Sure. I'm using my own modded pack, based on the FTB TechWorld2. These are all the mods I am using on my client, and I've removed all client-only-mods from the server software in order to make it work.
http://i.imgur.com/eoJsqDl.png?2 - I made a red line with all mods that aren't required on the server software, mostly because they are client-sided only, but mods like Seasons and DoggyTalents does not work with the server. I might have forgot some of them; if so, just remove them when starting the server.
Weird, i cant even get a fresh install of forge 965 to launch with default or your parameters... I know i can handle mods for my pc is built for AAA titles that look amazing. I also play mod packs from Technic fine.
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| “What’s normal anyways?”-Forrest Gump | YouTube| Twitter|
he needs to use the TechWorldServer and launch the ServerStart.bat file. not using the client as a server. (MLG will never work with the client being run as a server, plus its not proper use.)
I'm working on getting it to work, but on my computer each launch takes about 20-30 minutes to load all the mods. I'm seeing what failed and fixing. if in can get this to work, i'll post my results. I'm writing down each step i do.
Minecraft Land Generator | Memory issues? Try this:java -Xincgc-Xmx1024M -Xms512M -jar Minecraft.jar "We must be that generation that stands athwart history yelling: 'Hey, jackass, get your government off my freedom!'" - Jason Mattera
so, first we copy your mods from "/TechWorld2/minecraft/mods" to: "/TechWorld2Server/mods"
(Not including the ones you marked in your picture)
now in "/TechWorld2Server/mods" you will have 2 copies of some mods:
gendustry-mc164-1.1.1.64.jar
gendustry-mc164-1.1.2.72.jar *
bdlib-mc164-1.2.2.40.jar
bdlib-mc164-1.2.2.45.jar *
backpack-1.26.29-1.6.x.jar
backpack-1.28.37-1.6.x.jar *
BigReactors-0.2.15A.jar
BigReactors-0.3.3A.jar *
DragonAPI 1.6 v23b.zip *
DragonAPI 1.6 v25z.zip
MineFactoryReloaded-2.7.9-final.jar *
MineFactoryReloaded-2.7.9-final_gregtech_fix.jar
Opis_1.2.2.zip *
Opis_1.2.2.zip.disabled
ReactorCraft 1.6 v23c.zip *
ReactorCraft 1.6 v25z.zip
RotaryCraft 1.6 v23b.zip *
RotaryCraft 1.6 v25z.zip
SimplyJetpacks-0.1.3.jar
SimplyJetpacks-0.2.0.1.jar *
TiCTooltips-mc1.6.4-1.1.5.jar
TiCTooltips-mc1.6.4-1.1.6.jar *
i removed all duplicates (marked with a *) as to how they were originally in the server-mod folder. (you can play with your updated versions)
(otherwise you get a duplicate mod crash)
maybe a better way is to remove everything from "/TechWorld2Server/mods" first, and then copy all your mods in. idk, havent tried it.
now lets copy your config files from "TechWorld2/minecraft/config" to "TechWorld2Server/config". copy them all, and replace any existing.
now lets copy your script files from "TechWorld2/minecraft/scripts" to "TechWorld2Server/scripts". copy them all.
If we ran the server now, we get a crash from lwjgl being missing.
I took my libraries folder from "~/.minecraft/libraries" (on windows its located in "%appdata%\.minecraft\libraries") and merged it with "/TechWorld2Server/libraries"
Universal Electricity causes a core-dump crash, so lets disable it.
Universal-Electricity-3.1.0.115-core.jar.disabled
but ResonantEngine requires Universal Electricity, so lets disable everything resonant related:
Resonant-Engine-1.2.0.349-universal.jar.disabled
Resonant-Induction-0.3.1.369-archaic.jar.disabled
Resonant-Induction-0.3.1.369-atomic.jar.disabled
Resonant-Induction-0.3.1.369-electrical.jar.disabled
Resonant-Induction-0.3.1.369-mechanical.jar.disabled
Resonant-Induction-0.3.1.369-Resonant-Induction Core.jar.disabled
ICBM-1.4.2.386.jar.disabled
Modular-Force-Field-System-3.6.3.91-core.jar.disabled
I tried again, without disabling anything and this didnt happen again.
lwjgl issue: crashes on world generation.
now by this point, it takes my (old) computer about 45 minutes to load all these mods before crashing at the world generation stage.
