When creating the schematic, only 1 colour is an option. Is there any way to have multiple colours on the generated schematic?
Along with this, would importing a schematic of a multi-coloured model be possible via splitting the model into different files, each file containing the elements of that specific colour, then piecing it together in MCEdit?
If anyone has tried this option mentioned, piecing together schematics in MCEdit to form 1 big model, how was the experience?
so... i have been plugging away at trying to get binvox to work. but every time i hit enter it runs for a bit and text streams up the cmd window and finally it slows down and tells me that "binvox.exe has stopped working, please close the program."
first off i am running win7 64bit, secondly i have all the files necessary to run binvox, third all files including the obj file are int he same folder.
i believe i am entering the command line incorrectly and that i am missing something important but i cant figure out what it is.
after the last line above the program seems to crash. not sure why. any body else have this issue?
ok... just a thought but does the fact that i am running a 64bit operating system have something to do with this? because if it is i will be much less impressed with this program since in this day and age 64bit support is kind of necessary.
update: the problem was the file. made it with another program, blender and it works sorta... still working out issues
ok so i am learning that large schematic files are really rough on mcedit. a 768x768x768 schematic file takes forever to load. and now i am running into the problem of my files rotated 90 degrees on there side in mcedit but not in voxview... this is irritating to say the least.
hey all... just wanted to come and post a few things i made utilizing binvox/viewvox. stormtrooper helmet and then warhammer 40k space marine. pretty much done with the marine for now, though I plan on putting minecart tracks on the inside from the feet to the helmet
Edit, fixed that. Now I need help doing this "Second, find a model to convert and put it in the binvox directory, for simplicity." I have an obj file, and I go to cmd type in the correct thing, and when I type in binvox [filename] it asks if the file is in the same directory. both binvox and the file are in downloads. Help?
Edit, fixed that. Now I need help doing this "Second, find a model to convert and put it in the binvox directory, for simplicity." I have an obj file, and I go to cmd type in the correct thing, and when I type in binvox [filename] it asks if the file is in the same directory. both binvox and the file are in downloads. Help?
Note that the 10th post in this whole thread gives a full tutorial about binvox and viewvox. Probably the biggest stumbling block is that people don't have binvox and the OBJ file in the same directory, and don't use "cd" (change directory) when they open a command window to go into that directory.
Just to get the hang of things, I recommend getting the binvox/viewvox package for windows and unzipping it all in a directory somewhere. Then double-click on voxknight.bat and see if that runs for you. If not, something is deeply wrong. If so, then your binvox is working. Put your OBJ file in the same directory and you should be able to type:
binvox yourObjFile.obj
and you'll get an output file yourObjFile.binvox. Then
viewvox yourObjFile.binvox
on the command line will view it. Look inside voxknight.bat for all sorts of command line options you'll probably want to learn about and modify.
I personally find it easiest to make my own .bat file and just run that again and again, using voxknight.bat as a starting point. If I get a reasonable voxelization, I save away a copy of the .bat file and then continue to play with parameters to see if I can do better.
Hey i read the tut and getting the hang of it. I tried opening a obj file that i downloaded with viewvox but instead it says 'Loading voxel files' Nothing comes up =(
I also tried opening with binvox, but the file got stuck and i came across with 'Ignoring smooth shading directive', any help on this please?
Read my previous post, just above, for seeing if things work properly for you. If so, then try to do what the .bat file does. Like I say, the key is to run everything in the same directory (use "cd" to get to the right directory when using a CMD window). *.OBJ files are read in by binvox, which outputs *.BINVOX files. viewvox then reads in *.BINVOX files. Some *.OBJ files may not be readable by binvox.
Hey i have a problem with binvox i cannot scale very well , i put to -d 1024 and it says binvox has stopped working it cannot handle such large things is there a software im missing ?
Hey i have a problem with binvox i cannot scale very well , i put to -d 1024 and it says binvox has stopped working it cannot handle such large things is there a software im missing ?
That's pretty big, over a billion voxels (1024x1024x1024) - you're probably out of memory. You *might* try the "-e" option, which then doesn't use OpenGL, but I doubt that will help. I'd personally just start with a smaller resolution.
Ok I have a question. I want to build the Shera Airship from Final Fantasy VII Advent Children. I cannot seem to find any picture online of it other than JPEG format. Do you know of any program that can convert a JPEG into one of the file formats that is accepted by binvox? Or even know of anywhere that I can get a picture of it that is already in one of those file formats? Any help would be greatly appreciated.
