I could not get a 256 map to generate. Crashed at stars and lights near the end every time.
Enjoy the 128 version. no stars, has lights, 1/2, 1/2 air/water
I deleted ALL of the bedrock surrounding the map, as requested. Let me know how it works out.
I'm playing RIFT too much to play MC for now.
I will make a post in the map generation forum with more maps of other stuff.
Now you can edit things like island radius and air pocket size, among other things.
I tried to add multithreaded generation, but I decided agianst it due to a time constraint.
Big props to original author. If you do not trust this file, disassemble it.
Minecraft Land Generator | Memory issues? Try this:java -Xincgc-Xmx1024M -Xms512M -jar Minecraft.jar "We must be that generation that stands athwart history yelling: 'Hey, jackass, get your government off my freedom!'" - Jason Mattera
The Meaning of Life, the Universe, and Everything.
:wink.gif: i was building lighting by putting trenches of water floored in jackolanterns and i thought hey! i know! this could be added to the mapgen. maybe like 1-wide glowing streams that go over in waterfalls, as an alternate or additional source of light (this produces a really cool effect. try it! :biggrin.gif:)
You are like the Risugami of map generators.
Maybe when you get lots of generators up, you could have a jack-of-all-trades generator where the first thing you select is which generator you want. That way people can have 1 generator for all of your generators (speachfail).
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I I am the darkest shadow, the brightest light, the most dangerous advesary and the best ally. Choose your words wisely, for they may be your last.
Sorry that took so long. I had a funeral and a wedding to go to in there, and I ran into a stupid problem with compressing a stream in memory that took me a while to figure out.
The plan is to give Primordial Desert the same treatment next (it satisfies the same interface, so plugging in the new file engine is trivial, and I've been wanting to add some extra rooms and traps). Planetoids will likely follow, and then maybe Golden Tunnels if I can make it work (that one and the forest are tricky because they generate holistically).
After that I'll get back to the big new generator I've been planning.
Let me know if anyone has issues with this, especially if it crashes. I'm pretty sure I've ironed out all of the major bugs at this point.
This uses GZip compression (V1 compression for people who know the file format), which is fine for MineCraft and most tools, but seems to be incompatible with any of the tools written from the C source posted on Notch's blog (since that one discards anything compressed using that style). Minutor is an example. Chunks will show up in those tools as soon as you've "explored" them in the MineCraft client.
I'm using the GZip compression style because .Net has a built-in stream class for it, and I'm not wanting to distribute extra libraries with this.