I give up.
I dont know which mod uses LWJGL, it doesnt tell me, and the server shouldn't require LWJGL. its a client thing.
Here is what i recommend: take the standard techworld 2 server. add your mods (server version if there is one) ONE BY ONE to see if they crash or not. once you have a proper server running, then try MLG.
You will want to run MLG in the Alternate mode. We can help you with it once you have a functioning server.
Minecraft Land Generator | Memory issues? Try this:java -Xincgc-Xmx1024M -Xms512M -jar Minecraft.jar "We must be that generation that stands athwart history yelling: 'Hey, jackass, get your government off my freedom!'" - Jason Mattera
so, first we copy your mods from "/TechWorld2/minecraft/mods" to: "/TechWorld2Server/mods"
(Not including the ones you marked in your picture)
now in "/TechWorld2Server/mods" you will have 2 copies of some mods:
gendustry-mc164-1.1.1.64.jar
gendustry-mc164-1.1.2.72.jar *
bdlib-mc164-1.2.2.40.jar
bdlib-mc164-1.2.2.45.jar *
backpack-1.26.29-1.6.x.jar
backpack-1.28.37-1.6.x.jar *
BigReactors-0.2.15A.jar
BigReactors-0.3.3A.jar *
DragonAPI 1.6 v23b.zip *
DragonAPI 1.6 v25z.zip
MineFactoryReloaded-2.7.9-final.jar *
MineFactoryReloaded-2.7.9-final_gregtech_fix.jar
Opis_1.2.2.zip *
Opis_1.2.2.zip.disabled
ReactorCraft 1.6 v23c.zip *
ReactorCraft 1.6 v25z.zip
RotaryCraft 1.6 v23b.zip *
RotaryCraft 1.6 v25z.zip
SimplyJetpacks-0.1.3.jar
SimplyJetpacks-0.2.0.1.jar *
TiCTooltips-mc1.6.4-1.1.5.jar
TiCTooltips-mc1.6.4-1.1.6.jar *
i removed all duplicates (marked with a *) as to how they were originally in the server-mod folder. (you can play with your updated versions)
(otherwise you get a duplicate mod crash)
maybe a better way is to remove everything from "/TechWorld2Server/mods" first, and then copy all your mods in. idk, havent tried it.
now lets copy your config files from "TechWorld2/minecraft/config" to "TechWorld2Server/config". copy them all, and replace any existing.
now lets copy your script files from "TechWorld2/minecraft/scripts" to "TechWorld2Server/scripts". copy them all.
If we ran the server now, we get a crash from lwjgl being missing.
I took my libraries folder from "~/.minecraft/libraries" (on windows its located in "%appdata%\.minecraft\libraries") and merged it with "/TechWorld2Server/libraries"
Universal Electricity causes a core-dump crash, so lets disable it.
Universal-Electricity-3.1.0.115-core.jar.disabled
but ResonantEngine requires Universal Electricity, so lets disable everything resonant related:
Resonant-Engine-1.2.0.349-universal.jar.disabled
Resonant-Induction-0.3.1.369-archaic.jar.disabled
Resonant-Induction-0.3.1.369-atomic.jar.disabled
Resonant-Induction-0.3.1.369-electrical.jar.disabled
Resonant-Induction-0.3.1.369-mechanical.jar.disabled
Resonant-Induction-0.3.1.369-Resonant-Induction Core.jar.disabled
ICBM-1.4.2.386.jar.disabled
Modular-Force-Field-System-3.6.3.91-core.jar.disabled
I tried again, without disabling anything and this didnt happen again.
lwjgl issue: crashes on world generation.
now by this point, it takes my (old) computer about 45 minutes to load all these mods before crashing at the world generation stage.
