@Toast7312
Might help if you post what OS (and language) you're running on, which version you downloaded, and what directory you extracted it into.
@ThermalIons
im running windows vista and id assume english unless your referring to code language in which case i have no ****ing clue it never asked me anything like that
i downloaded this: http://dl.dropbox.com/u/8304300/Minecraft/PixelMap.rar
extracted it into this directory: C:\Users\Alexander\Desktop\Minecraft\pixelmap
g++ -MD -E ChunkCounter.cpp Chunk.cpp Color.cpp Computer.cpp Counter.cpp DataValues.cpp FileCache.cpp GUI.cpp Image.cpp Level.cpp ListFiles.cpp main.cpp nbt.cpp parallel.cpp ParseArguments.cpp PixelMap.cpp Region.cpp ThreadPool.cpp Utility.cpp WinMain.cpp > /dev/null
kyle@MaverickGLaDOS:/tmp/PixelMap_Source_085$ make install
g++ -D UNIX=1 -c ChunkCounter.cpp
In file included from Chunk.hpp:10,
from ChunkCounter.cpp:3:
Image.hpp:12: fatal error: png.h: No such file or directory
compilation terminated.
make: *** [ChunkCounter.o] Error 1
Strange because the file does exist. Is it somehow pointing to the wrong directory?
Not really. The png.h in that folder is for Windows only. I've mixed Windows and Linux builds because I'm too lazy making two source files. Anyway, you need to download libpng library. I did it on Ubuntu through the program-manager, so go there and search for it and download both libpng and libpng-dev. I also assume you don't have zlib either, so download zlib and zlib-dev as well.
Quote from Thermal Ions »
I've been trying out every mapping program I can find lately trying to successfully generate a map for our rather large world (1.36 GB using the new Region format*). This is the only one that I have found which generates the map without crashing, and to top things off does so at an acceptable speed. My initial generation was only using 1 core due to other foreground tasks running, so I'm looking forward to speeding through it on 2 cores.
* Interestingly, the log indicates 1989.3MB, so not sure what's going on there.
Double cores should theoretically double the speed. But due that the file listing and image creation is not threaded the speed in multicores is not affected by them.
Even though, the filesize in log is not entirely correct. When I made the region reader I forgot about that, but it will be fixed in the next update.
Quote from TOAST7312 »
@Toast7312
Might help if you post what OS (and language) you're running on, which version you downloaded, and what directory you extracted it into.
@ThermalIons
im running windows vista and id assume english unless your referring to code language in which case i have no ****ing clue it never asked me anything like that
i downloaded this: http://dl.dropbox.com/u/8304300/Minecraft/PixelMap.rar
extracted it into this directory: C:\Users\Alexander\Desktop\Minecraft\pixelmap
that help a bit?
And now for you. I've heard that an another Vista user also had problems running it. I have no idea what's causing it, but I could try to add a better debugging system so we at least knows where it crashes. Also, if you know how to do command lines you could try to go through there with --no-gui parameter enabled.
*edit* if you view the whole image it shows Winows Server 2008 r2 haha showing winver output was supposed to save me time typing that D:
*edit again* if I am using an aero theme when I launch it, it is fine and I can switch back to classic. Again, wasn't necessary with 0.84. ANYWAY Crashed at 88 percent of loading chunks from a large world at about 2GB RAM usage. Can we get a 64bit version?
I don't know what's causing it. Still I could guess that it has to do with ID's. I could try use the WM_USER space that it is recommended to use. Still, next release will take some time so don't hold your breath.
Quote from MamiyaOtaru »
if I am using an aero theme when I launch it, it is fine and I can switch back to classic. Again, wasn't necessary with 0.84
THAT on the other hand is odd and something I have no idea why it happens. Maybe there's an thing that is causing the bug other than ID. Even though, I've never tested it in other OS's other than Windows 7 64-bit(And XP before I upgraded, but then I didn't have GUI). But, I have Windows Server 2008 R2 laying around somewhere on my HDD, so I could throw up a VM with that installed just to test if it works or not, and if I can fix it.
