Umm..... Where would the sand or gravel planets go? If u added them they would just fall down. If you don't have them how do u get them? Also how would you get off a leaf or glass planet?
Umm..... Where would the sand or gravel planets go? If u added them they would just fall down. If you don't have them how do u get them? Also how would you get off a leaf or glass planet?
Sand is on Clay, I have no idea what gravel is on though.
I have started the PLANET EATERS GUILD! Warning not as epic as name says it is.
I will go out and hollow out each planet until it implodes on its self and goes out of exsistance!
I made my house inside a tree planet. After all, I get all the wood I need :biggrin.gif:
Also, make "Mine" planets coated with a coal layer and then randomly generated ore from then on except for coal (diamond should be a bit more common due to small planetoids )
Umm..... Where would the sand or gravel planets go? If u added them they would just fall down. If you don't have them how do u get them? Also how would you get off a leaf or glass planet?
One: the sand and gravel, will only fall, when you update the chunk, as in, dig on that planet, without first putting some support under it, beforehand, grass plannets, dig dirt, make bridges, same with leaves, except you have to dig to the tree blocks in it's core...
Also, on a different note...
Suggestion: Maybe make a option, to change the average space between planets? Like, make a min, and max space (In blocks) and have planets be made within those limits, and that 'space' between, could be toggle-able, in the since ,you could could have it count from center to center of the planets, or edge to edge, of the planets, so that if your lucky, you may have a tree, and rock planets connected, and stuff like that, also, i support an earlier suggestion, for glass planetoids to have a rare chance to have lava. maybe a core of rock for dirt planets, as was previously meantioned also, and, i dunno if this was suggested, but on larger sand planets, maybe have clay cores? it would give a reason to go through the trouble of supporting the sand planets. and maybe... (I know, alot of suggestions, that will take loads of time, but these are only my suggestions XD) like a previous post meantioned, dungeon planets, with mossy cobblestone, and dungeons inside.... i would love the mine into a rock planet, only to find it contains a skeley, or spider, or zombie...... or creeper, spawner and some loot inside, makes you want to explore more, personally, my experience, okay, use inv tool, to give a stack of diamonds, a stack of iron, a stack of trees, and some string, make a grappling hook, and have fun XD
I am trying to find out how to add stuff to the map gen (Not this one, the deffault, like how battle towers adds towers, but i am trying to find out how to add castle ruins, and abandoned towns, working portals, and stuff, and of course, treasure maps, loot, and stuff XD
personally, i have never found anything in a rock planet besides coal, anyone know which types of planets they are in?
Finally got home and tried it out. It's a lot of fun linking planetoids together to form a really cool 'networked-house'
Some suggestions for future releases:
* Some additional planetoids types to cover the missing resources (Coal, Netherstone, Reeds)
* I've got to ditto the idea of having some of the glass orbs fill with lava
* It would be nice if the stone spheres had a little more stone in them and little less 'core'. Stone becomes a pretty precious commidty on the maps right now.
Still awesome map and I look forward to having a lot of fun with it, thanks!
Finally got home and tried it out. It's a lot of fun linking planetoids together to form a really cool 'networked-house'
Some suggestions for future releases:
* Some additional planetoids types to cover the missing resources (Coal, Netherstone, Reeds)
* I've got to ditto the idea of having some of the glass orbs fill with lava
* It would be nice if the stone spheres had a little more stone in them and little less 'core'. Stone becomes a pretty precious commidty on the maps right now.
Still awesome map and I look forward to having a lot of fun with it, thanks!
Finally got home and tried it out. It's a lot of fun linking planetoids together to form a really cool 'networked-house'
Some suggestions for future releases:
* Some additional planetoids types to cover the missing resources (Coal, Netherstone, Reeds)
* I've got to ditto the idea of having some of the glass orbs fill with lava
* It would be nice if the stone spheres had a little more stone in them and little less 'core'. Stone becomes a pretty precious commidty on the maps right now.
Still awesome map and I look forward to having a lot of fun with it, thanks!
There is Coal Planetoids.....
That cool to know, I must just have bad luck finding them. I would still like to push for Reeds, netherstone and lava. I'd love to build a library in one of these planetoids.
absolutely awesome.
the only issue i have is that planet interiors need more variety (i.e. not just a single block type the whole way through) as this rather unbalances the game.
otherwise, i absolutely love this generator (as well as your others). keep up the good work!
For the rest, you might try playing one of the maps.
I make map generators
Sand is on Clay, I have no idea what gravel is on though.
Face it, you arrogantly bumped. =D
PLANET EATERS GUILD!
Warning not as epic as name says it is.
I will go out and hollow out each planet until it implodes on its self and goes out of exsistance!
Remember: cannibalism is always an option.
Also, make "Mine" planets coated with a coal layer and then randomly generated ore from then on except for coal (diamond should be a bit more common due to small planetoids )
Great job!
Remember: cannibalism is always an option.
One: the sand and gravel, will only fall, when you update the chunk, as in, dig on that planet, without first putting some support under it, beforehand, grass plannets, dig dirt, make bridges, same with leaves, except you have to dig to the tree blocks in it's core...
Also, on a different note...
Suggestion: Maybe make a option, to change the average space between planets? Like, make a min, and max space (In blocks) and have planets be made within those limits, and that 'space' between, could be toggle-able, in the since ,you could could have it count from center to center of the planets, or edge to edge, of the planets, so that if your lucky, you may have a tree, and rock planets connected, and stuff like that, also, i support an earlier suggestion, for glass planetoids to have a rare chance to have lava. maybe a core of rock for dirt planets, as was previously meantioned also, and, i dunno if this was suggested, but on larger sand planets, maybe have clay cores? it would give a reason to go through the trouble of supporting the sand planets. and maybe... (I know, alot of suggestions, that will take loads of time, but these are only my suggestions XD) like a previous post meantioned, dungeon planets, with mossy cobblestone, and dungeons inside.... i would love the mine into a rock planet, only to find it contains a skeley, or spider, or zombie...... or creeper, spawner and some loot inside, makes you want to explore more, personally, my experience, okay, use inv tool, to give a stack of diamonds, a stack of iron, a stack of trees, and some string, make a grappling hook, and have fun XD
I am trying to find out how to add stuff to the map gen (Not this one, the deffault, like how battle towers adds towers, but i am trying to find out how to add castle ruins, and abandoned towns, working portals, and stuff, and of course, treasure maps, loot, and stuff XD
personally, i have never found anything in a rock planet besides coal, anyone know which types of planets they are in?
Some suggestions for future releases:
* Some additional planetoids types to cover the missing resources (Coal, Netherstone, Reeds)
* I've got to ditto the idea of having some of the glass orbs fill with lava
* It would be nice if the stone spheres had a little more stone in them and little less 'core'. Stone becomes a pretty precious commidty on the maps right now.
Still awesome map and I look forward to having a lot of fun with it, thanks!
There is Coal Planetoids.....
How does one spec the ore number/ratio in a generated map, BTW?
Can we expect diamond above sea level with this generator?
That cool to know, I must just have bad luck finding them. I would still like to push for Reeds, netherstone and lava. I'd love to build a library in one of these planetoids.
the only issue i have is that planet interiors need more variety (i.e. not just a single block type the whole way through) as this rather unbalances the game.
otherwise, i absolutely love this generator (as well as your others). keep up the good work!