I have and it worked fine, i actually had a video of it once upon a time but it looked like trash so i removed it. Wanted to make another better quality one but have never gotten around to it.
oh thats good to know.. and can you tell me how did you do it.or make it work?
So assuming that you are starting with a setup and functioning vanilla MLG instance.
1. Download Forge Installer
2. Make a folder for forge and "install server" into that folder
3. Copy the contents of your forge folder into your MLG folder
4. Delete the existing "minecraft_server.jar" and rename the forge .jar, in this case "forge-1.9.4-12.17.0.1976-universal.jar", to "minecraft_server.jar"
At this point your MLG folder should look something like this.
5.Open "Run_Server_Windows.cmd" and let it finish its thing then exit.
Now there should be some more folders including the "mods" folder
6. Download/Install all world altering mods into the mods folder, for this tutorial it will be Biomes O' Plenty
7. Edit the server.properties to your needing, in this case changing the level-type to "BIOMESOP"
At this point you should delete the world and allow the script to generate a new world or copy over the world you want to generate. You should be able to run MLG as normal now and it should generate Biomes O' Plenty or whatever world altering mods you have installed. When you start up the server and join to see a Biomes O' Plenty biome that should be a good sign.
NOTE: This was all done on Windows 10 with Java 8 Update 91. Also Biomes O' Plenty version 1.9.4-4.1.0.2021 was not working with forge 1.9.4-12.17.0.1976, instead i used Biomes O' Plenty version 1.9.4-4.1.0.2033
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I did my best, should work... If you find anything wrong please do inform me.
ah.. I see. I compared my step by steps with yours.. there is one big different.. yes i tried to do very same thing you did.. 2 weeks ago.. and i couldn't figure it out what went wrong.. so i will try do Step 5, running the server.. to let it create its own folder and library
thats what i didn't do 2 weeks ago.. i will let you know how it turned out.
EDIT: alright i ran the server using Run_Server_Windows.cmd. and it work.. so the fact what went wrong 2 weeks ago is that i didn't use Run_Server_Windows.cmd.. >_<.. alright its working. so thank you..
Hello, guys. I've build my server. It includes ~70mods. And i've launched MLG to generate a map (20'000x20'000). According to MLG information, MLG gonna restart the server 2809 times. 160 seconds are needed to complitly restart the server. So MLG gonna take 6 days 12 hours to generate the map.
Is there way to decrease the server restarting number? I mean, is it possible to make MLG to generate more chunks per server restarting?
yes, i did and it wouldn't work the first time, though it seems to be working now but i cant tell if it is properly or how to tell it how large to generate.
yes, i did and it wouldn't work the first time, though it seems to be working now but i cant tell if it is properly or how to tell it how large to generate.
nvm, i figured it out, i think... atleast it looks like it is, it's running, we'll see if it worked properly after it's done.
nvm, i figured it out, i think... atleast it looks like it is, it's running, we'll see if it worked properly after it's done.
ok so it worked,but not at the same time. as far as i can tell it generated all the chunks i told it to just fine; however it also seemed to not like some of my mods and caused some... odd... world generation to occur.
regardless of that, i now know what the hell to do to run MLG, so thank you much for the assistance.
Is it possible to change the starting point for a already generated map? I played a bunch on my server but want to generate from where the player now stands.
I'm trying to generate a 20k x 20k, possibly ending up with a 50k x 50k with MLG 1.7.6 and minecraft_server 1.11. The program had started and stopped the server multiple times, until it got a Java exception, stating that level.dat did not exist. Looking at my files in my world folder shows that the file does exist, despite the exception. I re-ran the program several times after getting the exception resulting in only one iteration happening.
This is what the typical output looks like:
Minecraft Land Generator - Run MLG - Windows
D:\temp\minecraft\MLG\
[MLG] Minecraft Land Generator version 1.7.6
[MLG] BuildID: (1421666774000)
[MLG] This version was last modified on Monday, January 19, 2015 at 6:26 AM, Eas
tern Standard Time
[MLG]
[MLG] Uses a Minecraft server to generate square land of a specified size.