Quote from MamiyaOtaru »
ANYWAY Crashed at 88 percent of loading chunks from a large world at about 2GB RAM usage.
I think I need to extend the cache so it will support even larger world. The only problem though is that there will be issues using a cache on multithreaded. Although, I might find a way around that.
Quote from MamiyaOtaru »
Can we get a 64bit version?
O I waiting for that question to come one day. I intended to release a version supporting 64-bit, but I've had seriously problems with VS2008 when I'm trying to do it. Although, don't worry, there will be a version out someday.
And now for you. I've heard that an another Vista user also had problems running it. I have no idea what's causing it, but I could try to add a better debugging system so we at least knows where it crashes. Also, if you know how to do command lines you could try to go through there with --no-gui parameter enabled.
That would be good, but i dont know how do enable it. At the very least its not obvious to me.
if I am using an aero theme when I launch it, it is fine and I can switch back to classic. Again, wasn't necessary with 0.84
THAT on the other hand is odd and something I have no idea why it happens. Maybe there's an thing that is causing the bug other than ID. Even though, I've never tested it in other OS's other than Windows 7 64-bit(And XP before I upgraded, but then I didn't have GUI). But, I have Windows Server 2008 R2 laying around somewhere on my HDD, so I could throw up a VM with that installed just to test if it works or not, and if I can fix it.
Server 2008r2 is close enough to Win 7 I'd try testing it on Win 7 with Classic theme before bothering with 2008r2. If it doesn't show up in Win 7 though, then yeah you could VM it. Thanks for looking at it either way. I can live with it for now. The crash (on 1.6GB world) is a bigger issue for me heh
ANYWAY Crashed at 88 percent of loading chunks from a large world at about 2GB RAM usage.
I think I need to extend the cache so it will support even larger world. The only problem though is that there will be issues using a cache on multithreaded. Although, I might find a way around that..
Yes, tried out latest snapshot of our (now) 1.47GB world and experienced the following:
1 core with no cache - crashes (somewhere around 50-60% I think it was)
1 core with cache - processes fine in under 30 mins
2 core with cache - crashes (again somewhere around 50-60% I think it was)
2 core with no cache - didn't test as it seemed reasonable that it would crash.
So I'd recommend trying it on a single core MamiyaOtaru, if you haven't already. It's still plenty quick enough.
Rollback Post to RevisionRollBack
Cheers.....Thermal Ions Tectonicus Changed Tile Extractor - minimise the files you upload to your map server (now supports Tectonicus v2.x)
When i run the PixelMap this error shows up,
i use Windows XP, Cartographer works on it (i believe PixelMap has the same requirements to run as Cartographer), but since Cartographer doesnt works for 1.3, I need to use PixelMap,
What could i try?
(I used winrar to extract it to a folder, double clicked the PixelMap and got the error)
Thank you so much for this. Finally a fast map renderer that doesn't require the damned command line. This is 2011 people, the command line is so 1985! And yes, i grew up in DOS...
That would be good, but i dont know how do enable it. At the very least its not obvious to me.
Create a file named pixelmap.bat(In the same folder as PixelMap.exe I assume), open it in your favorite text editor(Notepad for example) and copy this into the file:
PixelMap -w World1 --no-gui
Change World1 to the name of the folder that you have your save.
Quote from MamiyaOtaru »
Server 2008r2 is close enough to Win 7 I'd try testing it on Win 7 with Classic theme before bothering with 2008r2. If it doesn't show up in Win 7 though, then yeah you could VM it. Thanks for looking at it either way. I can live with it for now. The crash (on 1.6GB world) is a bigger issue for me heh
I'll see when I have time for this. Apparently there have been issues about caching recently. I have plenty of RAM so I rarely get these errors, but should get them as a 32-bit program is limited to 2 GB of RAM and your map would use way more of it.
