Can you fix the texture from resource blocks not being rendered correctly? The texture for them was changed a bit in Beta V.1.2 so that it only uses one texture for all sides of the block. Currently it can be fixed by taking the three textures and making them fill the rows below them, but can you fix this in the next version? (By resource blocks, I meant Solid gold, Diamond and, Iron blocks.)
Any plans for multi core rendering? Its frustrating to have a quadcore processor and only see 1 thread.
Edit: And can the user specify output to a file? I would like to put my renders in a nice folder.
Now THAT is speed! I myself is trying to apply changes for the new save format. Although, did you think of the hidden ore? If you check terrain.png in the newest update you'll see that there's a new ore type. Currently no one have identified it yet so apparently it's hard to get.