[MLG]
[MLG]
[MLG] Please Enter the size of world you want. Example: X:1000 Z:1000
[MLG] X:20000
[MLG] Z:20000
[MLG-ERROR] There is a level_backup.dat file left over from a previous attempt t
hat failed.
[MLG] Resuming...
[MLG] Processing world ".\NeoExile", in 380 block increments, with: java -Djava.
awt.headless=true -Djline.terminal=jline.UnsupportedTerminal -Duser.language=en
-Xms1024m -Xmx1024m -Xincgc -jar minecraft_server.jar nogui
[MLG]
[Server] [Server thread/INFO]: Starting minecraft server version 1.11
[MLG] NeoExile: Overworld:
[MLG] 62%...
[Server] Done (1.379s)
[MLG] Saving server data...
[MLG] Stopping server... (Please Wait...)
[MLG]
[MLG] Backing up level.dat to level_backup.dat.
[MLG]
[MLG] Seed: 2103182586418452346
[MLG] Spawn point detected: [X,Y,Z] [204,64,244]
[MLG]
[MLG] Calculating Spawn Points...
[MLG] Setting spawn to [X,Y,Z]: [-9592,64,-7344] (1 of 2710) 0.0% Done
[MLG] Estimated time remaining: 1 Hour, 32 Minutes
[Server] [Server thread/INFO]: Starting minecraft server version 1.11
[MLG] NeoExile: Overworld:
[MLG] 85%...
[Server] Done (6.797s)
[MLG] Saving server data...
[MLG] Stopping server... (Please Wait...)
[MLG]
[MLG] Setting spawn to [X,Y,Z]: [-9592,64,-6964] (2 of 2710) 0.03% Done
[MLG] Estimated time remaining: 3 Hours, 53 Minutes
Nov 25, 2016 3:32:03 PM morlok8k.MinecraftLandGenerator.Main runCLI
SEVERE: .\NeoExile\level.dat (The system cannot find the file specified)
java.io.FileNotFoundException: .\NeoExile\level.dat (The system cannot find the
file specified)
at java.io.FileInputStream.open0(Native Method)
at java.io.FileInputStream.open(Unknown Source)
at java.io.FileInputStream.(Unknown Source)
at morlok8k.MinecraftLandGenerator.SpawnPoint.setSpawn(SpawnPoint.java:9
7)
at morlok8k.MinecraftLandGenerator.Main.runCLI(Main.java:379)
at morlok8k.MinecraftLandGenerator.Main.main(Main.java:132)
D:\temp\minecraft\MLG>
EDIT: Solved the issue, mostly, by switching to Linux. Still rarely throws the exception but the file is legitimately destroyed in the case of Linux.
Is it typical for render iterations to go from ~4 seconds to ~60 seconds when working with a large world (rendering 20k x 20k and beyond)?
Rendering 3k -> 4k -> 5k -> ... -> 15k resulted in iterations ranging from 4 - 8 seconds. However, 15k -> 20k took 18 hours and ended up with iterations of 50 - 70 seconds. Thinking it may be the computer, I shut down and came back some time later and tried 20k -> 21k, for a total of 648 renders. At an average of 10 seconds per server run (6 seconds render and 4 in between for stopping and starting), I guessed it should take 1.8 hours. However, when MLG was started again, the render times were again in the 50 - 70 second range.
EDIT: I should also mention that when renders take 50 - 70 seconds, the server also seems to have problems shutting down. Stalling for another 60 - inf seconds...
creating a pregenerated land in what minecraft version?
the way you describe your problem, it sound like your step by step is not all correct. if you wanted to use minecraft 1.10.2 or are you trying to use a modded minecraft 1.7.10 or 1.10.2 to pregenerate lands in server..
please let me know if you want to know the correct steps.
creating a pregenerated land in what minecraft version?
the way you describe your problem, it sound like your step by step is not all correct. if you wanted to use minecraft 1.10.2 or are you trying to use a modded minecraft 1.7.10 or 1.10.2 to pregenerate lands in server..
please let me know if you want to know the correct steps.