Quote from Thermal Ions »
Yes, tried out latest snapshot of our (now) 1.47GB world and experienced the following:
1 core with no cache - crashes (somewhere around 50-60% I think it was)
1 core with cache - processes fine in under 30 mins
2 core with cache - crashes (again somewhere around 50-60% I think it was)
2 core with no cache - didn't test as it seemed reasonable that it would crash.
So I'd recommend trying it on a single core MamiyaOtaru, if you haven't already. It's still plenty quick enough.
That is very interesting information indeed. I think I know how to implement the cache to be more wider, but it would require some pre-processing as the program needs all coordinates before proceeding. Although, I could find an another way to fix it, but we'll see about that.
When i run the PixelMap this error shows up,
i use Windows XP, Cartographer works on it (i believe PixelMap has the same requirements to run as Cartographer), but since Cartographer doesnt works for 1.3, I need to use PixelMap,
What could i try?
(I used winrar to extract it to a folder, double clicked the PixelMap and got the error)
Did you got the error once or every time? Have you tried .zip or .7z download? Also, PixelMap doesn't require anything else but a working Windows or Linux to be ran on. Apparently that isn't correct as some people have had trouble with it on different distributions.
Quote from Efflixi »
Thank you so much for this. Finally a fast map renderer that doesn't require the damned command line. This is 2011 people, the command line is so 1985! And yes, i grew up in DOS...
You deserve some diamonds!
You are over 26 and still writing like that? Behave young man! Think of the youngsters looking up to you and copying your habits.
Thank you so much for this. Finally a fast map renderer that doesn't require the damned command line. This is 2011 people, the command line is so 1985! And yes, i grew up in DOS...
You deserve some diamonds!
You are over 26 and still writing like that? Behave young man! Think of the youngsters looking up to you and copying your habits.
Actually, I'm over 30... :ohmy.gif: But if they copy my praise of this neat little program, then it's well deserved! I am very technical minded (i actually program for a living), but i hate coming home from work and spending an hour to get something working that should be fairly simple.
Thank you so much for this. Finally a fast map renderer that doesn't require the damned command line. This is 2011 people, the command line is so 1985! And yes, i grew up in DOS...
You deserve some diamonds!
You are over 26 and still writing like that? Behave young man! Think of the youngsters looking up to you and copying your habits.
Actually, I'm over 30... :ohmy.gif: But if they copy my praise of this neat little program, then it's well deserved! I am very technical minded (i actually program for a living), but i hate coming home from work and spending an hour to get something working that should be fairly simple.
That's why all programmers should know their language and do a simple yet effective program that anyone can read. With a bigger do on "that anyone can read". You should know that as a programmer yourself.
Have you tried previous versions? Just as a reference.
Also, what type of Win7 are you running? 32-bit or 64-bit?
Edit: I tried on my Win7 32-bit system and it seems it have trouble to start on that one. I does start, but then closes without any info on what was going on. v0.84 works on it flawlessly so there's a few things that has to be minored down. I will take a closer look at it and hope I can find a solution.
Edit2: After running a few tests I found out that the only command that could be executed and make an image was the --no-gui command. Somehow 32-bit systems doesn't like the GUI commands in 32-bit systems. A temporary fix is that if you cannot start the program, you use the --no-gui command and the rest of the parameters you know how to use.
I've found and eliminated the "32-bit crash on start" bug. It worked on both my 64-bit and my 32-bit systems so hopefully it will work on others too. For the programmers: The problem was that 32-bit system(crash) handle an empty string different than 64-bit(ignores). So bad that I had to break down the program so deep to come to that conclusion...
An update wont be right now because I'm working on a new feature. Hint: Biome or Oblique/Isometric.
I found that I accidentally(Like the Cache/Log bug) had put two only checks instead of one only and one exclude(Me and copy pasta doesn't like each other). I fixed that and it turned out fine to me. Although, when I tried out heightmap it just didn't wanted to remove itself. I'm still searching for it, therefore I am not sure if it is going to be in the next release.