I'm trying to import a very, very, very large .obj into minecraft. Binvox says its 205x485x69 blocks in volume after voxelization :smile.gif: Using binvox, I was able to convert it to .schematic perfectly to scale! However, the bounding box is so large that it's very difficult to put it into the map. How can I actually trim the size of the bounding box so that it can be manipulated more easily? -bb command did some weird stuff to the model. Thanks!
i have an island, which has an exterior (duh) and also a fairly intricate interior underneath. when i convert the model, it comes out nearly perfect on the outside (although it has a few random clumps in places which is a pain to fix) but the interior doesnt get generated. it gets a few blocks into the entrance and after that its just solid. is there an option to fix this? the model isnt watertight if that helps... i did try using the -c option, but like you said, it missed some nooks and crannies. i tried without it, still the same. how can i make the interior work and is there a way to not have the random clumps?
EDIT: also, the model is .obj format and all the normals are facing the correct way (if that helps)
EDIT2: using -e fixes the interiors and the clumps, but it also leaves the place looking kinda sketchy. is there some way to combine the two? also, the schematic always ends up mirrored... is there a mirror option in binvox?
it's really **** me off.
i use windows 7 64
really appreciate for ur help :smile.gif:
I have a question though.
When creating the schematic, only 1 colour is an option. Is there any way to have multiple colours on the generated schematic?
Along with this, would importing a schematic of a multi-coloured model be possible via splitting the model into different files, each file containing the elements of that specific colour, then piecing it together in MCEdit?
If anyone has tried this option mentioned, piecing together schematics in MCEdit to form 1 big model, how was the experience?
Once again - fantastic mod.
first off i am running win7 64bit, secondly i have all the files necessary to run binvox, third all files including the obj file are int he same folder.
i believe i am entering the command line incorrectly and that i am missing something important but i cant figure out what it is.
here is the command line used:
" C:\Users\mac\Downloads\vox_package>binvox -d 128 -t schematic -c -bi 1 chernobyl1.obj "
and here is the result of the attempt:
35230 lines read
Read 6772 faces, 8459 vertices.
bounding box: [-639.582, -660.95, -13.5069, 1] - [638.703, 662.743, 178.657, 1]
normalization transform:
(1) translate [639.582, 660.95, 13.5069, 1], (2) scale 0.000755462, (3) translate [0, 0, 0]
after the last line above the program seems to crash. not sure why. any body else have this issue?
ok... just a thought but does the fact that i am running a 64bit operating system have something to do with this? because if it is i will be much less impressed with this program since in this day and age 64bit support is kind of necessary.
update: the problem was the file. made it with another program, blender and it works sorta... still working out issues
Note that the 10th post in this whole thread gives a full tutorial about binvox and viewvox. Probably the biggest stumbling block is that people don't have binvox and the OBJ file in the same directory, and don't use "cd" (change directory) when they open a command window to go into that directory.
Just to get the hang of things, I recommend getting the binvox/viewvox package for windows and unzipping it all in a directory somewhere. Then double-click on voxknight.bat and see if that runs for you. If not, something is deeply wrong. If so, then your binvox is working. Put your OBJ file in the same directory and you should be able to type:
binvox yourObjFile.obj
and you'll get an output file yourObjFile.binvox. Then
viewvox yourObjFile.binvox
on the command line will view it. Look inside voxknight.bat for all sorts of command line options you'll probably want to learn about and modify.
I personally find it easiest to make my own .bat file and just run that again and again, using voxknight.bat as a starting point. If I get a reasonable voxelization, I save away a copy of the .bat file and then continue to play with parameters to see if I can do better.
Read my previous post, just above, for seeing if things work properly for you. If so, then try to do what the .bat file does. Like I say, the key is to run everything in the same directory (use "cd" to get to the right directory when using a CMD window). *.OBJ files are read in by binvox, which outputs *.BINVOX files. viewvox then reads in *.BINVOX files. Some *.OBJ files may not be readable by binvox.
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viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->That's pretty big, over a billion voxels (1024x1024x1024) - you're probably out of memory. You *might* try the "-e" option, which then doesn't use OpenGL, but I doubt that will help. I'd personally just start with a smaller resolution.
YOU ARE MY HEROOOOOOOOOOOO
any help really appreciated :biggrin.gif:
-aiwj
EDIT: also, the model is .obj format and all the normals are facing the correct way (if that helps)
EDIT2: using -e fixes the interiors and the clumps, but it also leaves the place looking kinda sketchy. is there some way to combine the two? also, the schematic always ends up mirrored... is there a mirror option in binvox?