uploaded withImageShack.us
here's the download: http://www.gamefront.com/files/20241083
Texture Mapping
Modelling
Exporting
and techne does not seem to want to function outside of creating boxes and changing the box properties.
I can't use any options under "file" or "Help" and load texture does not work.
ideas?
Does a window flash when you try to open/save?
About, Import, Exit do nothing Export itself does nothing too - just the sub-menu does.
However, if you do see the open/save windows everything is fine, if not... well, then you have the same problem another one was suffering from and tbh, I have no idea of what is going wrong.
My only suggestion is to reinstall the .net framework but other than that...
sweet, make sure you give me the links, I'll link them from op :smile.gif:
it's always nice to see what ppl do with Techne :smile.gif:
Techne, the modeler
interestingly. It worked for a single session, and has broken again.
I wonder if it has to do with administration rights? (I have them and UAC is turned off, but "run as administrator" is still useful for some programs)
only problem with testing that theory is that techne seems not to have a permanent installation directory?
it does have an install dir, %user%/appdata/local/2.0/apps/oidsnouqb/kaerngiobq/sdojbfjo <- something like that
the thing you both have in common is that UAC is turned off, I will try it on my machine and see what happens.
What makes it even stranger is that it did work Oo
Techne, the modeler
changes:
java exporter replaces , with . if you cultural settings export it as ,
it also includes the field definition now
and it rounds the rotation to 5 decimalpoints :wink.gif:
Release 1.0.0.20
changes:
fixed issue with rotated cubes when editing their position
I think I fixed an issued with loading/saving models as well
Techne, the modeler
Yeah. it is strange that it worked once, especially since I have tried to replicate that scenario, no luck though. If you want me to try anything for you, feel free to PM.
I will have a testbuild ready for you this evening (gmt +1 evening that is)
Release 1.0.0.21
[*:11cibr79]Implemented ctrl + z and ctrl + y - so you can undo and redo you last actions - there is no limit, although there will be (a configurable) one to save memory.
ps you cna change the values with your mousewheel tooDoesn't work with rotation (yet)
[*:11cibr79]Inputbox-text is white
[*:11cibr79]it asks you if you really want to quit if you have unsaved changes
[*:11cibr79]Made the Add Cube button a little bigger
Techne, the modeler
Make this compadible with the turbo model thingy