I give up.
I dont know which mod uses LWJGL, it doesnt tell me, and the server shouldn't require LWJGL. its a client thing.
Here is what i recommend: take the standard techworld 2 server. add your mods (server version if there is one) ONE BY ONE to see if they crash or not. once you have a proper server running, then try MLG.
You will want to run MLG in the Alternate mode. We can help you with it once you have a functioning server.
I gave up when even the server would not launch for me, and i have a high end pc...
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| “What’s normal anyways?”-Forrest Gump | YouTube| Twitter|
Well, I can't say anything else than: I do not understand why this doesn't work. I might have forgotten to mark off some client-sided mods, but if so, Forge would have told. Anyway, myself I have a pretty high end PC, and I use like 10 minutes to launch the modpack with all the mods.
The only mod that is actually not working with server is the Seasons mod, as this makes a conflict between 2 other mods and must be run with Forge .953, which again conflicts mods that only accept .965. However, as this mod is not required for world generation, I removed it. I know nothing about Linux as I am using Windows 8.1, therefore I can't tell you if you've set it up wrong at that point.
In other words: The error must be something you are doing wrong. I've installed this modpack on 8 high/medium-end computers, where some of them are launched through the FTB launcher, and if that does not work, through the Minecraft Client. Oh, by the way: I run the server through client, due to Seasons mod not being co-operative.
Also, myself I'd recommend allocating at least 6 GB of RAM, as of the fact that I have not tested with less, and it tends to use tons of it. If you have an old PC, I'd recommend checking how much RAM you have and allocate as much as you can. I allocate 8 GB to server and 6 GB to client (of my 16 GBs in total).
Oh, I almost forgot telling you: World generation is very bugged when first generating, there's a 50% chance of generating it. New chunk generation however works fine. Try loading an old world, see if that works.
Step-by-step what I do when I install the modpack for others:
1. Download FTB Launcher.
2. Start and open TechWorld2 once (if not it starts overwriting my own TechWorld2 files, for some reason).
3. Remove the TechWorld2 files and replace with my own.
4. Add the Java arguments.
5. If you get an error with "frame" or something that stops it from starting up, go to step 6 and keep on. If not, you're set to use the modpack.
6. You probably have the normal Minecraft launcher already; grab a copy of Minecraft 1.6.4.
7. Download Forge .965 and install it (I always do it through automated installation).
8. Add all files inside the TechWorld2 to the .minecraft.
9. Add the Java Parameters.
10. It should work by now; I've never had any problems to this point.
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Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
Well, I can't say anything else than: I do not understand why this doesn't work. I might have forgotten to mark off some client-sided mods, but if so, Forge would have told. Anyway, myself I have a pretty high end PC, and I use like 10 minutes to launch the modpack with all the mods.
The only mod that is actually not working with server is the Seasons mod, as this makes a conflict between 2 other mods and must be run with Forge .953, which again conflicts mods that only accept .965. However, as this mod is not required for world generation, I removed it. I know nothing about Linux as I am using Windows 8.1, therefore I can't tell you if you've set it up wrong at that point.
In other words: The error must be something you are doing wrong. I've installed this modpack on 8 high/medium-end computers, where some of them are launched through the FTB launcher, and if that does not work, through the Minecraft Client. Oh, by the way: I run the server through client, due to Seasons mod not being co-operative.
Also, myself I'd recommend allocating at least 6 GB of RAM, as of the fact that I have not tested with less, and it tends to use tons of it. If you have an old PC, I'd recommend checking how much RAM you have and allocate as much as you can. I allocate 8 GB to server and 6 GB to client (of my 16 GBs in total).
