OMG. I landed on a dirt planet, made it to another dirt planet, THEN HAD TO TOWER UP TO A STONE PLANET THEN BRIDGE TO A TREE PLANET. Guess what happened >_> The stone planet is COMPLETELY made up of redstone. I was pretty much like: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Is that supposed to be intentional?
The stone planets are all filled with an "ore" of some sort, with the probability of each "ore" type based on how common they are in normal Minecraft maps (baed on data from Cartograph). This means coal-filled stone planets are the most common. Any given planet will be entirely filled with a single type of ore. They're sort of like piñatas :smile.gif:
There are two exceptions to that rule: both lava and gravel can also occur, each with the same likelihood as diamond.
I expect I'll set it up to work out the actual block data in 16x16 chunk sections as part of the next revision, so it shouldn't need more than 16 MB of RAM to work. I calculate the planetoid positions before building the actual blocks / extra data, so it shouldn't affect the layout at all to do that.
That said, I expect the next version of this will be sometime around weekend after next. (heading home for Thanksgiving)
Why does it take longer for these maps to load then a normal map?? I have to wait like 1 minutes just for the frames to be even playable.
For open sky, it's because Minecraft doesn't normally have to deal with a map that spans the entire height of the world (all 128 blocks). Most maps you can only see the top half, and it seems to be optimized for that.
For water below, it's similar, but more a matter of the number of blocks visible. I've also noticed that having a large number of leaves in the visible chunks slows stuff down (maybe for the auto-destroy check?)
1 gigabyte of memory usage? Holy **** lol. Thank god for having 4 gigs of it. Actually now its at 1.5 gb. o_o
Edit: 2gb and counting (of RAM usage). And I'm still using Chrome with no issues. On a laptop.
Still I adore this idea and I'm very excited to use it. Thanks for making this.