To whom are you addressing? 1455, 1456, or 1457/8?
Did you read them? I mean, the first clearly states the objective, and both the versions of MLG and minecraft_server. Though I never specified "vanilla," I would have thought that to be assumed when no mods were mentioned.
My point in the posts is to point out issues that I encountered with using the program. The generation is happening just fine, I confirmed that with the use of the uNmINeD mapping program. Just as stated there seems to be a problem when generating areas between 15k x 15k and 21k x 21k where the server has a lot of trouble functioning. After 22k x 22k the trouble seems to have gone away.
My aim is to see if the trouble has been seen elsewhere, while giving as much detail about how I've been troubleshooting it so that if someone were to have it later, they would have help.
In my first attempt i went from a world of 6k x 6k straight to 20k x 20k. As I learned that the program is smart about generating terrain, I decided to try again, making the increases sequential. I started at 2k x 2k in steps of 1k up to 15k which generated in the described 4-10 second range. However, as soon as I got to generating 15k x 15k, the server slowed way down to 50-70 second generations. This behaviour continued until 22k where it picked back up to 4-10 seconds.
This came with another behaviour that made using MLG on windows (at least win7 x64) nearly impossible between 15k and 22k: the phantom level.dat not found IOException that Java threw between server runs. Which is why I switched to Linux to complete the task in the first place. And though the problem still existed in the Linux environment, it was much more rare, and resulted in level.dat actually being destroyed.
It could be that minecraft_server 1.11 has a problem with worlds in the range of 225M-441M blocks. It could be a problem with MLG that the devs might like to know about. I certainly liked it when people told me about bugs with CreativeMode+. It could be both, but no one will know if no one reports it.
EDIT: SEVERE ISSUE
Well I have an idea about what's going on with the File not Found IOException that MLG is giving. I had assumed that the level_backup.dat would restore the original level information, as stated in the documentation for the program. This IS the case when the program completes successfully. However, in the case of the IOException, the reason why the file is lost is that level_backup.dat is overwritten by the next render location MLG is trying to process. i found this after restoring level.dat from level_backup.dat and loading the world in a mapping program, only to find the spawn of 201, 251 with both x and z coordinates larger that 10000.
The behaviour was noticed in Linux.
oh thats good to know.. and can you tell me how did you do it.or make it work?
I will do my best, cant at this very second. A little too busy to do that.
No needed to make the video.. just give me instruction.. i would like to know how you did it.. step by step. if you dont mind.
So assuming that you are starting with a setup and functioning vanilla MLG instance.
1. Download Forge Installer
2. Make a folder for forge and "install server" into that folder
3. Copy the contents of your forge folder into your MLG folder
4. Delete the existing "minecraft_server.jar" and rename the forge .jar, in this case "forge-1.9.4-12.17.0.1976-universal.jar", to "minecraft_server.jar"
At this point your MLG folder should look something like this.
5.Open "Run_Server_Windows.cmd" and let it finish its thing then exit.
Now there should be some more folders including the "mods" folder
6. Download/Install all world altering mods into the mods folder, for this tutorial it will be Biomes O' Plenty
7. Edit the server.properties to your needing, in this case changing the level-type to "BIOMESOP"
At this point you should delete the world and allow the script to generate a new world or copy over the world you want to generate. You should be able to run MLG as normal now and it should generate Biomes O' Plenty or whatever world altering mods you have installed. When you start up the server and join to see a Biomes O' Plenty biome that should be a good sign.
NOTE: This was all done on Windows 10 with Java 8 Update 91. Also Biomes O' Plenty version 1.9.4-4.1.0.2021 was not working with forge 1.9.4-12.17.0.1976, instead i used Biomes O' Plenty version 1.9.4-4.1.0.2033
I did my best, should work... If you find anything wrong please do inform me.
ah.. I see. I compared my step by steps with yours.. there is one big different.. yes i tried to do very same thing you did.. 2 weeks ago.. and i couldn't figure it out what went wrong.. so i will try do Step 5, running the server.. to let it create its own folder and library
thats what i didn't do 2 weeks ago.. i will let you know how it turned out.