Oh, I almost forgot telling you: World generation is very bugged when first generating, there's a 50% chance of generating it. New chunk generation however works fine. Try loading an old world, see if that works.
Step-by-step what I do when I install the modpack for others:
1. Download FTB Launcher.
2. Start and open TechWorld2 once (if not it starts overwriting my own TechWorld2 files, for some reason).
3. Remove the TechWorld2 files and replace with my own.
4. Add the Java arguments.
5. If you get an error with "frame" or something that stops it from starting up, go to step 6 and keep on. If not, you're set to use the modpack.
6. You probably have the normal Minecraft launcher already; grab a copy of Minecraft 1.6.4.
7. Download Forge .965 and install it (I always do it through automated installation).
8. Add all files inside the TechWorld2 to the .minecraft.
9. Add the Java Parameters.
10. It should work by now; I've never had any problems to this point.
ok, let me clairify:
First, Linux/Windows makes no difference to java. Java doesn't care about the operating system (well, 99% of the time).
Oh, by the way: I run the server through client, due to Seasons mod not being co-operative.
This. This makes it INCOMPATIBLE with MinecraftLandGenerator.
You need to run your mods on a FULL BLOWN server.
I could not get YOUR mods to work on a FTB TechWorld 2 SERVER. Not the Client.
Yes, I'm sure all your steps work great with the client and the launcher. The sever doesn't use either one.
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Minecraft Land Generator | Memory issues? Try this:java -Xincgc-Xmx1024M -Xms512M -jar Minecraft.jar "We must be that generation that stands athwart history yelling: 'Hey, jackass, get your government off my freedom!'" - Jason Mattera
Alright, let me get this straight: All the Seasons mod does is to add seasons, or textural changes + altering ALREADY EXISTING chunks by making rain to snow in winter. Therefore it is not required in the process of creating chunks.
If you have removed every other client sided mod + Seasons, it should work perfectly (not considering the MLG error "out of bounds -X").
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Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
I'm trying to run MLG, but it throws me a whole lot of errors saying "[SEVERE] Item entity 34 has no item?!" where the entity numbers are ranging from 7 to 170. It also says "[WARNING] Skipping Entity with id Rabbit" quite a lot.
Have been away from Minecraft for over a year, so I'm sort of out of the loop... Is MLG not compatible with Minecraft 1.8 yet or did I do something wrong?
PLEASE do some reading on is it compatible with MC version X.X.X, it should compatible with any minecraft version that has a standalone server... As for the skipping entity my first guess is you copy pasta a 1.8 world and left the default 1.5.2 server or whatever MLG comes with. Make sure you have the 1.8 server in it and get back with the results.
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| “What’s normal anyways?”-Forrest Gump | YouTube| Twitter|
Also Morlok8k, if i made a number of how to and etc. videos for this would you be willing to add it to Main/first post so these questions might be reduced?
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| “What’s normal anyways?”-Forrest Gump | YouTube| Twitter|
Would you mind giving a link to download your mods, or the exact pack you are using? I would be happy to investigate...
Sure. I'm using my own modded pack, based on the FTB TechWorld2. These are all the mods I am using on my client, and I've removed all client-only-mods from the server software in order to make it work.
http://i.imgur.com/eoJsqDl.png?2 - I made a red line with all mods that aren't required on the server software, mostly because they are client-sided only, but mods like Seasons and DoggyTalents does not work with the server. I might have forgot some of them; if so, just remove them when starting the server.
Here's a link for the whole thing:
http://www.mediafire.com/download/4y0x4y5rm57h0zy/dsae.zip (A very creative name)
In order to install it I usually overwrite another FTB pack or install FML on a clean .minecraft and transfer all mods over to it.
Remember that starting the whole thing takes like 5-10 minutes on a high-end PC.
You're free to use it if you want to, but I warn you, the pack is extremely resource demanding.
EDIT: The link has goofed up bad, but it still leads to the mods.
Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
Sorry for late reply, but i cant even get the mods to launch from the Tech World 2 install via FTB...
