I've released a new version of this generator here: http://www.minecraft...125-compatible/ ^Go There^
The version linked to in this topic is obsolete. I'll leave the topic and downloads up for people who still have old versions, but you should use the new one I linked to above.
I've updated this generator for the Beta 1.3 format. I've also removed the need for GZip and fixed the reliability issues, so it's rock solid now (while still rather sandy )
New Features in V2.0:
1. Adjustable Dune Parameters (let me know if you find a formula to determine really good ones)
2. New, dealy trap (it will probably kill you a few times)
3. Two new rooms (well, one new room, and one room fixed so it actually shows up now)
4. Better loot from chests
5. Dungeons are now depth-aware, and rooms get better the further you are from an entrance
6. Beta 1.3 format supported
7. No longer needs GZip
8. No longer crashes
This generator makes a mysterious desert, with volcanos, ancient ruins to explore, and more, all randomly generated every time. I don't want to give too much away, since part of the fun of these maps is exploring and finding out what's out there. I will mention that these map plays much differently on peaceful though, and may be harder than on normal. You've been warned
Here's a few images to give you an idea though:
This generator is a lot more efficient than my last couple. It only stores one chunk in memory at a time, so the upper bound for how large of a map you can make is only determined by how long you're willing to wait. That said, I would recommend 64 as a good starting size, with 128 being good for SMP. A 128x128 chunk map takes 2 1/2 hours to generate on my system.
If you're having trouble with the downloads:
1. Click the link
2. Click the picture of the folder
3. Click the link at the top that says "download"
To run the generator:
1. Unzip "Primordial Desert Map Generator.zip" to its own folder, you should have Primordial Desert Map Generator.exe next to a folder named GZip which contains GZip.exe
2. Run Primordial Desert Map Generator.exe
3. Enter a map name (for instance "World1") and then a size in chunks. the size will be the length of the side of the map, so if you enter 16, you'll get a 256x256 block map.
4. Once the genreator is done (it will say "press enter to exit") there should be a folder in the same directory as the .exe with the name you have in step 3.
5. Copy this new folder to %appdata%\.minecraft\saves (or wherever the save files for Minecraft are kept on your system). Minecraft will only recognize the file if it's name World1, World2, World3, World4, or World5.
6. Run Minecraft and select the world that correspond with the folder name to play.
I have a few suggestions if you plan on making more of these:
1. Make just really big deserts, with not as many long twisting paths
2. Make some snow realms with those AMAZING mountains you can generate so well
3. Not i suggestion, just saying that I love it ;3
Okay, so I've played the map I generated for a few hours now, and here are my initial impressions:
1. Holy F'ing Sh!t, this is awesome, anyone who plays Minecraft should at least try this map generator out!
2. I love how I had to search around for an oasis to get wood. My resource management has to be really well thought out with this, it's great. When I found an oasis, I made sure to grab 2 buckets of water, a bunch of dirt, and saplings from the trees, so I can create an infinite spring back at my fort, and also make a tree farm.
I also made a hoe and got some seeds, so I can make a farm later.
3. I can't believe how intricate the dungeons are for something that is randomly generated. It's great!
4. I found what looked like a tiny volcano near my spawn - this is where I found coal, around the inner rim, and there was lava in the middle. I guess it could just be a stone crater with lava in it, but I'm guessing it is supposed to be a valcano. I decided to build my fort onto the edge of the crater.
5. I found a pyramid, and began exploring - I love how your generator is able to create traps! That's awesome! I ran out of torches though (damnit!) and had to head back.
Well, I guess that's all for now - so far I absolutely love this, I might have to create a 200 x 200 map instead of 64 x 64, even if it takes awhile - I guess I can MCedit my current base into the new map so I don't have to start totally from scratch.