EDIT: alright i ran the server using Run_Server_Windows.cmd. and it work.. so the fact what went wrong 2 weeks ago is that i didn't use Run_Server_Windows.cmd.. >_<.. alright its working. so thank you..
Glad i could help.
Hello, guys. I've build my server. It includes ~70mods. And i've launched MLG to generate a map (20'000x20'000). According to MLG information, MLG gonna restart the server 2809 times. 160 seconds are needed to complitly restart the server. So MLG gonna take 6 days 12 hours to generate the map.
Is there way to decrease the server restarting number? I mean, is it possible to make MLG to generate more chunks per server restarting?
so, i've downloaded MLG and tried to follow the instructions at the top of this page, but so far i'm having no luck.
does MLG support forge servers and or 1.10.2?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1261072-minecraft-land-generator?page=73#c1444
Have you tried this?
yes, i did and it wouldn't work the first time, though it seems to be working now but i cant tell if it is properly or how to tell it how large to generate.
nvm, i figured it out, i think... atleast it looks like it is, it's running, we'll see if it worked properly after it's done.
ok so it worked,but not at the same time. as far as i can tell it generated all the chunks i told it to just fine; however it also seemed to not like some of my mods and caused some... odd... world generation to occur.
regardless of that, i now know what the hell to do to run MLG, so thank you much for the assistance.
Is it possible to change the starting point for a already generated map? I played a bunch on my server but want to generate from where the player now stands.
I'm trying to generate a 20k x 20k, possibly ending up with a 50k x 50k with MLG 1.7.6 and minecraft_server 1.11. The program had started and stopped the server multiple times, until it got a Java exception, stating that level.dat did not exist. Looking at my files in my world folder shows that the file does exist, despite the exception. I re-ran the program several times after getting the exception resulting in only one iteration happening.
This is what the typical output looks like:
D:\temp\minecraft\MLG\
[MLG] Minecraft Land Generator version 1.7.6
[MLG] BuildID: (1421666774000)
[MLG] This version was last modified on Monday, January 19, 2015 at 6:26 AM, Eas
tern Standard Time
[MLG]
[MLG] Uses a Minecraft server to generate square land of a specified size.
[MLG]
[MLG]
[MLG] Please Enter the size of world you want. Example: X:1000 Z:1000
[MLG] X:20000
[MLG] Z:20000
[MLG-ERROR] There is a level_backup.dat file left over from a previous attempt t
hat failed.
[MLG] Resuming...
[MLG] Processing world ".\NeoExile", in 380 block increments, with: java -Djava.
awt.headless=true -Djline.terminal=jline.UnsupportedTerminal -Duser.language=en
-Xms1024m -Xmx1024m -Xincgc -jar minecraft_server.jar nogui
[MLG]
[Server] [Server thread/INFO]: Starting minecraft server version 1.11
[MLG] NeoExile: Overworld:
[MLG] 62%...
[Server] Done (1.379s)
[MLG] Saving server data...
[MLG] Stopping server... (Please Wait...)
[MLG]
[MLG] Backing up level.dat to level_backup.dat.
[MLG]
[MLG] Seed: 2103182586418452346
[MLG] Spawn point detected: [X,Y,Z] [204,64,244]
[MLG]
[MLG] Calculating Spawn Points...
[MLG] Setting spawn to [X,Y,Z]: [-9592,64,-7344] (1 of 2710) 0.0% Done
[MLG] Estimated time remaining: 1 Hour, 32 Minutes
[Server] [Server thread/INFO]: Starting minecraft server version 1.11
[MLG] NeoExile: Overworld:
[MLG] 85%...
[Server] Done (6.797s)
[MLG] Saving server data...
[MLG] Stopping server... (Please Wait...)