Try installing it through Minecraft instead then, just install Forge 965 over and put the rest inside
Edit: Oh, I almost forgot to give you the arguments you'll have to put in Java:
-noverify -server -Xms4096m -Xmx8192m -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=6 -XX:+AggressiveOpts -XX:PermSize=2048m -XX:MaxPermSize=4096m
Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
Weird, i cant even get a fresh install of forge 965 to launch with default or your parameters... I know i can handle mods for my pc is built for AAA titles that look amazing. I also play mod packs from Technic fine.
Weird. Any specific error?
Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
2015-03-26 16:17:59 [INFO] [ForgeModLoader] Forge Mod Loader version 6.4.49.965 for Minecraft 1.6.4 loading
2015-03-26 16:17:59 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_25, running on Windows 8.1:amd64:6.3, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25
2015-03-26 16:17:59 [FINE] [ForgeModLoader] Java classpath at launch is C:\Users\reble N\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.11.1.965\minecraftforge-9.11.1.965.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.8\launchwrapper-1.8.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\reble N\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\reble N\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.965\1.6.4-Forge9.11.1.965.jar
2015-03-26 16:17:59 [FINE] [ForgeModLoader] Java library path at launch is C:\Users\reble N\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.965\1.6.4-Forge9.11.1.965-natives-15906394969809
2015-03-26 16:17:59 [FINE] [ForgeModLoader] Enabling runtime deobfuscation
2015-03-26 16:17:59 [FINE] [ForgeModLoader] Instantiating coremod class FMLCorePlugin
2015-03-26 16:17:59 [FINE] [ForgeModLoader] Enqueued coremod FMLCorePlugin
2015-03-26 16:17:59 [FINE] [ForgeModLoader] Instantiating coremod class FMLForgePlugin
2015-03-26 16:17:59 [FINE] [ForgeModLoader] Enqueued coremod FMLForgePlugin
2015-03-26 16:17:59 [FINE] [ForgeModLoader] All fundamental core mods are successfully located
2015-03-26 16:17:59 [FINE] [ForgeModLoader] Discovering coremods
2015-03-26 16:17:59 [INFO] [ForgeModLoader] Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
2015-03-26 16:17:59 [INFO] [ForgeModLoader] Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
2015-03-26 16:17:59 [INFO] [ForgeModLoader] Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
2015-03-26 16:17:59 [SEVERE] [ForgeModLoader] Unable to launch
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.remove(ArrayList.java:865)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:114)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2015-03-26 16:17:59 [SEVERE] [ForgeModLoader] Unable to launch
java.util.ConcurrentModificationException
There's something with your Java.
Do you have the "LegacyJavaFixer"? If so, try removing it. If not, try adding it. I fix the Concurrent error that way, at least.
Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
Well i launched it now but a soon as i added all of the mods it still crashes... Going to try via launcher again.
Weird. What java do you have?
Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
Java 8 Update 31 installed, but im using the new minecraft installer which i belive is suposed to have its own java pre-packaged and used.
the problem is he has too many mods.
he needs to use the TechWorldServer and launch the ServerStart.bat file. not using the client as a server. (MLG will never work with the client being run as a server, plus its not proper use.)
I'm working on getting it to work, but on my computer each launch takes about 20-30 minutes to load all the mods. I'm seeing what failed and fixing. if in can get this to work, i'll post my results. I'm writing down each step i do.
"We must be that generation that stands athwart history yelling: 'Hey, jackass, get your government off my freedom!'" - Jason Mattera
Yea, i tried the tech world server and i dont think it launched.
