It's been a while since I last checked up on this page.
Things are getting better every time I check in!
I certainly hope this generator come out before the summer, but if it needs more tweaking, take as much time as you need. Once again, I must thank you for all of you hard work, heres a diamond!
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Would you like a banana?
I've got plenty here in my banana bag.
I've been playing the Biome test one for a while and wow,it's fun.The underworld of caves and stuff is epic and it's a smart way to deal with ores.I also like how there is mossy cobble and lightstone there too.The map is beautiful with DokuCraft,especially the high fantasy version.
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Quote from Keeltoll »
Yo dawg I heard you like playing Portal so now you can play Portal while playing Minecraft while going to Hell.
this looks awesome. just a suggestion, would you be able to add like purpose built buildings into a town e.g a big building for the town hall and little huts for houses??
this is just my creation on the Online Map Generator
on the bottom left corner it says Created By Dirbaio, just if you cant see it.
Where is the program then ?
I am not the creator of this AWESOME OMG i just submitted this picture to see is Dirbaio liked it thats all i do write code but no like this... Sorry for the confusen
Oh, well...
After a big while, development on this program continues! I had lost motivation, and development got stuck. But on the meantime I had many great ideas that could be done, so I finally decided to continue development!
The basic engine is nearly finished, supporting multithreading and all.
Map generation is based on different modules that do something to the map. For example, this test map contains:
- The heightmap-based ground generation, which places the ground's shape using Stone blocks.
- The grass overlay, which puts grass on top of the terrain.
- The sea.
Every module has its own configuration options, so you can adapt it to your needs!
ALso I found a neat way to simulate erosion in heightmaps, based on this article! The result is great cliffs and canyons as you can see in the following screenshots!
And here's a preview of the program's UI. In the main window, there's
Top Left: list of modules in the map.
Bottom left: Settings of the selected module.
Right: Live preview of the map as you edit it!
The two windows titled "Preview" are the height map used for the level. The top one is the basic Perlin Noise pattern, and the second one is the final heightmap, created from the first one by simulating erosion :biggrin.gif:
If you can, can you make a map with -7773952433433688808 for theseed on 1.0.0? I saw this map on another post and it looked really cool but it was for 1.0.0.
Things are getting better every time I check in!
I certainly hope this generator come out before the summer, but if it needs more tweaking, take as much time as you need. Once again, I must thank you for all of you hard work, heres a diamond!
I've got plenty here in my banana bag.
this is just my creation on the Online Map Generator
on the bottom left corner it says Created By Dirbaio, just if you cant see it.
suggestions: flat map generation, deep oceans things like that
btw your english is just fine :smile.gif:
I am not the creator of this AWESOME OMG i just submitted this picture to see is Dirbaio liked it thats all i do write code but no like this... Sorry for the confusen
After a big while, development on this program continues! I had lost motivation, and development got stuck. But on the meantime I had many great ideas that could be done, so I finally decided to continue development!
The basic engine is nearly finished, supporting multithreading and all.
Map generation is based on different modules that do something to the map. For example, this test map contains:
- The heightmap-based ground generation, which places the ground's shape using Stone blocks.
- The grass overlay, which puts grass on top of the terrain.
- The sea.
Every module has its own configuration options, so you can adapt it to your needs!
ALso I found a neat way to simulate erosion in heightmaps, based on this article! The result is great cliffs and canyons as you can see in the following screenshots!
And here's a preview of the program's UI. In the main window, there's
Top Left: list of modules in the map.
Bottom left: Settings of the selected module.
Right: Live preview of the map as you edit it!
The two windows titled "Preview" are the height map used for the level. The top one is the basic Perlin Noise pattern, and the second one is the final heightmap, created from the first one by simulating erosion :biggrin.gif:
EDIT: Trying the newest map right now...
Just thought I might as well post some screenshots:
Some cliffs and a tree that probably hit the wall to hard... or something.
Some amazing landforms.
The best backyard I've ever had!
Protos, it comes from the greek word for first. So it would be Protos OMG.