[MLG]
[MLG] Setting spawn to [X,Y,Z]: [-9592,64,-6964] (2 of 2710) 0.03% Done
[MLG] Estimated time remaining: 3 Hours, 53 Minutes
Nov 25, 2016 3:32:03 PM morlok8k.MinecraftLandGenerator.Main runCLI
SEVERE: .\NeoExile\level.dat (The system cannot find the file specified)
java.io.FileNotFoundException: .\NeoExile\level.dat (The system cannot find the
file specified)
at java.io.FileInputStream.open0(Native Method)
at java.io.FileInputStream.open(Unknown Source)
at java.io.FileInputStream.(Unknown Source)
at morlok8k.MinecraftLandGenerator.SpawnPoint.setSpawn(SpawnPoint.java:9
7)
at morlok8k.MinecraftLandGenerator.Main.runCLI(Main.java:379)
at morlok8k.MinecraftLandGenerator.Main.main(Main.java:132)
D:\temp\minecraft\MLG>
EDIT: Solved the issue, mostly, by switching to Linux. Still rarely throws the exception but the file is legitimately destroyed in the case of Linux.
Is it typical for render iterations to go from ~4 seconds to ~60 seconds when working with a large world (rendering 20k x 20k and beyond)?
Rendering 3k -> 4k -> 5k -> ... -> 15k resulted in iterations ranging from 4 - 8 seconds. However, 15k -> 20k took 18 hours and ended up with iterations of 50 - 70 seconds. Thinking it may be the computer, I shut down and came back some time later and tried 20k -> 21k, for a total of 648 renders. At an average of 10 seconds per server run (6 seconds render and 4 in between for stopping and starting), I guessed it should take 1.8 hours. However, when MLG was started again, the render times were again in the 50 - 70 second range.
EDIT: I should also mention that when renders take 50 - 70 seconds, the server also seems to have problems shutting down. Stalling for another 60 - inf seconds...
What are you trying to do?
creating a pregenerated land in what minecraft version?
the way you describe your problem, it sound like your step by step is not all correct. if you wanted to use minecraft 1.10.2 or are you trying to use a modded minecraft 1.7.10 or 1.10.2 to pregenerate lands in server..
please let me know if you want to know the correct steps.
To whom are you addressing? 1455, 1456, or 1457/8?
1457 and 1458
Did you read them? I mean, the first clearly states the objective, and both the versions of MLG and minecraft_server. Though I never specified "vanilla," I would have thought that to be assumed when no mods were mentioned.
My point in the posts is to point out issues that I encountered with using the program. The generation is happening just fine, I confirmed that with the use of the uNmINeD mapping program. Just as stated there seems to be a problem when generating areas between 15k x 15k and 21k x 21k where the server has a lot of trouble functioning. After 22k x 22k the trouble seems to have gone away.
My aim is to see if the trouble has been seen elsewhere, while giving as much detail about how I've been troubleshooting it so that if someone were to have it later, they would have help.
In my first attempt i went from a world of 6k x 6k straight to 20k x 20k. As I learned that the program is smart about generating terrain, I decided to try again, making the increases sequential. I started at 2k x 2k in steps of 1k up to 15k which generated in the described 4-10 second range. However, as soon as I got to generating 15k x 15k, the server slowed way down to 50-70 second generations. This behaviour continued until 22k where it picked back up to 4-10 seconds.
This came with another behaviour that made using MLG on windows (at least win7 x64) nearly impossible between 15k and 22k: the phantom level.dat not found IOException that Java threw between server runs. Which is why I switched to Linux to complete the task in the first place. And though the problem still existed in the Linux environment, it was much more rare, and resulted in level.dat actually being destroyed.
It could be that minecraft_server 1.11 has a problem with worlds in the range of 225M-441M blocks. It could be a problem with MLG that the devs might like to know about. I certainly liked it when people told me about bugs with CreativeMode+. It could be both, but no one will know if no one reports it.
EDIT: SEVERE ISSUE