OK, So i couldn't get these mods to work with the server. here are my notes as i wrote them.
note: i use linux, so all my folder paths will have the "\" shown as "/". The instructions shouldn't be affected by my using linux and not Windows.
first i grabbed the Techworld 2 Server v1.1.7 from http://www.feed-the-beast.com/modpacks/TechWorld2
here is what i use in the ServerStart.bat / ServerStart.sh files:
java -Xms4096m -Xmx8192m -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=6 -XX:+AggressiveOpts -XX:PermSize=2048m -XX:MaxPermSize=4096m -jar FTBServer-1.6.4-965.jar nogui
so, first we copy your mods from "/TechWorld2/minecraft/mods" to: "/TechWorld2Server/mods"
(Not including the ones you marked in your picture)
now in "/TechWorld2Server/mods" you will have 2 copies of some mods:
gendustry-mc164-1.1.1.64.jar
gendustry-mc164-1.1.2.72.jar *
bdlib-mc164-1.2.2.40.jar
bdlib-mc164-1.2.2.45.jar *
backpack-1.26.29-1.6.x.jar
backpack-1.28.37-1.6.x.jar *
BigReactors-0.2.15A.jar
BigReactors-0.3.3A.jar *
DragonAPI 1.6 v23b.zip *
DragonAPI 1.6 v25z.zip
MineFactoryReloaded-2.7.9-final.jar *
MineFactoryReloaded-2.7.9-final_gregtech_fix.jar
Opis_1.2.2.zip *
Opis_1.2.2.zip.disabled
ReactorCraft 1.6 v23c.zip *
ReactorCraft 1.6 v25z.zip
RotaryCraft 1.6 v23b.zip *
RotaryCraft 1.6 v25z.zip
SimplyJetpacks-0.1.3.jar
SimplyJetpacks-0.2.0.1.jar *
TiCTooltips-mc1.6.4-1.1.5.jar
TiCTooltips-mc1.6.4-1.1.6.jar *
i removed all duplicates (marked with a *) as to how they were originally in the server-mod folder. (you can play with your updated versions)
(otherwise you get a duplicate mod crash)
maybe a better way is to remove everything from "/TechWorld2Server/mods" first, and then copy all your mods in. idk, havent tried it.
now lets copy your config files from "TechWorld2/minecraft/config" to "TechWorld2Server/config". copy them all, and replace any existing.
now lets copy your script files from "TechWorld2/minecraft/scripts" to "TechWorld2Server/scripts". copy them all.
If we ran the server now, we get a crash from lwjgl being missing.
I took my libraries folder from "~/.minecraft/libraries" (on windows its located in "%appdata%\.minecraft\libraries") and merged it with "/TechWorld2Server/libraries"
Universal Electricity causes a core-dump crash, so lets disable it.
Universal-Electricity-3.1.0.115-core.jar.disabled
but ResonantEngine requires Universal Electricity, so lets disable everything resonant related:
Resonant-Engine-1.2.0.349-universal.jar.disabled
Resonant-Induction-0.3.1.369-archaic.jar.disabled
Resonant-Induction-0.3.1.369-atomic.jar.disabled
Resonant-Induction-0.3.1.369-electrical.jar.disabled
Resonant-Induction-0.3.1.369-mechanical.jar.disabled
Resonant-Induction-0.3.1.369-Resonant-Induction Core.jar.disabled
ICBM-1.4.2.386.jar.disabled
Modular-Force-Field-System-3.6.3.91-core.jar.disabled
unxeplained core-dump, possibly caused by:
extrautils ?
CCturtle ?
I tried again, without disabling anything and this didnt happen again.
lwjgl issue: crashes on world generation.
now by this point, it takes my (old) computer about 45 minutes to load all these mods before crashing at the world generation stage.
I give up.
I dont know which mod uses LWJGL, it doesnt tell me, and the server shouldn't require LWJGL. its a client thing.
Here is what i recommend: take the standard techworld 2 server. add your mods (server version if there is one) ONE BY ONE to see if they crash or not. once you have a proper server running, then try MLG.
You will want to run MLG in the Alternate mode. We can help you with it once you have a functioning server.
"We must be that generation that stands athwart history yelling: 'Hey, jackass, get your government off my freedom!'" - Jason Mattera
I gave up when even the server would not launch for me, and i have a high end pc...
