I'm having trouble with some of the mods that come with the program. I can install them just fine but when I start up minecraft they don't work. When will the update for the mod list be released? I assume this will probably fix the problem.
I'm having trouble with some of the mods that come with the program. I can install them just fine but when I start up minecraft they don't work. When will the update for the mod list be released? I assume this will probably fix the problem.
I'm having trouble with some of the mods that come with the program. I can install them just fine but when I start up minecraft they don't work. When will the update for the mod list be released? I assume this will probably fix the problem.
Which mods, may I ask?
As far as I'm aware: Death chests, Floodgates, Spawner GUI, and possibly Optimine. I'm not sure about optimine but I'm not noticing a difference in my fps performance.
I'm having trouble with some of the mods that come with the program. I can install them just fine but when I start up minecraft they don't work. When will the update for the mod list be released? I assume this will probably fix the problem.
Which mods, may I ask?
As far as I'm aware: Death chests, Floodgates, Spawner GUI, and possibly Optimine. I'm not sure about optimine but I'm not noticing a difference in my fps performance.
Spawner GUI works for me, Floodgates, I am not sure of as I have not tested it myself, death chests I have not tested.
And I am having a problem with Optimine as well, but it takes a while to fix the processing.
This is pretty amazing. When will the server be up for the mod list if it hasn't been already?
Also, I suggest a part where it reads a mod list from a folder, which could be separate from the mod list that downloads from the future/current servers.
After extensive use of this program, these are the conclusions I have come to:
1. It enables the installation of all basic mods to the nooby people like me, but seems to be unable to install certain mods, I personally have had most trouble with mods that add mobs to the game. I can only get very few to work.
2. It has quite a few bugs some bugs, mainly in creating and using different jars.
3. Most of the bugs can be fixed out of the program by deleting the miners helmet.zip file if the program stops being able to install mods, or by deleting your added jars through the jars file.
Overall this is a very good program, with a few tweaks I would love it even more. (I would really like someone to look into the mob adding thing because those are some of the best mods)
After extensive use of this program, these are the conclusions I have come to:
1. It enables the installation of all basic mods to the nooby people like me, but seems to be unable to install certain mods, I personally have had most trouble with mods that add mobs to the game. I can only get very few to work.
2. It has quite a few bugs some bugs, mainly in creating and using different jars.
3. Most of the bugs can be fixed out of the program by deleting the miners helmet.zip file if the program stops being able to install mods, or by deleting your added jars through the jars file.
Overall this is a very good program, with a few tweaks I would love it even more. (I would really like someone to look into the mob adding thing because those are some of the best mods)
The mob mods, Arctic is working on finding a way to add the sounds and the like to the resources folder.
Arctic will, knowing him, take note of the JAR problem and figure that one out. The miner's helmet mod... never used it myself, so I wouldn't know.
Tweaks are the name of Arctic's game as of right now. Thanks for the input.
The mob mods, Arctic is working on finding a way to add the sounds and the like to the resources folder.
Arctic will, knowing him, take note of the JAR problem and figure that one out. The miner's helmet mod... never used it myself, so I wouldn't know.
Tweaks are the name of Arctic's game as of right now. Thanks for the input.
It's not actually Miner's Helmet mod. For some reason, whenever the program downloads and installs a mod, the temporary files are referred to as Miner's Helmet, although you can usually only see this if it crashes during installation. If all goes according to plan, a "temporary" folder should appear and then disappear, I believe.
This leads me to assume that Arctic just used the files as a base or he tested it with this mod. It's actually done this since OCMI.
The mob mods, Arctic is working on finding a way to add the sounds and the like to the resources folder.
Arctic will, knowing him, take note of the JAR problem and figure that one out. The miner's helmet mod... never used it myself, so I wouldn't know.
Tweaks are the name of Arctic's game as of right now. Thanks for the input.
It's not actually Miner's Helmet mod. For some reason, whenever the program downloads and installs a mod, the temporary files are referred to as Miner's Helmet, although you can usually only see this if it crashes during installation. If all goes according to plan, a "temporary" folder should appear and then disappear, I believe.
This leads me to assume that Arctic just used the files as a base or he tested it with this mod. It's actually done this since OCMI.