Keep sending me these error reports! I rather have a pile of bugs than no bugs at all because it tells me the dedication people have on this project. Still, keep it clean(!) telling me exactly what you did, the OS you have(32/64-bit does matter), the size of your world and if you have this problem on other mappers.
Yay, an update :biggrin.gif:
But I dont have power to where I am, because of the Christchurch earthquake so I'll have to wait till the power comes back on my area to check on it :I
I have downloaded and extracted the file. but when i click 'PixelMap' the circle that tells you the computer is working shows up for about 2 seconds, then it disappears and nothing at all happens. Do you have any idea what the problem might be?
I have downloaded and extracted the file. but when i click 'PixelMap' the circle that tells you the computer is working shows up for about 2 seconds, then it disappears and nothing at all happens. Do you have any idea what the problem might be?
Yes, in previous posts a couple of people told me about it and I found it as if you have a 32-bit system the GUI wont start as it should do. It's fixed and will be included in next update.
Whenever I try to run Pixel map, It comes up with this error:
"PixelMap.exe has encountered a problem and needs to close. We are sorry fpr the inconvience."
D:
If you have a 32-bit OS, then that will be fixed in next update. If not, then give me more information about your problem. OS, version, can you run it with command applying --no-gui, etc...
I'm currently working with it but it's slow in process, so don't expect an update this or next week.
@ThermalIons
im running windows vista and id assume english unless your referring to code language in which case i have no ****ing clue it never asked me anything like that
i downloaded this: http://dl.dropbox.com/u/8304300/Minecraft/PixelMap.rar
extracted it into this directory: C:\Users\Alexander\Desktop\Minecraft\pixelmap
that help a bit?
Not really. The png.h in that folder is for Windows only. I've mixed Windows and Linux builds because I'm too lazy making two source files. Anyway, you need to download libpng library. I did it on Ubuntu through the program-manager, so go there and search for it and download both libpng and libpng-dev. I also assume you don't have zlib either, so download zlib and zlib-dev as well.
Double cores should theoretically double the speed. But due that the file listing and image creation is not threaded the speed in multicores is not affected by them.
Even though, the filesize in log is not entirely correct. When I made the region reader I forgot about that, but it will be fixed in the next update.
And now for you. I've heard that an another Vista user also had problems running it. I have no idea what's causing it, but I could try to add a better debugging system so we at least knows where it crashes. Also, if you know how to do command lines you could try to go through there with --no-gui parameter enabled.
Help me help you.
0.84 didn't do this
*edit* if you view the whole image it shows Winows Server 2008 r2 haha showing winver output was supposed to save me time typing that D:
*edit again* if I am using an aero theme when I launch it, it is fine and I can switch back to classic. Again, wasn't necessary with 0.84. ANYWAY Crashed at 88 percent of loading chunks from a large world at about 2GB RAM usage. Can we get a 64bit version?
I don't know what's causing it. Still I could guess that it has to do with ID's. I could try use the WM_USER space that it is recommended to use. Still, next release will take some time so don't hold your breath.
THAT on the other hand is odd and something I have no idea why it happens. Maybe there's an thing that is causing the bug other than ID. Even though, I've never tested it in other OS's other than Windows 7 64-bit(And XP before I upgraded, but then I didn't have GUI). But, I have Windows Server 2008 R2 laying around somewhere on my HDD, so I could throw up a VM with that installed just to test if it works or not, and if I can fix it.
I think I need to extend the cache so it will support even larger world. The only problem though is that there will be issues using a cache on multithreaded. Although, I might find a way around that.
O I waiting for that question to come one day. I intended to release a version supporting 64-bit, but I've had seriously problems with VS2008 when I'm trying to do it. Although, don't worry, there will be a version out someday.
Help me help you.
That would be good, but i dont know how do enable it. At the very least its not obvious to me.