Well, I can't say anything else than: I do not understand why this doesn't work. I might have forgotten to mark off some client-sided mods, but if so, Forge would have told. Anyway, myself I have a pretty high end PC, and I use like 10 minutes to launch the modpack with all the mods.
The only mod that is actually not working with server is the Seasons mod, as this makes a conflict between 2 other mods and must be run with Forge .953, which again conflicts mods that only accept .965. However, as this mod is not required for world generation, I removed it. I know nothing about Linux as I am using Windows 8.1, therefore I can't tell you if you've set it up wrong at that point.
Here is the server and client running + a list of all mods installed on the server: http://i.imgur.com/w2Gdzwv.png
As you can see, it does have contact with the server: http://i.imgur.com/3Tb2xWI.jpg
If it wasn't for the fact that the client is running in offline mode here, I could have logged in on the server, too. Pardon my laziness.
The biggest problem I have is the "Can't keep up" - server lag due to chunk generation (what else?).
Server mods: http://i.imgur.com/SQTLY17.png?1
Client mods: http://i.imgur.com/9zzO30a.png?1
In other words: The error must be something you are doing wrong. I've installed this modpack on 8 high/medium-end computers, where some of them are launched through the FTB launcher, and if that does not work, through the Minecraft Client. Oh, by the way: I run the server through client, due to Seasons mod not being co-operative.
Also, myself I'd recommend allocating at least 6 GB of RAM, as of the fact that I have not tested with less, and it tends to use tons of it. If you have an old PC, I'd recommend checking how much RAM you have and allocate as much as you can. I allocate 8 GB to server and 6 GB to client (of my 16 GBs in total).
Oh, I almost forgot telling you: World generation is very bugged when first generating, there's a 50% chance of generating it. New chunk generation however works fine. Try loading an old world, see if that works.
Step-by-step what I do when I install the modpack for others:
1. Download FTB Launcher.
2. Start and open TechWorld2 once (if not it starts overwriting my own TechWorld2 files, for some reason).
3. Remove the TechWorld2 files and replace with my own.
4. Add the Java arguments.
5. If you get an error with "frame" or something that stops it from starting up, go to step 6 and keep on. If not, you're set to use the modpack.
6. You probably have the normal Minecraft launcher already; grab a copy of Minecraft 1.6.4.
7. Download Forge .965 and install it (I always do it through automated installation).
8. Add all files inside the TechWorld2 to the .minecraft.
9. Add the Java Parameters.
10. It should work by now; I've never had any problems to this point.
Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
ok, let me clairify:
First, Linux/Windows makes no difference to java. Java doesn't care about the operating system (well, 99% of the time).
This. This makes it INCOMPATIBLE with MinecraftLandGenerator.
You need to run your mods on a FULL BLOWN server.
I could not get YOUR mods to work on a FTB TechWorld 2 SERVER. Not the Client.
Yes, I'm sure all your steps work great with the client and the launcher. The sever doesn't use either one.
"We must be that generation that stands athwart history yelling: 'Hey, jackass, get your government off my freedom!'" - Jason Mattera
Alright, let me get this straight: All the Seasons mod does is to add seasons, or textural changes + altering ALREADY EXISTING chunks by making rain to snow in winter. Therefore it is not required in the process of creating chunks.
If you have removed every other client sided mod + Seasons, it should work perfectly (not considering the MLG error "out of bounds -X").
Started playing Minecraft classic in 2010, bought the game in 2011. Still playing in 2023.
PLEASE do some reading on is it compatible with MC version X.X.X, it should compatible with any minecraft version that has a standalone server... As for the skipping entity my first guess is you copy pasta a 1.8 world and left the default 1.5.2 server or whatever MLG comes with. Make sure you have the 1.8 server in it and get back with the results.
Also Morlok8k, if i made a number of how to and etc. videos for this would you be willing to add it to Main/first post so these questions might be reduced?