How do you make it show the most recent save. For instance, I loaded the map last week and since then i have done a lot of work on a parthenon replica and I was wanting to see it on the map but it is only showing the map that I first loaded.
How do you make it show the most recent save. For instance, I loaded the map last week and since then i have done a lot of work on a parthenon replica and I was wanting to see it on the map but it is only showing the map that I first loaded.
I'm guessing you delete some sort of cache the program must keep for itself.
Just poke around where you put mine-mapper and see if you can find something that might be the stored data.
Or create a new install.
What .net code does it use, some of them,like VB and C#, can be compiled into a installer that auto fetches all the needed files ( like the .net library)
Could fix your issue.
Rollback Post to RevisionRollBack
CLICK THAT IMAGE, RIGHT THERE TO GO TO THE GREATEST MINECRAFT BLOG/NEWS SITE EVER, WE WERE THE FIRST TO REVIEW MODS! Also caps = cool cats!
Requests for a new version:
a) Fix caching. It doesn't update map when it should, and it even doesn't update if you hit "refresh". Only cache removal helps in this case;
:cool.gif: Add support for mcmap's custom colors.txt, so people could map their modded (i.e. with unnatural IDs) blocks too.
I improved the caching in the latest version. It's still not perfect, and refresh doesn't work correctly, since the image tile files get locked. But you can exit the app, or load a different world, and it'll ask if you want to use the cached images, or start fresh.
How about colors.txt? Just check if such a file exists, and if it does -- add a "-colors colors.txt" switch to mcmap.exe calls.
It's quite important because currently only mcmap have the ability to draw modded blocks on the map, and only if you define their colors. Adding proper support of it in MineMapper would make it into a great feature.
So far really loving the setup, one feature i'd really like to see though is a full scan option, that goes through all of the height levels so you can shift through them smoothly instead of waiting for each level to load.
So far really loving the setup, one feature i'd really like to see though is a full scan option, that goes through all of the height levels so you can shift through them smoothly instead of waiting for each level to load.
Really great program though! :biggrin.gif:
Thank you for bumping this. You have no idea how much joy you gave me.
I keep on trying to upload World1, but regardless of what I do, it always says the world is empty. Any idea what I'm doing wrong?
Nothing, its the new world format.
Minemapper isnt going to open the new worlds because they have changed with the recent update of "beta 1.3"
not sure what will be done unless minemapper gets support for the new world format.
Zahl is working on adding support for the new save format to mcmap, which is what Minemapper uses to generate the map tile images. He has a beta version working, and I'm going to start testing it out. As soon as it's ready, I'll release an update for Minemapper. Thanks!
I've updated Minemapper to include the new mcmap build that now supports the new Minecraft beta v1.3 map format. Many thanks to Zahl for keeping his great mapper updated so quickly!
Wow, what else can I say but good job! It works great for me and gives me a whole new perspective on my worlds. I was using C10t before but it took a little while to generate the map and only showed a layer. This is awesome.
I'm guessing you delete some sort of cache the program must keep for itself.
Just poke around where you put mine-mapper and see if you can find something that might be the stored data.
Or create a new install.
I would like to have: c:/world and c:/output
But I would like to render from world and do both day and night and biome if possible please if it can be done :smile.gif:
Check out my Let's Play Series:
What .net code does it use, some of them,like VB and C#, can be compiled into a installer that auto fetches all the needed files ( like the .net library)
Could fix your issue.
a) Fix caching. It doesn't update map when it should, and it even doesn't update if you hit "refresh". Only cache removal helps in this case;
:cool.gif: Add support for mcmap's custom colors.txt, so people could map their modded (i.e. with unnatural IDs) blocks too.
It's quite important because currently only mcmap have the ability to draw modded blocks on the map, and only if you define their colors. Adding proper support of it in MineMapper would make it into a great feature.
?
Really great program though! :biggrin.gif:
Thank you for bumping this. You have no idea how much joy you gave me.
What do I do?
Thank you
Nothing, its the new world format.
Minemapper isnt going to open the new worlds because they have changed with the recent update of "beta 1.3"
not sure what will be done unless minemapper gets support for the new world format.