Just thought I'd drop in and clarify this a bit. In about an hour I'll be 1) replying to ALL the posts made since my last reply (that'll take a while lol), and 2) patching the entire program up. This will include changing the ways that the program installs mods, etc. etc. Anyways, the Miners Helmet thing. I forget exactly WHAT gave me the inspiration to make this mod installer, but I remember that it was when someone showed me the Miner's Helmets mod. I don't particularly like that mod, but it was the one I had closest at hand when I started programming the OCMI. Therefore, I figured I would name the temporary folders, etc."Miners Helmet", and I kept it this way in MineTopia merely as a memoir. I'm not a person big on changing things that work well already, and changing this would have made the program just feel weird to me. Here's the process the program takes to install a mod - 1) download the mod zip to "Miners Helmet.zip" in MineTopia's folder, 2) extract this to a temporary folder called "Miners Helmet", 3) extract your minecraft.jar file to a temporary folder "minecraft jar", 4) copy all files from "Miners Helmet" to "minecraft jar", 5) rezip "minecraft jar" to replace your old minecraft.jar file. Obviously in there it deletes the temporaries. It will always use Miners Helmet as the temp names, just because that's how it started. But anyways, be prepared for a loooong post here in an hour or so, as well as a major update maybe an hour or two after that. :biggrin.gif: Sorry to keep you all waiting like I have!!
Thanks for the info arctic! I'll be here to test the new version when it comes out. One more thing: I'm not sure if this has been mentioned by Omega before, but it would be awesome if the program could also install mods that are made on .rar files.
Which mods, may I ask?
That may be the problem. Arctic is slowly working on a way to fix that bug.
As far as I'm aware: Death chests, Floodgates, Spawner GUI, and possibly Optimine. I'm not sure about optimine but I'm not noticing a difference in my fps performance.
Spawner GUI works for me, Floodgates, I am not sure of as I have not tested it myself, death chests I have not tested.
And I am having a problem with Optimine as well, but it takes a while to fix the processing.
Edit: The only thign that worked was the back up apparently, now it says whenever i try to download something"Its being used by another process"
The only thing I can think of to fix that would be:
1. Go into task manager, kill the Minetopia process then try again.
2. Restart your computer
Also, I suggest a part where it reads a mod list from a folder, which could be separate from the mod list that downloads from the future/current servers.
And, this does work for SSP, does it not?
1. It enables the installation of all basic mods to the nooby people like me, but seems to be unable to install certain mods, I personally have had most trouble with mods that add mobs to the game. I can only get very few to work.
2. It has quite a few bugs some bugs, mainly in creating and using different jars.
3. Most of the bugs can be fixed out of the program by deleting the miners helmet.zip file if the program stops being able to install mods, or by deleting your added jars through the jars file.
Overall this is a very good program, with a few tweaks I would love it even more. (I would really like someone to look into the mob adding thing because those are some of the best mods)
The mob mods, Arctic is working on finding a way to add the sounds and the like to the resources folder.
Arctic will, knowing him, take note of the JAR problem and figure that one out. The miner's helmet mod... never used it myself, so I wouldn't know.
Tweaks are the name of Arctic's game as of right now. Thanks for the input.
It's not actually Miner's Helmet mod. For some reason, whenever the program downloads and installs a mod, the temporary files are referred to as Miner's Helmet, although you can usually only see this if it crashes during installation. If all goes according to plan, a "temporary" folder should appear and then disappear, I believe.
This leads me to assume that Arctic just used the files as a base or he tested it with this mod. It's actually done this since OCMI.
Just thought I'd drop in and clarify this a bit. In about an hour I'll be 1) replying to ALL the posts made since my last reply (that'll take a while lol), and 2) patching the entire program up. This will include changing the ways that the program installs mods, etc. etc. Anyways, the Miners Helmet thing. I forget exactly WHAT gave me the inspiration to make this mod installer, but I remember that it was when someone showed me the Miner's Helmets mod. I don't particularly like that mod, but it was the one I had closest at hand when I started programming the OCMI. Therefore, I figured I would name the temporary folders, etc."Miners Helmet", and I kept it this way in MineTopia merely as a memoir. I'm not a person big on changing things that work well already, and changing this would have made the program just feel weird to me. Here's the process the program takes to install a mod - 1) download the mod zip to "Miners Helmet.zip" in MineTopia's folder, 2) extract this to a temporary folder called "Miners Helmet", 3) extract your minecraft.jar file to a temporary folder "minecraft jar", 4) copy all files from "Miners Helmet" to "minecraft jar", 5) rezip "minecraft jar" to replace your old minecraft.jar file. Obviously in there it deletes the temporaries. It will always use Miners Helmet as the temp names, just because that's how it started. But anyways, be prepared for a loooong post here in an hour or so, as well as a major update maybe an hour or two after that. :biggrin.gif: Sorry to keep you all waiting like I have!!