First and foremost, I would like to thank everyone that has helped with this program. Ultimate_Omega has by far been the most dedicated person aside from me to this project. He not only compiled a 150 mod list for the program and is currently working on a texture pack list, but he also routinely monitors the official thread of the OneClick Mod Installer and answers any questions that arise. He's also been very, very helpful with ideas and suggestions for the OCMI and MineTopia. Secondly, I would like to thank Emperor Penguin for being my official graphic artist. He made the wonderful banner you see at the top of this thread, which is also included in the main tab of MineTopia. He's also currently working on customized banners for mods that don't have their own banners - these will be included in MineTopia as the default banner for the program, instead of displaying the "Banner Not Available" image. I'd also like to thank the community - you guys have shown some amazing support. Across all of the versions of OCMI, it got about 2,500 downloads in 3 days. That is just awesome. I'm sure MineTopia will be much more of a success, though. :smile.gif: Now, onto MineTopia!!!
Introduction Tab
This is the screen you will be presented with when you first open up the program - simple, right? Well, before you begin doing ANYTHING with MineTopia, you will be required to back up your currently-in-use jar file. After you've backed up your jar file by clicking "Back Up", you can easily use this back up (if you accidentally screw your jar file up or something) by clicking "Use Back Up".
Mod Manager
The Mod Manager is a very, very easy tool to use if you know what you're doing. It's very simple - to begin installing mods, you must select the Jar file that you would like to install the mod to. By default, "Default MineCraft Jar" is selected. This means that you will be installing mods to your currently-in-use minecraft.jar file. If you would like to change this, then go to the Jar Manager after reading the Jar Manager section below. :smile.gif: When you select a mod in the list at left, a banner and some text will appear in the middle. These are not yet complete - the list will eventually be over 150 mods long, and each will contain a unique banner and unique info text. However, for now most only contain a default banner and some basic info text. MineTopia will automatically download the needed files when there are updates, so you don't need to bother with keeping your mod list up to date. However, if you do want to edit your mod list, you can click the "Modify Mod List" link beside the list where you select your jar file. More on that a bit further down. When you select a Jar file to install mods to, the list at right will be updated. It will contain a list of the known mods already installed in the jar, and will give you an option to uninstall the ones that you want. Again, this list is not complete, but I am working on it.
Mod List Editor
This is where you edit your mod list. At the moment I would not recommend this - when I update the mod list on my server, MineTopia will download it and that will replace any changes you have made. However, if you just need to add a mod for a one-time-use type deal, go ahead. :smile.gif: This editor is pretty self-explanatory. Your mod list is shown at left. There are three buttons to the right of it - /\, \/, and X. /\ will move the selected mod/category up one position, \/ will move it down one position, and X will remove it altogether. To the right of those you will see 2 group boxes - Add a Mod and Add a Category. To add a Mod, you will need to enter its name in the first field under "Add a Mod". You will need to enter a DIRECT link to the zip file of the mod in the second field - that or click the (...) button to select a zip file if you have already downloaded it to your computer. MediaFire links and bit.ly links will not work - you need to get the URL with .zip at the end. To add a category, simply type the name of the category you would like to add in the first field under "Add a Category". When you click Add Category, it will be inserted as ---categoryname--- in your mod list, merely for aesthetic purposes.
Jar Manager
The Jar Manager is a fun little tool to use. If you have different sets of mods you like to use, instead of using all of those modern-age mods with those medieval mods, this is the tool for you. This will allow you to make a fresh Jar file (Add Fresh Jar), name it, and add it to your /jars folder. (in the same folder as MineTopia) It will also be displayed in the list at left. You can delete any Jar except the one currently in use with the "Delete This Jar" button. To use a Jar, simply click "Use This Jar" and then run MineCraft. It's easy to install mods to your newly created jars - remember how in the Mod Manager you must select a Jar to install mods to? Well, your new Jar is now in that list. Go select it, and then install to your heart's content!
Texture Manager
The Texture Manager is simple enough to use - first, select the Jar you would like to install the texture to, then select the texture you would like to install from the list at left, click Install, and voila! You will see a preview of the texture to the right when you select any texture in the list.
Utilities
In-Development section, will include several nifty tools, including a MineCraft Watch, an Inventory Editor, and more.
Settings
Pretty self-explanatory - just make sure you click save when you're done. :smile.gif: I'll be adding a lot more colors in the next version, got a bit lazy on that part this time simply because something like changing the colors doesn't interest me too much in regards to functionality, but I know a lot of people like that so I will be finishing it soon.
***NOTES***
~~Currently, this is only available as an executable. A Java port is in the works, just hold your horses. If you reeeaaalllyyy want to use this on a Mac, I'll make a tutorial for WineHQ later, or you can look one up on Google
~~Don't worry about keeping your mods.txt, mods.html, and texturepacks.txt files up to date or anything - MineTopia automatically checks my servers and downloads any of those 3 files that has been updated since your current version of the respective file. Unfortunately, this will override any changes you've made to the mod list, so if you must make your own custom mod list, back it up every time you close the program and move it somewhere else
~~Post in the thread! With the OCMI, there were ~1200 unique downloads (e.g. 1200 different people that downloaded it), yet less than 200 posts, and by less than 15 different people. Try and be active in the thread if you're going to use the tool. :smile.gif:
I was trying to add spawnlist to my jar and it said that "index was outside the bounds of the array" What am I doing wrong?
What do you mean? Did you add the mod to your mod list and then try to install it? Post a screenshot of what you're trying to do with it, there's probably a simple explanation
Yeah, I added a local path to the folder of spawnlist.zip in the mods section then I tried to install and it gave me this error: It's probably me just failing somehow...