Server 2008r2 is close enough to Win 7 I'd try testing it on Win 7 with Classic theme before bothering with 2008r2. If it doesn't show up in Win 7 though, then yeah you could VM it. Thanks for looking at it either way. I can live with it for now. The crash (on 1.6GB world) is a bigger issue for me heh
Yes, tried out latest snapshot of our (now) 1.47GB world and experienced the following:
1 core with no cache - crashes (somewhere around 50-60% I think it was)
1 core with cache - processes fine in under 30 mins
2 core with cache - crashes (again somewhere around 50-60% I think it was)
2 core with no cache - didn't test as it seemed reasonable that it would crash.
So I'd recommend trying it on a single core MamiyaOtaru, if you haven't already. It's still plenty quick enough.
Tectonicus Changed Tile Extractor - minimise the files you upload to your map server (now supports Tectonicus v2.x)
ModVer: 5.1.2600.5512 Offset: 0000fe40
When i run the PixelMap this error shows up,
i use Windows XP, Cartographer works on it (i believe PixelMap has the same requirements to run as Cartographer), but since Cartographer doesnt works for 1.3, I need to use PixelMap,
What could i try?
(I used winrar to extract it to a folder, double clicked the PixelMap and got the error)
You deserve some diamonds!
Create a file named pixelmap.bat(In the same folder as PixelMap.exe I assume), open it in your favorite text editor(Notepad for example) and copy this into the file:
Change World1 to the name of the folder that you have your save.
I'll see when I have time for this. Apparently there have been issues about caching recently. I have plenty of RAM so I rarely get these errors, but should get them as a 32-bit program is limited to 2 GB of RAM and your map would use way more of it.
That is very interesting information indeed. I think I know how to implement the cache to be more wider, but it would require some pre-processing as the program needs all coordinates before proceeding. Although, I could find an another way to fix it, but we'll see about that.
Did you got the error once or every time? Have you tried .zip or .7z download? Also, PixelMap doesn't require anything else but a working Windows or Linux to be ran on. Apparently that isn't correct as some people have had trouble with it on different distributions.
You are over 26 and still writing like that? Behave young man! Think of the youngsters looking up to you and copying your habits.
Help me help you.
Actually, I'm over 30... :ohmy.gif: But if they copy my praise of this neat little program, then it's well deserved! I am very technical minded (i actually program for a living), but i hate coming home from work and spending an hour to get something working that should be fairly simple.
That's why all programmers should know their language and do a simple yet effective program that anyone can read. With a bigger do on "that anyone can read". You should know that as a programmer yourself.
Help me help you.
Also, what type of Win7 are you running? 32-bit or 64-bit?
Edit: I tried on my Win7 32-bit system and it seems it have trouble to start on that one. I does start, but then closes without any info on what was going on. v0.84 works on it flawlessly so there's a few things that has to be minored down. I will take a closer look at it and hope I can find a solution.
Edit2: After running a few tests I found out that the only command that could be executed and make an image was the --no-gui command. Somehow 32-bit systems doesn't like the GUI commands in 32-bit systems. A temporary fix is that if you cannot start the program, you use the --no-gui command and the rest of the parameters you know how to use.
Help me help you.
An update wont be right now because I'm working on a new feature. Hint: Biome or Oblique/Isometric.
Help me help you.
Keep sending me these error reports! I rather have a pile of bugs than no bugs at all because it tells me the dedication people have on this project. Still, keep it clean(!) telling me exactly what you did, the OS you have(32/64-bit does matter), the size of your world and if you have this problem on other mappers.
Help me help you.
But I dont have power to where I am, because of the Christchurch earthquake so I'll have to wait till the power comes back on my area to check on it :I
I use windows 7
I have downloaded and extracted the file. but when i click 'PixelMap' the circle that tells you the computer is working shows up for about 2 seconds, then it disappears and nothing at all happens. Do you have any idea what the problem might be?
Yes, in previous posts a couple of people told me about it and I found it as if you have a 32-bit system the GUI wont start as it should do. It's fixed and will be included in next update.
Help me help you.
"PixelMap.exe has encountered a problem and needs to close. We are sorry fpr the inconvience."
D:
I'm currently working with it but it's slow in process, so don't expect an update this or next week.
Help me help you.