Now I ca get Mo' Creatures without failing epically.
*Does Jig*
The mod itself will work, but unfortunately the mod's new sounds won't - I'm trying to add this support in at the moment. But other than that, you're all set. :smile.gif:
Quote from linkey11 »
Yeah, I added a local path to the folder of spawnlist.zip in the mods section then I tried to install and it gave me this error: It's probably me just failing somehow...
Don't comment on the BabyLuv thing. I was testing something, honest.
Wow, can't believe I made such a stupid mistake with my coding. Please use the new download link in the first post and try it again. It should work perfectly now. :smile.gif:
It works now :biggrin.gif: but the currently installed mod list seems to get rid of several random mods every time I close and re-open the program. Modloader seems to be sticking, along with a few others, but the list deletes all others.
Congratulations on getting this out! You're gonna go far haha.
I'm downloading it now, but I'll get some hands on time with it tomorrow and tell you what I think.
Thanks Veageta! I look forward to seeing your response. :biggrin.gif:
Quote from linkey11 »
It works now :biggrin.gif: but the currently installed mod list seems to get rid of several random mods every time I close and re-open the program. Modloader seems to be sticking, along with a few others, but the list deletes all others.
That is very, very strange. It's not actually deleting the mods from your jar, is it? That would be impossible. haha But I'm not sure what the problem is, unless you've messed with your mods.html file.
I don't think It's deleting the mods from my jar and I haven't messed with my HTML file. Let me check, alright, so I created a new jar to test it on, but it keeps on giving me bunches of different errors, half of them are the fact that some file named miners helmet is in already in use. Another is "unexpected EOF" I have no idea what's going on with it.
I don't think It's deleting the mods from my jar and I haven't messed with my HTML file. Let me check, alright, so I created a new jar to test it on, but it keeps on giving me bunches of different errors, half of them are the fact that some file named miners helmet is in already in use. Another is "unexpected EOF" I have no idea what's going on with it.
Holy shiz, apparently there's an exception I forgot to include. I'll be adding that in tomorrow afternoon. Sorry about that, I could have sworn I patched that up.
Hmmm, pretty much everything I do it to it makes an error now, even starting it up. It wasn't doing this when I downloaded it. Oh well, thanks for patching it soon.
~~--*--~~
Mod List Editor
This is where you edit your mod list. At the moment I would not recommend this - when I update the mod list on my server, MineTopia will download it and that will replace any changes you have made. However, if you just need to add a mod for a one-time-use type deal, go ahead. :smile.gif: This editor is pretty self-explanatory. Your mod list is shown at left. There are three buttons to the right of it - /\, \/, and X. /\ will move the selected mod/category up one position, \/ will move it down one position, and X will remove it altogether. To the right of those you will see 2 group boxes - Add a Mod and Add a Category. To add a Mod, you will need to enter its name in the first field under "Add a Mod". You will need to enter a DIRECT link to the zip file of the mod in the second field - that or click the (...) button to select a zip file if you have already downloaded it to your computer. MediaFire links and bit.ly links will not work - you need to get the URL with .zip at the end. To add a category, simply type the name of the category you would like to add in the first field under "Add a Category". When you click Add Category, it will be inserted as ---categoryname--- in your mod list, merely for aesthetic purposes.
***NOTES***
~~Currently, this is only available as an executable. A Java port is in the works, just hold your horses. If you reeeaaalllyyy want to use this on a Mac, I'll make a tutorial for WineHQ later, or you can look one up on Google
~~Don't worry about keeping your mods.txt, mods.html, and texturepacks.txt files up to date or anything - MineTopia automatically checks my servers and downloads any of those 3 files that has been updated since your current version of the respective file. Unfortunately, this will override any changes you've made to the mod list, so if you must make your own custom mod list, back it up every time you close the program and move it somewhere else
~~Post in the thread! With the OCMI, there were ~1200 unique downloads (e.g. 1200 different people that downloaded it), yet less than 200 posts, and by less than 15 different people. Try and be active in the thread if you're going to use the tool. :smile.gif:
MediaFire Link (Mirror link soon)
::Version 1.0.0::
MediaFire Link (Mirror link soon)
haha Thanks :biggrin.gif:
No problem, I'm glad you like it so much. :smile.gif:
Add mac though. SOON.
Lol! (Credit ViscousPrudoctions.
What do you mean? Did you add the mod to your mod list and then try to install it? Post a screenshot of what you're trying to do with it, there's probably a simple explanation
Don't worry, that's in the works. :smile.gif:
I love how you don't even have to download the mods. Also, does it come with Modloader?
Lol! (Credit ViscousPrudoctions.
Awesome, very glad you like it. :smile.gif:
ModLoader is included in the mods that you can install, so yepp, it does.
*Does Jig*
Lol! (Credit ViscousPrudoctions.
The mod itself will work, but unfortunately the mod's new sounds won't - I'm trying to add this support in at the moment. But other than that, you're all set. :smile.gif:
What is the whole path that you are linking to?
Don't comment on the BabyLuv thing. I was testing something, honest.
Wow, can't believe I made such a stupid mistake with my coding. Please use the new download link in the first post and try it again. It should work perfectly now. :smile.gif:
I'm downloading it now, but I'll get some hands on time with it tomorrow and tell you what I think.
Thanks Veageta! I look forward to seeing your response. :biggrin.gif:
That is very, very strange. It's not actually deleting the mods from your jar, is it? That would be impossible. haha But I'm not sure what the problem is, unless you've messed with your mods.html file.
Holy shiz, apparently there's an exception I forgot to include. I'll be adding that in tomorrow afternoon. Sorry about that, I could have sworn I patched that up.